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« Reply #15 on: August 03, 2012, 01:01:32 PM » |
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Seeing Beaver Creek makes me wonder, why hasn't there been a Master Chief import yet?
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« Last Edit: August 03, 2012, 02:31:54 PM by chaos_knight9000 »
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #16 on: August 03, 2012, 01:04:16 PM » |
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Sewing Beaver Creek makes me wonder, why hasn't there been a Master Chief import yet?
I'm thinking about that in the future.I have the model of him but I'm not that good at importing characters. If someone would be willing to I'd give them the model. Post Merge: August 03, 2012, 01:09:27 PM
I'm thinking about that in the future.I have the model of him but I'm not that good at importing characters. If someone would be willing to I'd give them the model.
Here's the model: http://thefree3dmodels.com/stuff/characters/halo_3_spartan_master_chief/14-1-0-693 Just incase someone wants to do it. Or else I can try to. (Try)
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« Last Edit: August 03, 2012, 01:09:27 PM by ShadowWolf »
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« Reply #17 on: August 03, 2012, 01:10:08 PM » |
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Is it from Halo 3? That's what the vertex over snake is based on.
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« Last Edit: August 03, 2012, 01:13:46 PM by chaos_knight9000 »
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #18 on: August 03, 2012, 01:12:24 PM » |
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Is it from Halo 3? That's what the veered over snake is based on.
Yeah. Beyond did a Master Chief over Snake, but I think it was just a Vertex Model. I'm going to try and Rig the model I have, but if I can't, I'm going to rig another stage(What ever one is voted the most for)
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« Reply #19 on: August 03, 2012, 01:14:54 PM » |
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Well if you do, make a Captain Falcon and Samus version
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #20 on: August 03, 2012, 01:21:43 PM » |
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Well if you do, make a Captain Falcon and Samus version If I do make a sucessful model, I'll put one over Samus, Snake, and CF. I might end up rigging the whole Noble team too xD
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« Reply #21 on: August 03, 2012, 01:28:11 PM » |
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Yeah thats an easy fix. I'll do that in a little bit and update it. The reason it's like that is because the rocks could cover the camera view and then you can't see your player. I might vertex some stuff out so the screen and battlefield can be longer
This was the ballpark I was aiming for: But the building that it's currently facing clearly is in the way. I have no idea how importing works, but if you could just "delete" it then I suppose that could work.
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« Reply #22 on: August 03, 2012, 01:33:00 PM » |
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This was the ballpark I was aiming for: But the building that it's currently facing clearly is in the way. I have no idea how importing works, but if you could just "delete" it then I suppose that could work. So you want me to delete the building and turn the positioning of the camera around? If so I believe that would fix the view a lot and give you a good view on the Stage itself
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« Reply #23 on: August 03, 2012, 01:37:08 PM » |
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If you don't mind, that is. Always good to have "alt" versions. If you can do that though, I'd definitely love the stage So yes, if you can basically alter the stage to look just like that picture (same fighting area, just reverse the camera where it currently is at), then I'd be vuuuury grateful
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« Reply #24 on: August 03, 2012, 01:41:08 PM » |
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If you don't mind, that is. Always good to have "alt" versions. If you can do that though, I'd definitely love the stage So yes, if you can basically alter the stage to look just like that picture (same fighting area, just reverse the camera where it currently is at), then I'd be vuuuury grateful I can do that. I tried it 3Ds Max and it closed for some reason. I will give you the Altered version first to test and give me feedback. I'll release it later this week probably after another stage in the poll
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« Reply #25 on: August 03, 2012, 01:47:55 PM » |
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Sounds good, I'll create an SSP once it's done. The least I can do.
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« Reply #26 on: August 03, 2012, 01:56:07 PM » |
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Sounds good, I'll create an SSP once it's done. The least I can do.
Alright cool. I'm actually almost done, all I need to do is rig the bone and the stage and I can send it to you
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« Reply #27 on: August 03, 2012, 07:40:24 PM » |
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Would be awesome if there are some Wisps just floating/hovering around.
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #28 on: August 03, 2012, 07:50:34 PM » |
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Would be awesome if there are some Wisps just floating/hovering around.
I can do that but I don't know how to animate stages yet so they would basically just sit there
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« Reply #29 on: August 03, 2012, 07:55:16 PM » |
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I can do that but I don't know how to animate stages yet so they would basically just sit there Then maybe you should leave them out. It would weird and maybe kinda creepy if you just let sit there.
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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