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Author Topic: Cloud Strife Project - Cloud Strife V2.0a2 Released - 3/14 - Glitches Fixed  (Read 134265 times)
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smashmaniac2008
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« Reply #75 on: February 08, 2010, 08:38:06 AM »



still doesn't look static.

again just another random side view.

EDIT: and agin i am not complaining i am just saying.
« Last Edit: February 08, 2010, 08:39:18 AM by smashmaniac2008 » Logged

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    « Reply #76 on: February 08, 2010, 09:50:31 AM »


    My avatar is Mystique @person who asked.

    And looking at the pictures, i see a couple of things that could be improved on ff7 cloud, mostly the shoulder and back. The straps could easily be  added. Any pictures of AC cloud's back? i didnt add the straps because the front mirrors and the straps go diagonally. Not sure how they go on his back.
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    LookItsLink
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    mhmm.

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    « Reply #77 on: February 08, 2010, 10:47:48 AM »


    Awesome that the fix the ZSS, DK, and Lucario came so quick.

    Also, is there a guide somewhere on how to hex things off and do vertex editing? As of now, it has to be done in a program like 3ds max? I'm guessing Maya could work too, right? After googling a bit I found I just get the .mdl0 file from the .brres, then I can edit it?
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    « Reply #78 on: February 08, 2010, 10:55:31 AM »


    For whoever asked, since this is just an model edit and outfit, it should work for PAL too. It's the moveset that'll need changing because the sounds are in a different place in PAL Brawl.

    Speaking of which, how for along has the moveset come now? Will we be seeing a release of it soon? Because I was planning on trying to see if I could try and change all the sounds to work for PAL in it. Though Shadow said she would try to as well and she's officially on the project team so...Maybe I won't need to. o.o'

    ...And now that I think about it, where would I find a PAL FitIke.pac at? -.o'
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    « Reply #79 on: February 08, 2010, 11:00:25 AM »



    ...And now that I think about it, where would I find a PAL FitIke.pac at? -.o'

    From me.

    *owns both NTSC and PAL .iso*
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    « Reply #80 on: February 08, 2010, 11:40:22 AM »


    Ah! Great to hear then! I guess I'll just wait until the moveset it out then. Thanks a lot Shadow. :3
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    DrKoala
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    « Reply #81 on: February 08, 2010, 11:57:00 AM »


    ...Could I then maybe get a PAL GreenHill.pac? :B

    But anyway, nice to see that actually somebody cares for properly working PAL movesets on a project like this. It almost makes up for being totally neglected on movesets like Onslaught Falcon or Hyper Sonic and pretty much every stage hack.
    « Last Edit: February 08, 2010, 11:59:06 AM by Calamitas » Logged


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    « Reply #82 on: February 08, 2010, 12:57:25 PM »


    ...Could I then maybe get a PAL GreenHill.pac? :B


    http://www.mediafire.com/download.php?ytlqlijhgnu
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    « Reply #83 on: February 08, 2010, 01:03:41 PM »


    ...Could I then maybe get a PAL GreenHill.pac? :B

    But anyway, nice to see that actually somebody cares for properly working PAL movesets on a project like this. It almost makes up for being totally neglected on movesets like Onslaught Falcon or Hyper Sonic and pretty much every stage hack.

    Well excuse me then. I only just recently found out the difference between the two thank you very much. -_-

    Plus it doesn't help that I really just made those two to give myself something harder to fight against or more fun to play with. I just thought other people might like to use them too. I want to help out for Cloud since everyone likes it, but if you want those two for PAL, you'll have to do it yourself. I'm not going to spend what would take a couple of weeks to try and figure which sounds in PAL are what and then add them accordingly since the sounds for those two aren't the same as their original counterparts.

    Damn.
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    « Reply #84 on: February 08, 2010, 01:09:53 PM »


    Hey, I was just randomly picking two examples that came to my mind, no need to feel offended, OK? I even forgot that you were the one making them...



    kthx! Smiley
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    « Reply #85 on: February 08, 2010, 01:37:14 PM »


    For whoever asked, since this is just an model edit and outfit, it should work for PAL too. It's the moveset that'll need changing because the sounds are in a different place in PAL Brawl.

    Speaking of which, how for along has the moveset come now? Will we be seeing a release of it soon? Because I was planning on trying to see if I could try and change all the sounds to work for PAL in it. Though Shadow said she would try to as well and she's officially on the project team so...Maybe I won't need to. o.o'

    ...And now that I think about it, where would I find a PAL FitIke.pac at? -.o'

    I'm coordinating with Canon and Shukaku this afternoon so I can get an accurate (and extremely detailed) list (with images) that shows and explains each individual move/animation that Cloud will have. We'll open it up for discussion within this thread after it's posted.
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    « Reply #86 on: February 08, 2010, 02:07:30 PM »


    Hope that his moveset is going to be based on his moveset in dissidia final fantasy and in his others Limit Breaks. And i Predict Omnislash as the FS [/CaptainObvious].

    Also, It's Cross-Slash in his Special moves?? :3
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    « Reply #87 on: February 08, 2010, 02:18:29 PM »


    Hope that his moveset is going to be based on his moveset in dissidia final fantasy and in his others Limit Breaks. And i Predict Omnislash as the FS [/CaptainObvious].

    Also, It's Cross-Slash in his Special moves?? :3

    Yes, as I recall, it's evolving into his DownB move.
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    « Reply #88 on: February 08, 2010, 02:39:53 PM »


    Quote
    Yes, as I recall, it's evolving into his DownB move.

    So we keep what we had said during the MSN conversation ? :3
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    « Reply #89 on: February 08, 2010, 02:42:35 PM »


    Quote
    Yes, as I recall, it's evolving into his DownB move.

    So we keep what we had said during the MSN conversation ? :3

    Like I said, I'll speak with Canon and get a massive, massive list on the first post regarding his moveset, etc.
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