Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-

Started by SonicBrawler, November 10, 2012, 11:40:11 PM

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Lucario Won. Who should be the new Plug and Play?

Yoshi
Captain Falcon
Ganondorf
ROB
Fox
Falco
Luigi
June 01, 2013, 08:43:55 PM #510 Last Edit: June 01, 2013, 08:57:06 PM by Feuiloutan
I found the post but I really don't know what to do apparently. I changed the first value to 6E which had ft_wario beside it tried again but silent freeze loud freeze. Did I do it wrong?

there are otehr vaules you have to change
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June 01, 2013, 09:10:05 PM #512 Last Edit: June 01, 2013, 09:52:08 PM by Feuiloutan
Lol ok I'm really bad at this. Now I've change the module id to 0x6E and the first value in section[8] to 00000076 or should it be 0000006E.

Now I have the first id changed to 00000015 guessing that wario is my target character.

Thanks for the help, I got it  :happy:

I've been trying to set the Ike over Wario with the Ike Plug&Play and I can't seem to get it to work. The IDs are correct and the name of the rel file is correct. (ft_wario.rel) What am I doing wrong?

June 08, 2013, 07:06:29 AM #514 Last Edit: June 08, 2013, 01:08:39 PM by Carnage
im loving the lucario plug and play rel xD i can finaly have a perfect mewtwo vs lucario match , the only thing missing from this plug and plays so they could be perfect is the color slot for example i ported lucario over rob but lucario doesnt use the 03 color so even if rob does use it it doesnt read it and loads the default becuase lucario uses 00 instead of 03 due to blue team color, so the only way to have a perfect lucario using all his colors is if ported over sonic who also doesnt have a 03

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June 10, 2013, 03:07:39 AM #516 Last Edit: June 10, 2013, 03:09:21 AM by PhantomWings
Carnage, if you change the value inside the module at Section[8] 0x126 to 0xFFFF, then it should enable all color slots for whoever you port Lucario over. Just remember that this will cause the game to crash if it tries to load a color that is neither on the disk or your SD card.

June 10, 2013, 07:47:23 AM #517 Last Edit: June 10, 2013, 09:06:08 AM by Carnage
Quote from: PhantomWings on June 10, 2013, 03:07:39 AM
Carnage, if you change the value inside the module at Section[8] 0x126 to 0xFFFF, then it should enable all color slots for whoever you port Lucario over. Just remember that this will cause the game to crash if it tries to load a color that is neither on the disk or your SD card.
thanks PW i found out how to fix my issue

there is a mario plug and play that also doesnt use the 01 color so i went there and saw that after all is 3rd cccccc row on the 140 he had , a code like in below for each char seccion 8

seccion 8 memory viewer
mario orig-16000100 CCCC107D 00000004 00000001

lucario original -17000000 00001077 FFFFFFFF 0000001F

so its costumes for missing the 01 color like rob is 107D
so lucario line stayed like this
lucario changed-17000000 0000107D FFFFFFFF 0000001F

i went to Lucario module and replaced his 107F for 107D and now he can use all the robs slots and uses the 00 for the red team battle just like rob xD so its an easy fix thanks for telling me where the costumes are, the line its not always on the same rows for example mario is on the 140 row,lucario is on the 120 and so one but you can easily spot this line on the module viewer.

so to everyone wanting to fix the colors
porting over a character that dont use 01(red team color) -107D
porting over a character that use all colors (00-05)- 103F
porting over chars that dont use 02(green team color)- 107B
porting over chars that dont use blue color03 lucario -1077 sonic-1037 this 2 are diferent dkn why but they are the only chars that use 00 as a blue team also.

so this fixes all team colors, remenber you need  to see where your porting over not the one you are porting
for example marth over Dedede marth uses all colors 00-05 while dede uses 00,02,03,04,05,06 so on the marth rel you replace his 103F for 107D then marth will be able to use all dedede slots and his 00 will be used for red team battle like dedede


