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Question: Lucario Won. Who should be the new Plug and Play?
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Author Topic: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-  (Read 343470 times)
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    « Reply #750 on: August 05, 2013, 10:57:10 AM »


    Well stuff got in the way and the little time i had i was working on a request. I'm back in summer school, tho it ends Thursday. I can start it later today. For real.
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    « Reply #751 on: August 06, 2013, 07:10:47 PM »


    Having a little trouble here on Project M 2.6. I'm using the ft_marth Plug and Play rel over Olimar to get a Roy PSA working, but everytime I load Olimar the game loads up Mario for some reason. Is this something PMBR did or am I just not using this right?
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    « Reply #752 on: August 06, 2013, 07:36:44 PM »


    Having a little trouble here on Project M 2.6. I'm using the ft_marth Plug and Play rel over Olimar to get a Roy PSA working, but everytime I load Olimar the game loads up Mario for some reason. Is this something PMBR did or am I just not using this right?
    There's nothing you can do about that.

    PMBR made it so that characters who haven't been added yet will load Mario when selected.

    Either be patient, and wait for P:M to include Olimar. Or just play vBrawl.
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    I don't take requests.

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    « Reply #753 on: August 10, 2013, 01:14:06 AM »


    People, I was just testing the Link Plug&Play.rel and I noticed some little issues and ODDS.
    But most of them are just glitches and most of them occur on Riivo only, so don't worry Smiley .

    BTW, I only tested Eldiran's Zero v1.4.

    Main: Well, Link doesn't have an Entry or Result. But the Final is the important thing.
    When you try any Link PSA Final Smash using... lets say Falco, the game will freeze.
    This is only applied to the characters that have big filesize articles such as the Landmaster, Giga Bowser, Super Sonic and/or the Ice Mountain (IC Final Smash).

    Solution (Thanks to Carnage) : Download the FitLinkFinal.pac file from the Resources Page and rename it with the character's name you want to replace.

    1. Mario: Crashes when hitting an enemy. FitLinkFinal.pac is needed to avoid that.
    2. Luigi: Same as Mario, but only when facing Original Link, though it only happens when both are facing alone. A 4-Man Brawl will reduce the possibilities of crashing. FitLinkFinal.pac is needed to prevent Final Smash freezing.
    3. Peach: Untested, yet.
    4. Bowser: Failure (only on Riivolution, on Gecko it is perfect) because of the filesize. FitLinkFinal.pac is needed.
    5. Donkey Kong: Untested, but I believe it is normal. FitLinkFinal.pac might be needed.
    6. Diddy Kong: Untested.
    7. Yoshi: FitLinkFinal is only needed on Riivolution. Works flawlessly.
    8. Wario: FitLinkFinal might be needed. Only one glitch: Grows when getting grabbed.
    9. Link: -_-
    10. Zelda/Sheik: Failure. Normal failure because they are transforming characters and cannot be .rel ported over.
    11. Ganondorf: FitLinkFinal is not needed, unless that you want to face Link.
    Glitches: All his attacks are insanely fast.
    12. Toon Link: He doesn't like .rels. Freezes after 1:30 min of gameplay or during the Final Smash. Here the problem is Toon Link, not the .rel. However, just like Ganon, I doubt that somebody could replace Toon Link with a Link moveset.
    13. Samus/ZSS: Just like Zelda/Sheik. Rel ports do not work.
    14. Pit: Curiously, he works flawlessly. FitLinkFinal is not needed.
    One wierd thing on this: A Link over Pit CPU is a kick-ass fighter even on level 3.
    15. Ice Climbers: Untested.
    16. R.O.B.: Just like Marth over R.O.B., works flawlessly. FitLinkFinal is not needed.
    17. Kirby: Just like Toon Link, Kirby doesn't like .rels. He will freeze after being selected.
    18. Meta Knight: FitLinkFinal is RECOMENDED.
    19. King Dedede: Flawless Victory XD
    20. Olimar: Perfect, but you may need the No entry and No result codes. Not recomended due to that annoying AI.
    21. Fox: FitLinkFinal is NEEDED. It will not let the Landmaster to load and not crash.
    2 glitches: Shots kinda faster and all his aereals go faster too.
    22. Falco: FitLinkFinal is NEEDED.
    3 glitches: His GFX will notably mess-up when facing Link, unlike other characters where it is almost unnoticeable.
    When you start a fight, the first jump you make will send you kinda higher than usual.
    Giant sword trail at the Result Screen.
    23. Wolf: Just like Fox and Falco, but no glitches. Unless fighting Link.
    24. Captain Falcon: FitLinkFinal is needed because of the Blue Falcon.
    Also you may need the No entry code.
    1 glitch: All of his A moves go faster than normal.
    25. Pikachu: Untested.
    26. Lucario: Untested.
    27. Pokemon Trainer: Red and his 3 Pokemon share one .rel. Rels will not work.
    28. Jigglypuff: Untested, but one friend says that it is almost like a Sonic port.
    In other words, just good.
    29. Marth: Untested
    30. Ike: Untested, but you may need the FitLinkFinal.pac
    31. Ness: FitLinkFinal is needed. Works perfect.
    32. Lucas: Same as Ness.
    33. Mr. Game&Watch: FitLinkFinal is needed. Works flawlessly, but you can only use one color sadly.
    34. Snake: Failure. Final Smash will freeze when it ends.
    35. Sonic: FitLinkFinal is needed. Not recomended because of his insanely fast moves (maybe I just had a problem there, going to test it again)
    However, replace Sonic with a Link PSA is kinda pointless.
    36. Alloys will not work, I cannot test them.
    37. Giga Bowser and Warioman are wierd, I don't know how to test them.

