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Author Topic: Possibly already asked before... Giga Bowser and Warioman Hacks  (Read 1629 times)
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ESPeR
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« on: January 17, 2013, 08:25:58 AM »


I've looked around, but still don't have a very good grasp of the full extent of what is possible when modding Giga Bowser and Wario. So many unanswered questions, and too few good PSAs to research (though perhaps I am behind the curve, or missed something). I was wondering a few things.

First of all, I know that it is possible to make Warioman, Giga Bowser, and all the Alloys available on the CSS. However, what I do not know is can if Warioman or Giga Bowser reasonably be replaced with, lets say something generic as an example, something like Shadow, or the lost Melee characters? If this is done, what problems does this cause for Wario and Bowsers final smash? Would they turn into those characters, or would something cause problems? Also, it seems modding the Alloys has some limitations, is it a coincidence that so many Alloy PSAs I've played are almost completely unplayable, or can more be done? I've heard that when it comes to model imports it is best for the new model to have more bones that the model it is replacing. Would this cause problems when modding someone like Giga Bowser who I imagine has very many bones?

Thank you for reading.
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Spex130
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    « Reply #1 on: January 17, 2013, 09:58:02 AM »


    Warioman and Giga Bowser can be "replaced," but I'm not sure if you can do it permanently. I've played a Nel Tu moveset where the final smash transforms you into a different form (which was PSA'd as well), so yes, that can be done. First you'll need to figure out some way to prevent Bowser and Wario from transforming in their final smash though.

    2nd, I don't think the Finals flinch, so you'll probably have to research how to get them to do that. I think there's a "True Killable Giga Bowser" on the Vault somewhere. Check that out.

    3rd, yes, modding Alloys has A LOT of limitations. First being that they don't have B moves. It IS possible to give them B moves, but it's a little tricky. Also, hitting B on a vanilla alloy freezes the game, which is why it needs to be reprogrammed anyway. Lastly, they can't pick up items. So alloy editing is possible, but requires a lot of workaround.

    As far as replacing characters, it isn't too hard. Each character has a certain amount of bones. If yours doesn't have that many, just import it as normal and then use BB to add bones to the ThrowN until you are equal to the original amount. You can also have a few bones more than the original (up to a point), so try not to worry about that as much either.

    You'll have to change a lot of bonerefs, but take that on as it comes to you.
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    ESPeR
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    « Reply #2 on: January 17, 2013, 04:17:06 PM »


    Thanks. That pretty much sums it up. I'll come back if I have any other questions.
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