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Author Topic: My PSA Projects Officially Done  (Read 548643 times)
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daniel741852
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« Reply #1665 on: September 28, 2013, 04:12:31 AM »


Jrush, I am not sure if this is me or not but for some reason Sasuke doesn't have metaknights soundbank, he has Ike's jump noise and death noise, but the weirdest thing is I am not playing in the same map as them.... what do you think my issue is?
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Antiro
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« Reply #1666 on: September 28, 2013, 07:02:27 AM »


My sasuke dosnt seem to hsve the sharingsn eyes lol

Besides that amaterasu throws u off map at times making it so someone has to hit tge flame to free u lol
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    « Reply #1667 on: September 28, 2013, 08:34:51 AM »


    Only problem I found with Sasuke so far is this: the soundbank only works if you haven't chose Ike since you turned the Wii on. Like when i first tried him out it was against GW but then I tried fighting Ike and he went mute except for the jump and death sound. I don't know how exactly you made the soundbank but it it somehow still tied to Ike
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    obione185
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    « Reply #1668 on: September 28, 2013, 09:02:56 AM »


    Well, whenever I use a rel file, my dolphin emulator stops working, so I put it on marth and the only problem is, his final smash doesnt work.
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    HaloFanODST
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    « Reply #1669 on: September 28, 2013, 10:31:51 AM »


    Both PSA's where made using Ike as base.
    How did you make him work over Marth?
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    daniel741852
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    « Reply #1670 on: September 28, 2013, 12:12:43 PM »


    There's a shadow PSA over dedede which uses a donkeykong.rel, he has his own soundbank that replaces dedede and it works flawlessly even against donkey kong, if that's the case then this should work well too...
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    HaloFanODST
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    « Reply #1671 on: September 28, 2013, 12:15:37 PM »


    There's a shadow PSA over dedede which uses a donkeykong.rel, he has his own soundbank that replaces dedede and it works flawlessly even against donkey kong, if that's the case then this should work well too...

    Yes, but he said that whenever he puts a .rel file on Dolphin, it stops working.
    He was not using a .rel.
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    « Reply #1672 on: September 28, 2013, 12:17:57 PM »


    Yes, but he said that whenever he puts a .rel file on Dolphin, it stops working.
    He was not using a .rel.

    He might be using PAL?
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    « Reply #1673 on: September 28, 2013, 03:59:48 PM »


    He might be using PAL?

    With no .rel.
    How did he make that PSA work over Marth if it was originally over Ike?
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    « Reply #1674 on: September 28, 2013, 06:38:40 PM »


    With no .rel.
    How did he make that PSA work over Marth if it was originally over Ike?

    Oh, certain characters can work for others without a .rel sometimes, just look at cloud over DK
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    0mega
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    « Reply #1675 on: September 28, 2013, 08:55:58 PM »


    Great sasuke psa! The special up doesn't get you too high though, and I think sasuke's up smash should be the same as Marth's with electricity effect, just some suggestions. Once again great psa!
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    « Reply #1676 on: September 28, 2013, 09:05:24 PM »


    You can do that yourself fairly easily if you put forth the effort.

    Port the up smash from marth to sasuke, and edit the PSA a bit (its all really simple) and you're good to go.
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    « Reply #1677 on: September 28, 2013, 11:53:05 PM »


    he can just take it from our old sasuke up smash cause thats exactly what it is
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    jrush64
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    « Reply #1678 on: September 29, 2013, 05:25:54 AM »


    @obionne, sorry i have no idea why that happens. Try renaming a fitikefinal.pac to fitmarthfinal.pac

    So expect Sephiroth, Tidus, Cloud, Squall, Zidane & Zack by next week. Just Final smashes and some misc animations left.

    Talked to KJP about this a while back, I'll be porting his Silver PSA over Sonic.
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    Antiro
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    « Reply #1679 on: September 29, 2013, 11:53:42 AM »


    eh lol i like sonic

    also ill test all those characters if u like
    « Last Edit: September 29, 2013, 04:22:37 PM by Antiro » Logged

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