If your texture is going all weirded out or black when the camera is far away from your character, you have a mipmap problem. You will have to learn to do these tga's manually.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Doing them yourself:Normal Mipmaps:Follow this guide to create and insert TPL files.
http://kittycorp.proboards.com/index.cgi?board=ontopicdiscussion&action=display&thread=1556But when you are creating the TCS file, follow the quote below.Nope. If there's mipmapping, you need to do it yourself. If the file isn't indexed, you can save yourself some trouble by entering ", 0, 3, 0" after the TYPE indicator when making the tcs file.
image 0 = 0, 0, TYPE, 0, 3, 0
The rest of the tcs file is as usual.
Indexed (pallet) Mipmaps.Follow the video guide in the link bellow.
OPTIONALLY (if your a lazy song of a [censored]):You can ask me, I will most likely do it right away, but don't expect things (by this i mean, don't be a [censored] about it). Also, i would like you to at least attempt to do it yourself first, only ask me if you are truly stumped with mipmapping.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~This should clear up some of the mipmap threads.
VILE~