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Question: Would you like me to hold off on releasing UMC to work on SIDE??
Yes please, an IDE like that could really help me! - 4 (57.1%)
Nah, just release UMC without SIDE. - 3 (42.9%)
Total Voters: 7

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Author Topic: Universal Model Converter - beta testing  (Read 93531 times)
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DarkPikachu
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    « Reply #105 on: July 27, 2013, 09:41:42 PM »


    The .bat file is not there (should of mention that some posts ago Mario Facepalm)
    I'm telling you to create the bat and put that code in it. Tongue

    I prbly should've clarified on that Awesome Face [/derp]
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    N64killer
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    « Reply #106 on: July 28, 2013, 08:21:01 AM »


    Yeah i have no idea how to make a .bat file do i need a program of sorts to do that?
    edit: I think i figured it out
    edit2: i made the bat file and copy and paste the code you posted in it but it didn't do anything.
    however i need to if i made the .bat right. right clicked, new>text document, copy and pasted your code, renamed the file UMC.bat put it in the UMC folder.
    « Last Edit: July 28, 2013, 08:41:09 AM by N64killer » Logged



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    But has a image sig.
    *has SD card now*

    DarkPikachu
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    « Reply #107 on: July 28, 2013, 09:19:05 AM »


    Yeah i have no idea how to make a .bat file do i need a program of sorts to do that?
    edit: I think i figured it out
    edit2: i made the bat file and copy and paste the code you posted in it but it didn't do anything.
    however i need to if i made the .bat right. right clicked, new>text document, copy and pasted your code, renamed the file UMC.bat put it in the UMC folder.
    yep that's right Smiley

    but that didn't work??
    "pause" is supposed to keep the window from closing...

    though I've just gotten some recent info...
    apparently the build references a REAL python installation...

    if anyone can find me a portable version of Python 2.7.5 (both x86 and x64), I'll install that...

    Post Merge: July 28, 2013, 10:17:48 AM
    oh...hooo yep
    I've just renamed C:/Python27 to C:/Python275
    and I'm getting the same issue as you Smiley

    I'll see if I can find a portable version...

    thanx Smiley

    Post Merge: July 28, 2013, 12:59:29 PM
    just installed PPython 2.7.5.1 x86 with everything needed (including NumPy)

    that fixes your issue...
    but now ArcBall (MMB View Rotation) is reported missing...
    so I'll be working on that Wink
    « Last Edit: July 28, 2013, 12:59:29 PM by DarkPika » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    N64killer
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    « Reply #108 on: July 28, 2013, 02:24:05 PM »


    So now I just waiting for you update the download right? (I'm fine with that)
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    DarkPikachu
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    « Reply #109 on: July 28, 2013, 03:26:39 PM »


    So now I just waiting for you update the download right? (I'm fine with that)
    updated Smiley

    now everyone should be happy :3
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    « Reply #110 on: August 07, 2013, 08:56:55 PM »


    just wanted to post a small dev5 update:

    testing UMC's update system
    (updated API to a blank file with the version and revision IDs)

    fixed a bug displayed in the image:
    version: 0.0001

    but yes, dev5 WILL have an update system (API only)

    API checks for COMMON, FILE, or FORMAT updates.
    (this will be passed (not deprecated) to the UPDATE module once it's released)
    « Last Edit: December 01, 2019, 01:36:07 PM by DarkPikachu » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    SonicBrawler
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    « Reply #111 on: August 08, 2013, 07:32:53 AM »


    I have been following this since the beginning. I dont understand most of what you post, but its good to see progress on this.
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    Modding has made you guys so spoiled.

