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Author Topic: A Bloody Canadian's PSA Thread - Shinda Remake  (Read 287305 times)
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    « Reply #750 on: November 05, 2013, 12:41:16 PM »


    I'm done with the animation. Tell me if it was what you wanted... I'll send it to you via PM
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    « Reply #751 on: November 06, 2013, 11:31:25 PM »


    Gonna go off topic for a moment, and try and pull off an All Nighter to work on a Shinda Update. Which will include replacement moves for her Paper Based Attacks, as well as a new Final Smash.
    « Last Edit: November 07, 2013, 12:49:24 AM by A Bloody Canadian » Logged


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    « Reply #752 on: November 07, 2013, 11:44:31 AM »


    Hey, i'm going to be a bit longer with the sword update. my family decided to surprise me with a brand new gaming machine that i will be receiving Saturday. so i've been busy lately getting the parts on order and what not. it will be a bit longer.

    also a Shinda update. hooray
    can't wait to see this =3
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    « Reply #753 on: November 07, 2013, 12:07:07 PM »


    As far as how the Update is going, she now has a new Up Smash which introduces her new Weapon... Her Whip! Her NAir will also use it. I don't think any of the specials will change cause of this.

    Other changes include a More usable UAir, Fixed Side Special which includes easier recovery, and faster interrupt, and a fixed trajectory Down Throw.

    I think she'll be buffed in this next update... I dunno...
    « Last Edit: November 07, 2013, 12:38:36 PM by A Bloody Canadian » Logged


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    « Reply #754 on: November 07, 2013, 01:46:16 PM »


    She will be buffed?

    stronger attacks?

    or stronger overall as a character
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    « Reply #755 on: November 07, 2013, 01:50:22 PM »


    Just Slightly. Her Up Smash and Neutral Air gained some range because of the Whip, but they generally still work the same. Up Air is more usable now as well. Side Special also got buffed because you can now move freely with it in the air after a certain point, and the Interrupt on the ground is shorter.  Down Throw now has a Fixed Trajectory where it used to go one way or the other depending on the character. Just minor buffs like that. Though the biggest Nerf she'll get will be her Final Smash... lol.

    Post Merge: November 07, 2013, 07:35:20 PM
    So, I heard you like Preview Videos!

    SSBB Hacks - Shinda (1.3) Progress
    « Last Edit: November 07, 2013, 07:35:20 PM by A Bloody Canadian » Logged


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    « Reply #756 on: November 07, 2013, 10:56:14 PM »


    I'm liking it a lot so far. it's coming along quite nicely.
    i haven't played it so i really can't say anything about balance. but so far it's looking good.

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    « Reply #757 on: November 08, 2013, 12:15:22 AM »


    Nice whip for Shinda, Peach's slap sound effect fits it surprisingly well.
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    « Reply #758 on: November 09, 2013, 09:38:22 AM »


    Final Smash anyone?



    Took me a few hours, but I finally managed to animate it!

    She'll use all the weapons she has (excluding her kitten).

    Sad to say this is the reason why the game crashes upon picking the stage... I had to remove some PAT0 and STR0 Animations to make this work.
    « Last Edit: November 09, 2013, 12:02:59 PM by A Bloody Canadian » Logged


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    « Reply #759 on: November 09, 2013, 01:03:51 PM »


    So did you remove her previous beta FS (the air combo ending with gunshots and a falling stage prop) because it was crashing due to filesize, or because it took up too much space on the stage? Honestly, she seems a little stiff in this one (arm flailing about without corresponding body movement), but I guess that's understandable if the animation is too big otherwise. Biggest problem with it is that it looks like a montage of moves she already uses, such as that really obvious Side Special in the middle, is all.

    Also, that Side Special > Jab loop > Down Tilt > Forward Smash. Holy crap.
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    « Reply #760 on: November 09, 2013, 01:44:25 PM »


    It would probably look better in game since you don't see her weapons in this preview. Her arms flailing is her using her new Whip if you didn't see it.

    Her weapons used in order are as follows...

    Scythe > Katana > Whip > Umbrella > Gun > Falling Object

    Post Merge: November 09, 2013, 07:56:07 PM
    In Game Version without Cinematics

    SSBB Hacks - Shinda's New Final Smash


    Post Merge: November 10, 2013, 09:53:39 AM
    And now, Shinda has been updated! Enjoy!

    « Last Edit: November 10, 2013, 09:53:39 AM by A Bloody Canadian » Logged


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    « Reply #761 on: November 11, 2013, 05:59:45 PM »


    I presume it does more damage in-game than in that video? Because 29% is pretty bad for a Final Smash. Heck, it's even worse than Lucario's when he's at 0%!
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    « Reply #762 on: November 11, 2013, 06:40:40 PM »


    I'll bet the reason is because Shinda is better at doing damage than Lucario and others, she should easily be able to rack up enough damage before getting the final smash that 29 is more than enough to kill at that point.

    One mustn't rely to heavily on the power of the final smash.
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    « Reply #763 on: November 11, 2013, 08:07:14 PM »


    You guys have clearly not played the PSA yet... it does about 40%.
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    « Reply #764 on: November 11, 2013, 08:08:26 PM »


    No, indeed I haven't played it yet. I haven't had much time for Smash Bros. at all, thanks to college beating the metaphorical crap out of me.
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