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« Reply #91 on: August 19, 2012, 06:34:55 PM » |
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« Last Edit: August 19, 2012, 06:35:57 PM by XChosenOne1 »
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« Reply #92 on: August 19, 2012, 06:42:17 PM » |
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You know what I don't have. That limitation stopped me from putting my ideas into the 3D world. I used to have a programmer who wanted to help, but that was where I used to live. I havn't heard from him in months. 
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« Reply #93 on: August 19, 2012, 06:58:15 PM » |
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who was it?
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« Reply #94 on: August 19, 2012, 07:06:15 PM » |
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A close friend from my old school. He could program like a wizard, but I never got to see his progress, plus it was too big a project to take on from scratch.
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« Reply #95 on: August 19, 2012, 07:13:54 PM » |
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what project excacty?
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« Reply #96 on: August 19, 2012, 07:23:58 PM » |
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We both actually came up with the ideas for what was to be: "Super Smash Bros. Charged". We were gonna finalize the details, and he was gonna program it from scratch. Everything. It seemed practical back then, but now I realize that it would've been easier as a hack. We had the idea that after recieving a certain amount of damage, a character would get their "Charged" smash, instead of their normal Final Smash. It could be a powered up version of their FS, or a completely new Final. We had 50 characters, and most of them are already here on the vault. Sonic, Shadow, Knuckles, Tails, Silver, Amy, Mario, Luigi, Wario, Waluigi, Yoshi, Bowser, Bowser Jr/Shadow Mario, Petey Piranha, Boo, King Boo, Koopa(after we're done), MetaKnight, Kirby, DDD, DK, Diddy, Dixie, K Rool, and a ton more. It was quite the game fantasy. 
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« Reply #97 on: August 19, 2012, 07:26:16 PM » |
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We both actually came up with the ideas for what was to be: "Super Smash Bros. Charged". We were gonna finalize the details, and he was gonna program it from scratch. Everything. It seemed practical back then, but now I realize that it would've been easier as a hack. We had the idea that after recieving a certain amount of damage, a character would get their "Charged" smash, instead of their normal Final Smash. It could be a powered up version of their FS, or a completely new Final. We had 50 characters, and most of them are already here on the vault. Sonic, Shadow, Knuckles, Tails, Silver, Amy, Mario, Luigi, Wario, Waluigi, Yoshi, Bowser, Bowser Jr/Shadow Mario, Petey Piranha, Boo, King Boo, Koopa(after we're done), MetaKnight, Kirby, DDD, DK, Diddy, Dixie, K Rool, and a ton more. It was quite the game fantasy.  Lets not get off topic
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« Reply #98 on: August 19, 2012, 07:42:37 PM » |
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yep. i already got warned and don't want to be moderated. and what is sonic brawl z any way?
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« Reply #99 on: August 19, 2012, 07:46:34 PM » |
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Lets not get off topic
You're right, sorry. So how much of the storyline has been made so far?
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« Reply #100 on: August 19, 2012, 07:47:08 PM » |
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Its a dragonball z based story with sonic charact yep. i already got warned and don't want to be moderated. and what is sonic brawl z any way?
dragon ball z based story and sonic characters
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« Reply #101 on: August 19, 2012, 07:51:07 PM » |
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You're right, sorry. So how much of the storyline has been made so far?
Just at least up to Majin Shadow i'm on right now Post Merge: August 19, 2012, 07:51:58 PM
yep. i already got warned and don't want to be moderated. and what is sonic brawl z any way?
It's basically a Sonic Version Dragon Ball Z sorta thing Post Merge: August 19, 2012, 07:53:15 PM
Its a dragonball z based story with sonic charactdragon ball z based story and sonic characters
Basically that's what is (a sonic version of DBZ)
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« Last Edit: August 19, 2012, 07:53:15 PM by XChosenOne1 »
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  Skills: SFX, CSS, BP's, All mode CSP modifier, Challenger approaching Changer, Recolors, Porting, Amateur Model Ripper/Rigger, Animations, PSA, Textures, SFX ID Changer (.Rel SFX)
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« Reply #102 on: August 19, 2012, 07:55:47 PM » |
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If it's Majin, then i'm guessing that's pretty well into the story.
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« Reply #103 on: August 19, 2012, 07:58:28 PM » |
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yeah very good work there but don't we need ike some kind of a recoreder?
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« Reply #104 on: August 19, 2012, 08:28:53 PM » |
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yeah very good work there but don't we need ike some kind of a recoreder?
What he said↑
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