Also PW since jiglypuff and MK are already rel portable any cahnce you can turn them into plug and play? since they dont have articles it should only need to patch the ic constants and entry stuff but if its complex then i prefer if you ever do more rels, you do for chars with more psas.
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June 10, 2013, 03:57:27 PM #518 Last Edit: June 10, 2013, 03:59:05 PM by PhantomWings
The color values are actually a flag set that Dantarion documented:



0x0001: Unknown (G&W is the only one who doesn't have this bit set)
0x0002: Has Color 00
0x0004: Has Color 01
0x0008: Has Color 02
0x0010: Has Color 03
0x0020: Has Color 04
0x0040: Has Color 05
0x0080: Has Color 06
0x0100: Has Color 07
0x0200: Has Color 08
0x0400: Has Color 09
0x0800: Has Color 10
0x1000: Has Color 11



They are listed by each color's file number as opposed to any specific color. If you want to combine them, just add the values of the desired flags together.


Anyways, I can't do any module hacking in the immediate moment, but I may try to get a few done next weekend if I have the time.

Quote from: PhantomWings on June 10, 2013, 03:57:27 PM
The color values are actually a flag set that Dantarion documented:



0x0001: Unknown (G&W is the only one who doesn't have this bit set)
0x0002: Has Color 00
0x0004: Has Color 01
0x0008: Has Color 02
0x0010: Has Color 03
0x0020: Has Color 04
0x0040: Has Color 05
0x0080: Has Color 06
0x0100: Has Color 07
0x0200: Has Color 08
0x0400: Has Color 09
0x0800: Has Color 10
0x1000: Has Color 11



They are listed by each color's file number as opposed to any specific color. If you want to combine them, just add the values of the desired flags together.


Anyways, I can't do any module hacking in the immediate moment, but I may try to get a few done next weekend if I have the time.

Really?  Cool!  Thank you, PhantomWings!


Currently Waiting For:
Super Smash Bros. 4
A Link Between Worlds
Super Mario 3D World
Mario Kart 8
Zelda U

If I was to import a default char to another char, would I need PSA files?

You need that character's files


Currently Waiting For:
Super Smash Bros. 4
A Link Between Worlds
Super Mario 3D World
Mario Kart 8
Zelda U

June 17, 2013, 08:11:02 AM #522 Last Edit: June 17, 2013, 08:25:08 AM by PhantomWings
Four new modules Plug&Play modules this time for Peach, Pikachu, Wolf and Olimar. I've also made a small tweak to all the Plug&Play modules to enable all color slots regardless of the character.

Plug&Play Modules v1.2+
Ike
Link
Lucario
Mario
Marth
Peach
Pikachu
Pikmin
Pit
Snake
Sonic
Wolf

Also, I didn't realize this earlier but when I disabled Kirby hats for each module, it turns out I was only disabling the .pac file that was being loaded - Kirby could still copy the character resulting in glitches or occasional freezing. Until I can find a solution, it would probably be best not to use Kirby in the same match as clone characters.

There is one other minor bug which I haven't fixed which causes cloned Olimar's pikmin to not be visible on the results screen. It's similar to the bug with Lucaro's Aura Sphere, but it has a slightly different cause which is making it tough to track down. It's not that big of a deal for now though as it doesn't affect the game functionally.


Oh, I've also made another small tweak to the Module Editor 3 to allow multiple relocations to be edited at once. It may be useful for anyone trying to build their own Plug&Play modules.

Module Editor 3.3

June 17, 2013, 08:57:42 AM #523 Last Edit: June 17, 2013, 09:03:45 AM by jrush64
Dude your a freaking king. I can have Lloyd and Vegeta now.

June 17, 2013, 09:19:28 AM #524 Last Edit: June 17, 2013, 10:15:27 AM by Carnage
you are amazing PW  i hope that post goes to the OP and replace the existing rels there
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