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Author Topic: New Challenger Approching: WEAVILE!  (Read 12732 times)
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kailmanning
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« on: February 03, 2010, 11:10:56 PM »


Hi, I'm Not Sure where this topic belongs so i'm sorry if it does not belong here. Any Ways i have successfully model swapped Weavile over Yellow Alloy (Has This been done before?), But My Problem is that i'm a TERRIBLE animator Oh shi~. So I'm Asking anyone who has any spare time if they can help me with his animations? Or tell me how to make other character animations Work For him? Video Here:
www.youtube.com/watch?v=Hm32ca3TWVY


Moveset By:dingoberriz

AAA - Scratch, Cut, Fury swipes (infinite)
Ftilt - Screech (shield damage)
Dtilt - False swipe (trip)
Utilt - Night Slash (upwards slash)
Fsmash - Shadow claw
Dsmash - Icy wind (Ice climbers style)
Usmash - X scissor (Shiek u smash)
Nair - Fury cutter (Multiple close slashes with increasing damage)
Fair - Brick Break (Strong chop)
Bair - Fake Out (very fast but weak)
Dair - Aerial Ace (diving slash)
Uair - Dark Pulse (black upwards pulse)
Dash - Ice Punch

B - Crush Claw (slow, shield wrecker)
Side B - Faint Attack (like fox)
Down B - Assurance (counter)
Up B - Pursuit (like pikachu)

Download Here:http://www.mediafire.com/?mdmuiwfgt2r


Current Colors/Outfits I'm Working on:

Shadow Outfit (costume 2)
« Last Edit: March 07, 2010, 02:25:32 AM by kailmanning » Logged

sylaxux
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« Reply #1 on: February 04, 2010, 07:37:58 PM »


with the run i think you need to make the transN bone with more translation to make him move.
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Ar7ific1al
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« Reply #2 on: February 04, 2010, 07:39:48 PM »


I did this for the hell of it. Weaville had no animations at all and stood in t-stance forever, though xD
eh, it was fun to look at... I'm not an animator, modeler, skinner or anything, just a tinkerer, so.. I'm of no use lol
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kailmanning
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« Reply #3 on: February 04, 2010, 07:42:06 PM »


With More Translation? Lol I'm Sorry I'm A Noob What Do You Mean By Translation? Because when i'm trying to animate It Seems His Bones Are Very Stiff, Is By Making More Tranlation Mean Making it less stiff? (in noob terms lol)
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Ar7ific1al
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« Reply #4 on: February 04, 2010, 07:46:20 PM »


good question... given the definition of translation and the context, I would guess something involving moving his limbs...? XD Idk, my guess is as good as yours =P
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kailmanning
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« Reply #5 on: February 04, 2010, 07:51:28 PM »


How Would I Go About Doing This Sylaxux?
« Last Edit: February 04, 2010, 10:58:01 PM by kailmanning » Logged

dingo
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    « Reply #6 on: February 08, 2010, 03:07:21 PM »


    I may be able to help. I main a Weavile and have done animation work a lot. I can keep it to moves Weavile learns too.
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    nuclear432
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    « Reply #7 on: February 08, 2010, 09:54:20 PM »


    I can help with Animating if ya want.
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    dingo
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    « Reply #8 on: February 09, 2010, 09:13:32 AM »


    Any download for those of us eager to help? I definitely wanna do this since my other project is done.
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    Protoman.EXE
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    « Reply #9 on: February 09, 2010, 09:19:21 AM »


    ANIMATIONS! Yay stuff to do while bored! I'll help with animations. I've been using Brawl box and the Animation editor since it came out. What animations have you already done?
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    dingo
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    « Reply #10 on: February 09, 2010, 10:06:47 AM »


    I have a moveset idea for him including the psuedo-specials. If you dont already have one.
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    dingo
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    « Reply #11 on: February 15, 2010, 01:27:31 PM »


    AAA - Scratch, Cut, Fury swipes (infinite)
    Ftilt - Screech (shield damage)
    Dtilt - False swipe (trip)
    Utilt - Night Slash (upwards slash)
    Fsmash - Shadow claw
    Dsmash - Icy wind (Ice climbers style)
    Usmash - X scissor (Shiek u smash)
    Nair - Fury cutter (Multiple close slashes with increasing damage)
    Fair - Brick Break (Strong chop)
    Bair - Fake Out (very fast but weak)
    Dair - Aerial Ace (diving slash)
    Uair - Dark Pulse (black upwards pulse)
    Dash - Ice Punch

    B - Crush Claw (slow, shield wrecker)
    Side B - Faint Attack (like fox)
    Down B - Assurance (counter)
    Up B - Pursuit (like pikachu)

    so what does everyone think?

    everyone interested make sure to PM kailmanning so we know who's doing what animations.
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    kailmanning
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    « Reply #12 on: February 15, 2010, 01:39:27 PM »


    AAA - Scratch, Cut, Fury swipes (infinite)
    Ftilt - Screech (shield damage)
    Dtilt - False swipe (trip)
    Utilt - Night Slash (upwards slash)
    Fsmash - Shadow claw
    Dsmash - Icy wind (Ice climbers style)
    Usmash - X scissor (Shiek u smash)
    Nair - Fury cutter (Multiple close slashes with increasing damage)
    Fair - Brick Break (Strong chop)
    Bair - Fake Out (very fast but weak)
    Dair - Aerial Ace (diving slash)
    Uair - Dark Pulse (black upwards pulse)
    Dash - Ice Punch

    B - Crush Claw (slow, shield wrecker)
    Side B - Faint Attack (like fox)
    Down B - Assurance (counter)
    Up B - Pursuit (like pikachu)

    so what does everyone think?

    everyone interested make sure to PM kailmanning so we know who's doing what animations.

    Awesome! This Is Perfect! Perhaps for his final smash He will do the attacks he does from his pokeball, But VERY Fast in a shorter range and at the end there all just standing there with the shock effect then weavile poses and who ever got caught in it flies away! That = EPIC!
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    dingo
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    « Reply #13 on: March 09, 2010, 06:16:51 AM »


    Thread died so not much has been done with this. Apparent lack of interest in Weavile.

    Can someone add bones to Weavile so he can replace another character? Currently over an alloy and the bone adder doesn't work for me. Animators still welcome. I'm doing body movements. Let kailmanning know if anyone's interested.
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    Gamez1985
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    « Reply #14 on: May 19, 2010, 09:08:09 AM »


    Did any working animations ever get finished for this?

    Also, if it is going to be on Yellow Alloy, could you make ALL  DOWN-A based moves a block or dodge move? Alloys don't usually have them, but mid-air it could be a dodge move like a teleport-ish Double Team. (Cloud has an amazing version you could use as his DOWN-B Air. The 2.5 ver I think.)

    Anyway, there are lots of defensive moves that can be given to an Alloy. And although it may take a lot more thought and work than a usual creation, it IS entirely possible to make an Alloy with Block/Dodge capability. Keeps the playing field even.
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