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Question: Lucario Won. Who should be the new Plug and Play?
Yoshi
Captain Falcon
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ROB
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Author Topic: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-  (Read 343468 times)
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SonicBrawler
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    « Reply #330 on: March 30, 2013, 03:14:00 PM »


    Is the Sonic .rels you guys use generic, and can it work over any character? Or does it need to be edited?

    For example, can I take the .rel from the Shadow over Dedede port, and put it over any other character without editing the .rel?

    ...no. it says dedede, so it only works for dedede >.>

    just use the .rels from the perfect sonic port pack.
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    « Reply #331 on: March 31, 2013, 12:57:31 AM »


    Alright, it looks like the research on modules that began all those years ago has finally yielded some results.

    This new line of modules which I've dubbed Plug&Play modules requires no codes for constants, no codes for A.I. controllers and no changes to sora_melee. These modules will work with or without the original character in the match. Moreover, customizing the module for each character slot is a matter of changing 3 values inside the file. Of course, you still need the actual moveset and motion files to go along with the module, but those files can be used as-is without any changes.

    Right now, I've only created one of this kind of module: ft_Lucario.rel which me and SonicBrawler were working on - feel free to try it out. The changes needed turn turn it into a Lucario clone over any other character are documented in the .txt that's with the file.

    ft_lucario Plug&Play v1.0.rel

    I should note that the original bug where Lucario's Aura Sphere is not visible is still there. Also, if you load two Lucario characters and then unload one of them, it will unload Lucario's aura graphic effects along with it leaving the remaining one without any effects. Both of these bugs seem to be beyond the scope of the modules and are directly related to effect files and how they're indexed.

    The module has been tested over Mario, Pit, Marth and Rob and performed consistently across the four of them, but it hasn't been tested on the entire roster.

    One final note: while there was mention of using the Project M codes to aid in the development of a working Lucario clone, I have not taken the time to examine or reverse engineer the Project M codes. This module was a product of my own work.
    « Last Edit: March 31, 2013, 12:58:24 AM by PhantomWings » Logged

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    « Reply #332 on: March 31, 2013, 03:10:03 AM »


    will try this tomorow and im gonna try making the aura sphere appear and grow by doing so psa work xD
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    « Reply #333 on: March 31, 2013, 05:21:21 AM »


    Good to see ya PW. Glad you could finally get that rel to work Cheesy i will be sure to test it out

    EDIT: Works like a charm.

    and to anyone who downloads the .rel would you please be kind to not upload it or anything to the vault
    « Last Edit: March 31, 2013, 05:47:43 AM by SonicBrawler » Logged

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    « Reply #334 on: March 31, 2013, 09:22:29 AM »


    I was playing around with the Plug and Play module; and tried it on ROB (as prior mentioned it worked on ROB) didn't want to try something new without knowing how to do it properly.

    it actually works though with all the prior mentioned glitches still being there. but the idea of Plug and Play modules is a grand one; without the need of codes to make it work properly. this puts us one step closer to having Extra Characters/ and fully working clones
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    « Reply #335 on: March 31, 2013, 12:18:59 PM »


    a working lucario .rel awesome goodjob  pw
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    « Reply #336 on: March 31, 2013, 12:32:55 PM »


    finally getting closer to turning Brawl into a basic MUGEN interface I see :3
    awesome work as always PW Wink
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    « Reply #337 on: March 31, 2013, 12:48:35 PM »


    The mighty PW returns with something awesome!
    And best part, no codes required! Awesome Face
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    « Reply #338 on: March 31, 2013, 01:02:53 PM »


    Wait, I'm confused how it works. Do I basically rename the .rel or do I have to edit it in BB to work?
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    « Reply #339 on: March 31, 2013, 01:15:46 PM »


    Wait, I'm confused how it works. Do I basically rename the .rel or do I have to edit it in BB to work?
    you have to edit some stuff in hxd
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    « Reply #340 on: March 31, 2013, 02:11:56 PM »


    Wait, I'm confused how it works. Do I basically rename the .rel or do I have to edit it in BB to work?

    It involves Hex editing.
    really, seeing how this .REL is very, i mean very basic; i wouldn't suggest attempting it until it's either been refined; or if someone else has made the .rel.

    and unfortunetely for me/i got work in 10 minutes and after work i got to head out of state for a few days. i'll still be on to post and whatnot.
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    « Reply #341 on: April 03, 2013, 02:57:51 PM »


    well snake and gannon does work on rii i was using a micro sd for my brawl hacks and they did not work but  when i got a normal sd card they worked

    Just looked back at this.

    Any updates on these two?
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    « Reply #342 on: April 03, 2013, 03:23:47 PM »


    Just looked back at this.

    Any updates on these two?
    no not at all
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    « Reply #343 on: April 03, 2013, 05:29:29 PM »


    May anyone send me a link to a lucario rel over falco I can't use any hex editor cause i am stuck with a school computer.
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    « Reply #344 on: April 07, 2013, 08:09:14 AM »


    Alright, it looks like the research on modules that began all those years ago has finally yielded some results.

    This new line of modules which I've dubbed Plug&Play modules requires no codes for constants, no codes for A.I. controllers and no changes to sora_melee. These modules will work with or without the original character in the match. Moreover, customizing the module for each character slot is a matter of changing 3 values inside the file. Of course, you still need the actual moveset and motion files to go along with the module, but those files can be used as-is without any changes.

    Right now, I've only created one of this kind of module: ft_Lucario.rel which me and SonicBrawler were working on - feel free to try it out. The changes needed turn turn it into a Lucario clone over any other character are documented in the .txt that's with the file.

    ft_lucario Plug&Play v1.0.rel

    I should note that the original bug where Lucario's Aura Sphere is not visible is still there. Also, if you load two Lucario characters and then unload one of them, it will unload Lucario's aura graphic effects along with it leaving the remaining one without any effects. Both of these bugs seem to be beyond the scope of the modules and are directly related to effect files and how they're indexed.

    The module has been tested over Mario, Pit, Marth and Rob and performed consistently across the four of them, but it hasn't been tested on the entire roster.

    One final note: while there was mention of using the Project M codes to aid in the development of a working Lucario clone, I have not taken the time to examine or reverse engineer the Project M codes. This module was a product of my own work.
    extremly good work there PW! took a look into the module file and the new added lines.

    but can you tell me, how work the new lines? did you have to relocation data somewhere to the new added lines or was it just insert the codes into the new sections?
    because I wanna try to redo your work but to make them work on PAL version instead, can directly say that the NTCS will make PAL versions freeze D:
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