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Author Topic: The_randomizer's Resort: Ayla over Peach incoming!  (Read 67385 times)
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the_randomizer
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    « Reply #30 on: August 07, 2012, 07:46:33 PM »


    K. Rool over Dedede? Heck effing yes! :3 He's looking great so far.

    What do you plan to use for the hammer?

    I don't know, Dedede's hammer is a real PITA to rig.  It may take a little longer to release since, I, uh, messed up the rigging process.

    But, I'm glad you like it!  Grin
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    StupidMarioFan1
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    « Reply #31 on: August 07, 2012, 07:50:12 PM »


    I don't know, Dedede's hammer is a real PITA to rig.  It may take a little longer to release since, I, uh, messed up the rigging process.

    But, I'm glad you like it!  Grin
    I suggest Kaptain K Rool's gun from DKC2, like how the vertex had it. And did you add bones or are those not leg bones that K. Rool's legs are riggec to?
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

    the_randomizer
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    « Reply #32 on: August 07, 2012, 09:05:31 PM »


    I suggest Kaptain K Rool's gun from DKC2, like how the vertex had it. And did you add bones or are those not leg bones that K. Rool's legs are riggec to?

    Mariokart64n was kind enough to fix the rig so that the bones function properly, the problem is King Dedede's RLegJ and RKneeJ bones are in a weird position, finding the exact point to rig is difficult, but by no means impossible.  As for his musket, I don't have the means of obtaining the model/.obj.

    As of now, I don't know jack squat about ripping models from games, but the hammer for some reason is missing part of the handle, so it looks weird in Brawl Box.  I had to move on to this project since my last one (Zora over Link) was put on indefinite hold, the person who was fixing the textures lost most of his data in a recent computer crash.

    So, as it stands, there is a slight anomaly in the King K Rool WIP, but it shouldn't take that long to do.
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    Giga Man
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    « Reply #33 on: August 08, 2012, 12:52:53 AM »


    I suggest Kaptain K Rool's gun from DKC2, like how the vertex had it.
    I agree with this.

    I'm looking forward to this hack. Smiley
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    the_randomizer
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    « Reply #34 on: August 08, 2012, 08:30:55 AM »


    I agree with this.

    I'm looking forward to this hack. Smiley


    Major update!!!!
    I found a way to rig the skin to the polygons without getting weird results!  PLUS, I added his musket!

    « Last Edit: August 08, 2012, 03:55:26 PM by the_randomizer » Logged

    Don Jon Bravo
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    « Reply #35 on: August 08, 2012, 05:37:12 PM »


    did u have to move bones or something?
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    the_randomizer
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    « Reply #36 on: August 08, 2012, 05:57:15 PM »


    did u have to move bones or something?

    No, I had to start from scratch by using DetachByID in 3DS max, and reapply a skin modifier, and now it's rigging like a charm!  Grin
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    Don Jon Bravo
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    « Reply #37 on: August 08, 2012, 06:16:00 PM »


    yea u need that detach by id thingy, though i think i once rigged everything and then seperated objects by id Once
     lol
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    the_randomizer
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    « Reply #38 on: August 08, 2012, 06:25:28 PM »


    yea u need that detach by id thingy, though i think i once rigged everything and then seperated objects by id Once
     lol

    Doing that didn't work for me. I rried that after rigging last night and, things....didn't turn out too well.  So, I started over a few hours ago, and after I separated the objects, it's rigging just fine.  Supposedly, when one is finished rigging a single mesh polygon, you cut the skin, separate the objects with the 3DS max script, and paste the instances of the skin mod back on the split mesh.  However, when I did just that, the program didn't allow me to select "paste". 

    Maybe Studio Max 2011 does it differently. Either way, it will be a cold day in hell before I'm going to re-rig this thing, YET AGAIN.
    « Last Edit: August 08, 2012, 06:27:27 PM by the_randomizer » Logged

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    « Reply #39 on: August 08, 2012, 06:27:36 PM »


    yea i think i saved the env's from the skin modifier and then when i applied the script i loaded the saved env's into every skin

    true story

    « Last Edit: August 08, 2012, 06:31:00 PM by mr.mugenwii » Logged


    the_randomizer
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    « Reply #40 on: August 08, 2012, 06:36:40 PM »


    yea i think i saved the env's from the skin modifier and then when i applied the script i loaded the saved env's into every skin

    true story




    Well, that's one thing I haven't though of, but like I said, I already started to re-rig it and should have most of it done today. Though I will undoubtedly need someone to help rig his legs because of the sheer awkwardness of Dedede's bone structure.
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    Tabuu Forte Akugun
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    « Reply #41 on: August 08, 2012, 07:13:54 PM »


    Sweet! I can hardly wait till that K. Rool comes out! Now I can have Wario back. LOL
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    the_randomizer
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    « Reply #42 on: August 08, 2012, 07:15:28 PM »


    Sweet! I can hardly wait till that K. Rool comes out! Now I can have Wario back. LOL

    I just wish I was as good as you guys are at rigging.
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    Tabuu Forte Akugun
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    « Reply #43 on: August 08, 2012, 07:28:34 PM »


    Oh, I'm sure you're good. Wink I'll go check out some of your stuff.
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    the_randomizer
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    « Reply #44 on: August 08, 2012, 08:29:13 PM »


    Oh, I'm sure you're good. Wink I'll go check out some of your stuff.

    Thanks!
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