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Author Topic: Peardian's custom models (Collabs wanted!) - Newest: Exor  (Read 206334 times)
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Peardian
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    « Reply #210 on: October 31, 2013, 04:56:46 PM »


    It's Halloween, so you know what that means! It's time for a very spooky 1920x1080 surprise!


    Click me!


    This also counts as a teaser for my next project. I haven't even started on his Brawl-style textures yet, so it will still be a while.
    « Last Edit: October 31, 2013, 04:58:56 PM by Peardian » Logged

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    Segtendo
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    « Reply #211 on: October 31, 2013, 06:54:10 PM »


    You gonna make the actual Antasma as well? I would love for him to be playable in his actual form.
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    « Reply #212 on: November 01, 2013, 03:07:55 PM »


    After you do that, could you do Cackletta and her Bat form? I forsee someone making a PSA for one of them, and the two are pretty similar, infact they were so similar I was expecting either for it to be Cackletta using a new name and form, or for them to be related...maybe they were going to be related in an earlier form of the game, similar to how Rosalina was going to be related to Peach in an earlier form of Galaxy.
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #213 on: November 01, 2013, 03:27:14 PM »


    @Segtendo: It's probably not much of a spoiler to say yes, I hope to. I had originally hoped to have his normal form as part of the Halloween image, but due to the time constraint, I instead focused on making the Dark Stone and preparing the render. It could still be weeks before they're both done, however.

    @StupidMarioFan1: As I have said before, I do not do requests. Maybe I will some time in the future if I feel like it, but right now I have enough ideas planned to last me over a year.

    And that is all I will say right now regarding future plans.
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    « Reply #214 on: November 01, 2013, 11:00:50 PM »


    Oh yah, sorry I forgot you don't do requests, but I hope you do understand us asking for certain characters, I mean your models are just so f-ing amazing!
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #215 on: November 08, 2013, 05:23:53 PM »


    Good news and bad news. The bad news is that Antasma is currently on the backburner. The good news is the reason why: I'm working on animating Bowser's Keep! Yes, waiting on DSX8 was taking too long, so I went and got BrawlBox and tried a hand at animating myself. I'm only doing the animation, though, so I still have to rely on DSX8 for the other parts. Still, this means major progress on the stage for the first time in months, and as long as things go smoothly, the stage may even be done before the end of the month!
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    « Reply #216 on: November 08, 2013, 05:59:16 PM »


    Good news and bad news. The bad news is that Antasma is currently on the backburner. The good news is the reason why: I'm working on animating Bowser's Keep! Yes, waiting on DSX8 was taking too long, so I went and got BrawlBox and tried a hand at animating myself. I'm only doing the animation, though, so I still have to rely on DSX8 for the other parts. Still, this means major progress on the stage for the first time in months, and as long as things go smoothly, the stage may even be done before the end of the month!

    Indeed good news! Do we get a glimpse?
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    « Reply #217 on: November 08, 2013, 06:06:32 PM »


    Well, I'd post a screenshot, but it would just look like a picture of the stage in BrawlBox...

    so instead, I'm going to finally release this:

    Bowser's Keep Stage Animation Plan


    This is the rough animation plan I am using. Pardon the wall colors, that's for my own use. Please note that we'll only be doing the shiny effect on the floor if there is enough file space left when the rest is done.
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    « Reply #218 on: November 08, 2013, 10:52:40 PM »


    Could you possible send these models to Nintendo to use as bases for Smash bros 4? I mean I know you get told this a lot and I've said it before but we just can't get over how amazing your models are because you make them in the style of Brawl while keeping them true to their actual appearances and they fit.
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #219 on: November 08, 2013, 11:01:06 PM »


    agreed. wish catgirl without salad was easier to work with. I wanted to bring in that abomination to my roster and troll my friends with her
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    « Reply #220 on: November 09, 2013, 08:47:28 AM »


    Good news and bad news. The bad news is that Antasma is currently on the backburner. The good news is the reason why: I'm working on animating Bowser's Keep! Yes, waiting on DSX8 was taking too long, so I went and got BrawlBox and tried a hand at animating myself. I'm only doing the animation, though, so I still have to rely on DSX8 for the other parts. Still, this means major progress on the stage for the first time in months, and as long as things go smoothly, the stage may even be done before the end of the month!
    Excellent!  Now I can finally start getting around to the theme again.  School is a serious load on my back...
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    « Reply #221 on: November 09, 2013, 08:53:44 PM »


    agreed. wish catgirl without salad was easier to work with. I wanted to bring in that abomination to my roster and troll my friends with her

    Oh shoot, I need to rig those weapons. Seriously, she's THIS close to done.
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    « Reply #222 on: November 09, 2013, 09:08:41 PM »


    Oh shoot, I need to rig those weapons. Seriously, she's THIS close to done.
    hoping for it to be featured on the main blog page. i will be hearing at least 15 WTFs when shes seen battling

    Post Merge: November 09, 2013, 10:19:47 PM
    wait who was she over again, Samus?
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    Peardian
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    « Reply #223 on: November 16, 2013, 11:28:24 PM »


    Good news! Bowser's Keep is released as a fully-functioning stage hack! Huzzah!


    Here are my suggestions for music to listen to on the stage:

    Official Stage Music
    (coming soon)

    Primary Suggestions
    Bowser's Keep (Second Visit) - Super Mario RPG
    Fight Against a Somewhat Stronger Monster - Super Mario RPG
    Docaty Mountain Railroad - Super Mario RPG
    And My Name's Booster - Super Mario RPG
    Castle / Boss / Fortress - Super Smash Bros. Brawl
    Bowser Battle - Super Mario World
    Bowser's Road - Super Mario 64
    Bowser's Theme / Ultimate Bowser - Super Mario 64
    Bowser's Rage - Paper Mario
    Castle - New Super Mario Bros.
    Bowsers Battle - Mario & Luigi: Partners in Time
    Bowser's Villa 1 - Super Princess Peach
    Bowser Battle - Paper Mario: Sticker Star


    Secondary Suggestions
    Let's Go Down the Midas River - Super Mario RPG
    Margarie Margarita - Super Mario RPG
    Bowser Battle - Super Mario Bros. 3
    Trojan Bowser - Paper Mario
    King Bowser Arrives - Paper Mario: The Thousand-Year Door
    Bowser's Castle - Mario Kart: Double Dash!!
    Bowser's Castle - Mario Kart Wii
    Super Bowser World 3 - Super Paper Mario
    Bowser Battle - Super Mario Galaxy 2
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    « Reply #224 on: November 17, 2013, 10:02:48 AM »


    I am most impressed. this stage is amazing, especially with the bowser battle from mario galaxy 1.
    and now I wait for more character hacks... or that flying croc stage. DKC2 is in my top 5 SNES games.
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