textures with transparencies in stages

Started by obliterator, November 30, 2012, 08:31:03 PM

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I'm having trouble putting textures that have transparencies in stages. If i use a texture with solid colors there's no problem, but when i use a texture that has some transparency it only shows some weird bars, or it shows a texture from another model. I tested this in 3 different stages and it's always the same problem. I'm using a 2D model but it also happens with 3D models   :(
"When the moon is full and the trees are bare- Walk through the Cemetery if you dare. Where skeletons rot and corpses fester- Locate to the tomb with the skull of a Jester. Feed him the token all shiny and new- It is then that CarnEvil will return for YOU!"

Welcome!

Different textures have different Formats. If you're making the stage, experiment which ones work. You can change the format by going into BrawlBox, opening the stage, look at the textures, and change the format using the drop box on the right side. If you downloaded them from the vault, ask the one who made the stage.

I fixed it. It seems the textures were not the same size as the ones the model originally used. so to fix this i opened the original textures with photoshop, then i pasted my texture over that, then deleted the original.
Thanks anyway.
"When the moon is full and the trees are bare- Walk through the Cemetery if you dare. Where skeletons rot and corpses fester- Locate to the tomb with the skull of a Jester. Feed him the token all shiny and new- It is then that CarnEvil will return for YOU!"

Textures don't have to be the same size as the original, just have the same proportions and all sides be powers of 2 pixels (2,4,8,16,32,etc...). When changing the texture size, I think you have to delete the old texture and reimport the new texture, not just use the replace feature.

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