    DarkPikachu
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    « Reply #112 on: August 08, 2013, 08:35:39 AM »


    lol thanx, glad I got followers Grin
    I'm twice as active over at SWF, so do me a favor and hit "follow" on my profile. Cool

    lol, you don't have to, but I would appreciate it Smiley

    anyways... for some info in the upcoming dev4.5 update, I'm working on an MD5 I/O script for the BRRES viewer.
    it's been requested by Tiberious for quite a while now... Tongue

    but in addition, it requires me to turn my string() function into somewhat of a parser...
    for example, this text:
    joints {
       "Pachirisu" -1 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
       "Origin" 0 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
       "Waist" 1 ( 0.126114 0.000000 0.397004 ) ( -0.707107 0.000000 0.000000 )
       "LThigh" 2 ( 0.068227 0.285930 0.397052 ) ( 0.000000 1.000000 0.000000 )
       "LFoot" 3 ( 0.068227 0.285930 0.125448 ) ( 0.000000 1.000000 0.000000 )
       "RThigh" 2 ( 0.068227 -0.285930 0.397052 ) ( 0.000000 0.000000 0.000000 )
       "RFoot" 5 ( 0.068227 -0.285930 0.125448 ) ( 0.000000 0.000000 0.000000 )
       "Spine" 2 ( 0.126114 0.000000 0.639819 ) ( -0.707107 0.000000 0.000000 )
       "Head" 7 ( 0.126114 0.000000 1.099892 ) ( 0.000000 0.000000 0.000000 )
       "LEar" 8 ( 0.090657 0.433147 2.319344 ) ( -0.694692 0.000000 0.000000 )
       "REar" 8 ( 0.090657 -0.433147 2.319349 ) ( 0.000000 -0.719307 0.694692 )
       "LArm" 7 ( 0.212077 0.319108 0.929318 ) ( 0.000000 1.000000 0.000000 )
       "LHand" 11 ( 0.492319 0.319108 0.929318 ) ( 0.000000 1.000000 0.000000 )
       "RArm" 7 ( 0.212077 -0.319108 0.929319 ) ( 0.000000 0.000000 0.000000 )
       "RHand" 13 ( 0.492319 -0.319108 0.929319 ) ( 0.000000 0.000000 0.000000 )
       "Tail1" 2 ( -0.301451 -0.000000 0.397000 ) ( 0.000000 0.000000 0.000000 )
       "Tail2" 15 ( -0.985160 -0.000000 0.496078 ) ( -0.070561 -0.070561 -0.703577 )
       "Tail3" 16 ( -2.049089 0.000000 0.757557 ) ( -0.054335 -0.054335 -0.705016 )
       "Tail4" 17 ( -3.221888 0.000000 0.939409 ) ( -0.131021 -0.131021 -0.694862 )
    }

    if string( stop=' ' ) == 'joints':
        data = string( [], start='{', stop='}', recursive=True ) #set 'data' as the lines of the text between { and } in list [,] format.

    where data returns as:
    [ ''
    '   "Pachirisu" -1 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )',
    '   "Origin" 0 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )',
    '   "Waist" 1 ( 0.126114 0.000000 0.397004 ) ( -0.707107 0.000000 0.000000 )',
    ...
    ]



    Q: what does "recursive" do?
    A: recursive is for code blocks:
    {
        {
            { }
        }
    }


    if recursive is off, it returns this:
       {
            {


    instead of this:
       {
            { }
        }


    not every read needs the recursive attribute,
    such as string( stop=' ' ) where it stopps as the first occurence of a space.

    'start' just skipps the text before the start character and then starts reading.


    I try to make my functions work for noobs who've never programmed a thing in their life. Grin
    that's why making function edits takes so long...

    3D is QUITE the complex field, and it's my job to make it as simple as possible when it comes to conversion. Wink


    EDIT:
    also, setting start='' will simply skip all whitespace before the next read.
    (and reads until the stop character)

    Post Merge: August 09, 2013, 09:14:54 PM
    hmmm nobody reported my download got removed :/
    luckilly I still have the files of the last release, so I'm building another 7z archive now Wink

    or would you guys rather wait for the updates posted below?? :/
    (such as the MD5 I/O script)

    EDIT:
    errr... above...
    wasn't expecting a post merge...
    (wanted to bump the thread)
    « Last Edit: August 09, 2013, 09:16:49 PM by DarkPika » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    pokemoner2500
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    « Reply #113 on: August 17, 2013, 02:20:44 PM »


