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Author Topic: Importing over a modified boneset  (Read 1041 times)
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Royal_Blade
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    « on: October 24, 2012, 09:04:37 PM »


    Hello,

    I was wondering if it was possible to rig a model over a brawl character AFTER adjusting their boneset.


    For example: I would like a certain character to be rigged over Toon Link. But Toon Link is too small/short for the character. Is it possible to modify Toon Link's skeleton, by giving him some changes in leg/arm length and making him taller, and THEN rig the character over the new skeleton?

    This is for a full PSA, so there wouldn't be a need to worry about other color palettes (or one slot). Since they'll all be the character.

    Is this possible to achieve?

    Regards,

    Royal_Blade
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    Gamma Ridley
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    « Reply #1 on: October 24, 2012, 09:05:53 PM »


    Yes. In fact, you pretty much have to make all your bone edits in Brawl Box before importing into 3DS Max.
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    Royal_Blade
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    « Reply #2 on: October 24, 2012, 10:28:40 PM »


    Thanks alot!

    That's all the motivation I need!
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