    Ok, now I'll test the other .rels and tell you their glitches.
    Not saying that you need to fix them, just telling people on which characters use the .rels and their glitches.
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    « Reply #754 on: August 10, 2013, 01:44:53 AM »


    of course you need all the files, its not a matter of needed or not you need all the link files renamed, this goes for all the chars that have entry,result and final pacs.
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    « Reply #755 on: August 10, 2013, 06:24:54 AM »


    of course you need all the files, its not a matter of needed or not you need all the link files renamed, this goes for all the chars that have entry,result and final pacs.

    this^

    its like saying you want 1 dollar for 4 quarters,. but only giving 3 because u think its enough
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    « Reply #756 on: August 10, 2013, 11:56:06 AM »


    of course you need all the files, its not a matter of needed or not you need all the link files renamed, this goes for all the chars that have entry,result and final pacs.
    That's a better answer.
    However, some characters will still crash.
    Others will bug (like Falco with the giant sword trail)

    Ah, for Riivolution users, you must use the No Entry and No Result codes, regardless of having the Entry.pac, Result.pac, Final.pac or not.
    That is only applied for characters that DO NOT have Entry and/or Result.

    Post Merge: August 10, 2013, 03:21:34 PM
    Hey, I have one question.
    If you have a perfect port of... lets say, Falco over Diddy, but you want to .rel port another character to Falco at the same time such as Link or Marth.
    What will happen? Freeze or what?
    Will I have a Falco over Diddy and also a Link/Marth .rel ported to Falco, or what?
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    « Reply #757 on: August 11, 2013, 09:58:02 AM »


    The game (& most computers) won't let you put 2 ft_falco.rel's in the folders and if you got past this, it would probably crash loading 2 different characters and rels at once.
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    « Reply #758 on: August 11, 2013, 11:06:25 AM »


    That's a better answer.
    However, some characters will still crash.
    Others will bug (like Falco with the giant sword trail)

    Ah, for Riivolution users, you must use the No Entry and No Result codes, regardless of having the Entry.pac, Result.pac, Final.pac or not.
    That is only applied for characters that DO NOT have Entry and/or Result.

    Post Merge: August 10, 2013, 03:21:34 PM
    Hey, I have one question.
    If you have a perfect port of... lets say, Falco over Diddy, but you want to .rel port another character to Falco at the same time such as Link or Marth.
    What will happen? Freeze or what?
    Will I have a Falco over Diddy and also a Link/Marth .rel ported to Falco, or what?
    there is no falco rel so how do you have a perfect port of falco over diddy in your eyes is beyond me lol

    they will both work perfectly but for the heck of it why would you do that? wouldnt it better let the falco char be over falco and port marth/link over diddy?
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    « Reply #759 on: August 11, 2013, 11:33:44 AM »


    That's a better answer.
    However, some characters will still crash.
    Others will bug (like Falco with the giant sword trail)

    Ah, for Riivolution users, you must use the No Entry and No Result codes, regardless of having the Entry.pac, Result.pac, Final.pac or not.
    That is only applied for characters that DO NOT have Entry and/or Result.

    Post Merge: August 10, 2013, 03:21:34 PM
    Hey, I have one question.
    If you have a perfect port of... lets say, Falco over Diddy, but you want to .rel port another character to Falco at the same time such as Link or Marth.
    What will happen? Freeze or what?
    Will I have a Falco over Diddy and also a Link/Marth .rel ported to Falco, or what?

    there is no falco rel so you cant
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    « Reply #760 on: August 11, 2013, 02:07:30 PM »


    there is no falco rel so you cant

    Mario Facepalm
    Read again.
    I have a REAL port of Falco over Diddy.
    But I want to .rel port Link or Marth over Falco.
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    « Reply #761 on: August 11, 2013, 02:20:13 PM »


    but why bring up falco over diddy if there isnt one. its fine. thats why people port shadow to oteh rso you can have sonic vs shadow
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    « Reply #762 on: August 11, 2013, 02:29:41 PM »


    but why bring up falco over diddy if there isnt one. its fine. thats why people port shadow to oteh rso you can have sonic vs shadow

    It was just an example. And there is one.
    My question was: If I have a REAL por over another character, but the original is .rel ported, what will happen?

    Post Merge: August 11, 2013, 02:32:36 PM
    but why bring up falco over diddy if there isnt one. its fine. thats why people port shadow to oteh rso you can have sonic vs shadow

    My question was: If I have a REAL port over another character (for example Falco over Diddy), but I want to .rel port the original character (for example Falco replaced by Link or Marth), what will happen?
    And yes, there is a Falco over Diddy, but that was not what I was talking about.
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    « Reply #763 on: August 11, 2013, 03:17:33 PM »


    its just a marth rel with the files renamed

    and as i said, its fine. people take sonic, port sonic, port shadow, have sonic vs shadow.
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    « Reply #764 on: August 11, 2013, 03:39:24 PM »


    nothing would happen everything would work normaly, the only real glitch with rel ports is graphics only when 2 characters in the same match hve an effect file with the same id
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