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Author Topic: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-  (Read 343372 times)
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    « Reply #600 on: July 03, 2013, 01:49:12 AM »


    more detailed? lol you only have to change 2 values and pw points them out dkn how much simpler it cant be saying change this value A to the selected char A and that value B to the same char value
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    « Reply #601 on: July 03, 2013, 07:29:14 AM »


    Still don't get it. :/
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    « Reply #602 on: July 03, 2013, 09:15:04 AM »


    more detailed? lol you only have to change 2 values and pw points them out dkn how much simpler it cant be saying change this value A to the selected char A and that value B to the same char value
    I thought it was this simple, but when I try it I still freeze. Let me go through a quick example and see if I'm making a silly mistake. So say I want to put Link over Yoshi. I:

    1. Download the plug and play rel for link from the OP.
    2. Open it up in the Module Editor 3.2.
    3. Click on the name of the rel and then change the ID under the General tab in the top right from "0x5D" to "0x5F".
    4. Open up section[8] in the Memory viewer and change the top left value from "00000002" to "00000004".
    5. Save and exit Module Editor.
    6. Rename the file to "ft_yoshi.rel".
    7. Put the file in my SD card, under the "module" folder.
    8. Delete everything in the "fighter/yoshi" folder.
    9. Fire up brawl, select yoshi.
    10. Freeze after picking a stage.

    What am I missing here?
    « Last Edit: July 04, 2013, 12:44:48 AM by Quiksilver626 » Logged

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    « Reply #603 on: July 03, 2013, 09:27:19 AM »


    UHM. U need the character files…
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    « Reply #604 on: July 03, 2013, 10:28:43 AM »


    UHM. U need the character files…

    to elaborate on this, you need to copy and paste the whole LINK folder to the YOSHI folder for it to work
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    « Reply #605 on: July 03, 2013, 10:35:01 AM »


    to elaborate on this, you need to copy and paste the whole LINK folder to the YOSHI folder for it to work
    AND rename the Link files to Yoshi's.
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    « Reply #606 on: July 03, 2013, 10:48:01 AM »


    Tried doing what Quiksilver626 just said.
    Where can I get the Link files? Or well, what PSA do you recomend me to use?
    I'll try it on Brawl as soon as I go home.
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    « Reply #607 on: July 03, 2013, 11:20:08 AM »


    lol so you were tryng to port empty air? lol im soz but that was funny lol

    if you use a rel port you need to have the port files renamed to the yoshi you can click on recources symbol on top of the page right near  the brawl vault icon and go all the way down for the data partition ntsc then you can go into fighters and  get all the default link files if you use a rel you need all links files renamed like fitlink finals, entrys and etc if the char has  it and rename them all to yoshi

    for example lets say you ported the zero psa over link to yoshi  you would need to rename all files to yoshi and   if link has entry,result and final pacs(i really dkn if he has) even if they are not in the psa you will need them  so you need to go get them at the recources, becuase the zero psa doesnt need them becuase they are already under link  no need to add them over the original char

    You must fill all colors from 0 to 05 or selecting a color that doesnt have a linkpcs renamed to yoshi will instafreeze.
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    « Reply #608 on: July 03, 2013, 12:10:11 PM »


    lol so you were tryng to port empty air? lol im soz but that was funny lol

    if you use a rel port you need to have the port files renamed to the yoshi you can click on recources symbol on top of the page right near  the brawl vault icon and go all the way down for the data partition ntsc then you can go into fighters and  get all the default link files if you use a rel you need all links files renamed like fitlink finals, entrys and etc if the char has  it and rename them all to yoshi

    for example lets say you ported the zero psa over link to yoshi  you would need to rename all files to yoshi and   if link has entry,result and final pacs(i really dkn if he has) even if they are not in the psa you will need them  so you need to go get them at the recources, becuase the zero psa doesnt need them becuase they are already under link  no need to add them over the original char

    You must fill all colors from 0 to 05 or selecting a color that doesnt have a linkpcs renamed to yoshi will instafreeze.

    No, I was talking about the .rel modifications, not importing an empty air.
    I know that I need the character files.
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    « Reply #609 on: July 03, 2013, 06:06:49 PM »


    Thanks guys, I got it to work no problems! I knew there must have been something simple I was missing.

    you can click on recources symbol on top of the page right near  the brawl vault icon and go all the way down for the data partition ntsc then you can go into fighters and  get all the default link files if you use a rel you need all links files renamed like fitlink finals, entrys and etc if the char has  it and rename them all to yoshi
    This is really helpful too; I was always wondering if we had something like this on the Vault.
    « Last Edit: July 03, 2013, 06:11:00 PM by Quiksilver626 » Logged

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    « Reply #610 on: July 06, 2013, 01:38:39 PM »


    There is a little issue with the Snake.rel
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    « Reply #611 on: July 06, 2013, 02:46:05 PM »


    My Sonic over Pit freezes when he double jumps apart from that its perfect. Any tips?
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    « Reply #612 on: July 07, 2013, 07:58:31 PM »


    So, I tried to use the Wolf.rel to put Wolverine over Ness, but it freezes the game on Brawl, but in Training it is perfect.
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    « Reply #613 on: July 08, 2013, 02:07:22 AM »


    So, I tried to use the Wolf.rel to put Wolverine over Ness, but it freezes the game on Brawl, but in Training it is perfect.
    that is entry articles problem you need to find thewolfentry and the wolf final on the recources and rename them to ness aswhell
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    « Reply #614 on: July 08, 2013, 02:11:12 AM »


    So, I tried to use the Wolf.rel to put Wolverine over Ness, but it freezes the game on Brawl, but in Training it is perfect.
    also how did you get wolf ported we tried and failed or are you making a plug n play .rel
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