    Well I'll bump it for you Smiley
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    DarkPikachu
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    « Reply #114 on: September 22, 2013, 09:27:34 AM »


    just bumping with a little update :3

    got surface normals to display Wink

    once I release dev5, I intend to make a mod to make them editable Smiley

    I'm still working on the toggles and such...
    I'm also gonna try to get my old font working just so I can draw the labels and such.
    I also have an idea to reimplament my last GUI much more efficiently Grin
    (no promises everything'll work though) >.>

    one thing I can promise though is BASIC texturing will be implamented by the official release of this build Wink
    (just applying the texture to the model with material and vertex colors)

    the advanced stuff would require too much re-structuring to the SES format, forcing me to push SESv2 to v3
    (SESv2 is dev5's class format, and is basically an executable script in itself) Wink
    « Last Edit: December 01, 2019, 01:37:13 PM by DarkPikachu » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    « Reply #115 on: September 25, 2013, 07:52:01 PM »


    here's an update from the SWF thread:

    I've magaged to fix the material glitch seen in the last image:


    and the method also works with different vertex colors:

    ^ see the SWF thread for the script

    textures are on their way, but I need some info first before I can build the interface. >_>

    and for some recent news, I've created a repository for dev4.5 Grin
    https://github.com/Tcll/Universal_Model_Converter_dev4x

    if anyone would like to help out (wherever possible) let me know. Wink

    EDIT:
    you can also download the source files from the repository for unofficial updates Grin
    « Last Edit: December 01, 2019, 01:39:03 PM by DarkPikachu » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    « Reply #116 on: October 23, 2013, 05:15:27 PM »


    finally here with something legit to post :3



    it's not quite ready for release just yet as the interface is very unstable and crashes with about half of my imports while others simply don't work... heh
    but it's definitely some progress XD

    I see what you did there ...
    lets see who can have the preview looking like it does in-game first :3
    the interface is literally only a few steps away from TEV support like Brawl's Wink

    NOTE: (again)
    Brawl doesn't use Shaders, Brawl (and Melee) uses TEV settnngs to simulate Shaders
    they're basically the retarded and dwarf'd version of a fake shader XD
    « Last Edit: December 01, 2019, 01:40:37 PM by DarkPikachu » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Kabutomaru
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    « Reply #117 on: October 23, 2013, 06:13:12 PM »


    Yesss, very nice indeeded
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    DarkPikachu
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    « Reply #118 on: December 12, 2013, 11:57:43 AM »


    alright guys Smiley

    development has been fully shifted to my forum.
    I will most likely not be updating here (nor SWF) about UMC anymore.

    it was fun while it lasted Smiley

    feel free to question me on here though Wink
    I'm not trying to force anyone to subscribe to my forum. XD

    for the most recent images:

    ^ my laptop (gonna replace Win7 with XP-Pro x64 soon so I can do more on it)



    EDIT:
    materials and textures can only be imported, not exported yet, which is why it's not released.
    that aside, minor fixups and improvments to base-functions are also being made.

    I still can't import Pachirisu (v11 mdl0) or Pikachu (Melee),
    and Pichu still has texturing issues.
    « Last Edit: December 01, 2019, 01:43:07 PM by DarkPikachu » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    « Reply #119 on: May 09, 2014, 10:05:29 AM »


    gonna try to breath a little life back into this thread...

    I'm currently restricting all updates to my forum...
    dev5 is now known as v3.0 (no more 'a') due to the interface evolving into what I originally wanted v3.0 to be.

    so here's to some input to and from you guys Smiley
    http://tcll5850.proboards.com/thread/144/public-umc-discussion-thread?page=1&scrollTo=937

    v3.0a is still being worked on here and there,
    but I'm thinking about releasing an unofficial build of the latest features,
    since I'm unable to get to the needed export functions and fixes I expected to finish for that release.
    (I'm too caught up with the interface for v3.0)

    if anyone thinks they can help out and take the previous version off my hands, please contact me.
    otherwize, all I can say is to be patient.
    (the v3.0 interface is based on GLSL implementations, and has many improved and added features)
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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