Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-

Started by SonicBrawler, November 10, 2012, 11:40:11 PM

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Lucario Won. Who should be the new Plug and Play?

Yoshi
Captain Falcon
Ganondorf
ROB
Fox
Falco
Luigi
June 24, 2013, 02:34:49 PM #540 Last Edit: June 24, 2013, 02:43:27 PM by SuperSilva
So get rid of the old code and put this one instead? Sorry if its a stupid question

Post Merge: June 24, 2013, 02:43:27 PM

Okay, so in the Code Manager, I keep getting an error saying there is a problem with the code you gave me?

hmm. odd. nto sure why it wont work. sorry
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Yeah, I even redid my own code. It wont let me Export the TXT to GCT format and says "Error at Code:" then it shows the whole code you made. I'm utterly confused

i have no clue sorry
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to port over the ic climbers you just need the code for solo popo , wich is posted somewhwere on the forum use the search or google
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Yeah that's what supa did i was trying to make it so that it replaces it with reg costumes not just the first costume
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I have a small question, it is posible now to port a character over alloys?

Quote from: shadowXtreme on June 25, 2013, 08:39:43 PM
I have a small question, it is posible now to port a character over alloys?
nope the same way you cant rel port over bowser/gigabowser,samus/zss or zelda/sheik there are more than one char in the rel you cant rel port over them yet wario is an exception becuase his extra slot doesnt have all the stuff whily the other do.
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Quote from: Leon Exodio on June 24, 2013, 02:28:52 PM
i belive this will work. if not, let me know

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'Q' is not a hex digit.
Skype: ASF1nk



The tutorial i read didn't show what to put on q. So i didnt see it
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that should work now
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June 28, 2013, 12:29:34 PM #553 Last Edit: June 28, 2013, 12:34:11 PM by ASF1nk

Hey guys I need further testing on some codes.

No Second Character Zelda/Sheik [ASF1nk]

04ad833c FFFFFFFF
04ad834c FFFFFFFF

Sheik New Separate Module [ASF1nk]

07202000 00000010
66745f73 6865696b
2e72656c 00000000
04AD80D8 81202000

First code makes it so Zelda and Sheik no longer have each other as second characters.
This makes it so once selected on the CSS the games doesn't load the other guy's stuff.

Second codes gives sheik his own module:

ft_sheik.rel

These codes should allow us to now port over Zelda and Sheik individually.

Zelda works fine with these codes. Just don't use her down be or she will get stuck on the animation.
It won't freeze you'll just have to No Contest.

Sheik in the other hand won't work with his own files sadly.
You have to port someone over him.
I have a strong feeling his module filesize is the cause even though he is using Zelda's.
Maybe someone with more knowledge on modules can fix this.

So what I did was port Ike over him.
It worked flawlessly, and I think the filesize limits the original shared Zelda/Sheik had are gone.

So please test for filesize limit on both original Zelda and Character ported over Sheik.
Test porting other characters over them.

Here are the codes I used to port Ike over Sheik:


Sound Bank Modifier: Sheik = Ike [Phantom Wings]
4A000000 80AD89E0
14000038 00000020
E0000000 80008000

Sheik No Entry Data: [IWasAPerson]
00AD803E 00000000

Sheik No Result Data: [IWasAPerson]
00AD8076 00000000


Here is the Plug&Play module of Ike over Sheik.

Used module ID: 7F.

And I used all the default Ike files straight from the ISO renamed to 'FitSheik' on 'fighter\sheik\'.

If upon further testing everything seems fine ill work on other characters.


PS: If it freezes on the tittle screen, TRY AGAIN.
You know when you leave it on the tittle screen and a battle starts playing?
For some reason if the game loads either Zelda or Sheik in the tittle screen it freezes.
Characters seem to be selected random.
I need a way around this still.

Skype: ASF1nk



alright. i will test this out.
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