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Author Topic: A Bloody Canadian's PSA Thread - Shinda Remake  (Read 288472 times)
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    « Reply #480 on: August 13, 2013, 02:16:47 PM »


    I feel like I should show off what the Win2 Animation would look like if the scn0 file was working...


    Any thoughts?

    I hope I can get this to work...

    Really cool dude! Hope it works!
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    « Reply #481 on: August 13, 2013, 09:35:24 PM »


    Alrighty, so I have a somewhat odd request:

    Next time you do a release of GSS, could you include a version that has voice clips on Up Taunt, Side Taunt, all Wins, and on the Final Smash (right away on aerial FS, after the last gunshot barrage and before the grenade on ground FS)? I'd add those things myself, but you know how BrawlBox is, and of course I'm worried about ruining Subroutine references.

    Mostly this is just because I want to replace them with other clips. There's a Michelle Ruff 4 ZSS thing on the Vault that would work really well for the character hacks I'm using.
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    « Reply #482 on: August 13, 2013, 09:54:09 PM »


    You can add in those things yourself, can you? I'm pretty sure you can, assuming Ikarus is safe enough to use.

    I also want to point out that I have already finished animating her new Jab. It's not as oddly animated, and it looks cooler. I'll update this post with pics when I get the time. I'll be giving the same treatment to any other attacks I'm not pleased with.
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    « Reply #483 on: August 13, 2013, 10:03:03 PM »


    I'm more worried about mucking up the Subroutine references. I know I've been having that sort of problem in my own PSA work. But then, that might just be because Smash Attacks is too stupid to correct those automatically.

    About her jab: Does it increase the size of the FitMotion? If so, you'll have to redo it until it's smaller.

    P.S. Who is that person in your avi? Whoever she is, she needs to get a longer skirt.
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    « Reply #484 on: August 13, 2013, 10:06:41 PM »


    No, it decreased in filesize. The three animations are shorter than the normal ones, so that's a thing. But then again, I already set the animations I want to change to 1 frame already, so that's also a thing...

    Currently in my Avy is Gasai Yuno from Mirai Nikki/Future Diary.

    Post Merge: August 13, 2013, 10:14:32 PM
    New Jab...

    Attack11


    Attack12


    Attack13

    Yes, she'll be moving backwards the entire time...
    « Last Edit: August 13, 2013, 10:16:27 PM by A Bloody Canadian » Logged


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    « Reply #485 on: August 13, 2013, 10:58:05 PM »


    Moving backwards for the whole jab? I hope there's enough range on it for the whole combo to hit, then. Will it multihit on the Machine Gun version?
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    « Reply #486 on: August 13, 2013, 11:02:18 PM »


    Both guns will multi hit. Also, Range isn't too much of an issue for I'm planning the hitbox to move the opponent backwards when hit. Of course it'll end off with them flying forward of course.

    So I decided to redo the FitSZerosuit.pac file, and I must say, It might not take as long as I thought...
    « Last Edit: August 14, 2013, 07:50:12 AM by A Bloody Canadian » Logged


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    « Reply #487 on: August 14, 2013, 10:29:59 AM »


    This moveset with Noel Vermillion's model is crazy accurate. I'm excited to see the final outcome.
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    « Reply #488 on: August 14, 2013, 01:30:52 PM »


    I can't seem to get any of these wicked awesome psa's to work :/

    can someone send me their private folder so i can see what I did wrong?
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    « Reply #489 on: August 14, 2013, 02:26:55 PM »


    You're the guy on youtube, right? I'm sorry if I'm wrong...

    If you're using Riivolution, you would need to put the FitMotionEtc.pac files in a common_en.pac folder. Then you would need to put that file in pf/system.

    OMG! I had a PSA Editable version of the PAC File hiding under the radar! I guess it won't be as bad as I thought. Though idk at which state it's at... Looking at the file over, I feel like it's better for me to restart because the Gun Changing system works better if I did.

    I make no sense... lol
    « Last Edit: August 14, 2013, 02:36:24 PM by A Bloody Canadian » Logged


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    « Reply #490 on: August 14, 2013, 04:39:33 PM »




    Like this?
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    « Reply #491 on: August 14, 2013, 04:41:28 PM »


    Depending on what xml you're using for Riivo, you may have to remove the _en from the file name.
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    « Reply #492 on: August 14, 2013, 04:47:44 PM »


    I'm using the Beyond xml riivo, but then again, it doesnt make any difference
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    « Reply #493 on: August 14, 2013, 04:51:44 PM »


    Well, with whatever I'm using, I still keep the _en at the end. But yeah, all you do is open common_en.pac in BrawlBox, then click on Zelda's MotionEtc in the file. and hit "replace", then select the Fitmotion you wanna replace it with. If that's not working, I have no idea what's up.
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    « Reply #494 on: August 14, 2013, 04:55:01 PM »


    well, yeah i did that. and it doesnt work :/

    which is why i was asking earlier for any .gct or private folders so i can use as reference.
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