chemical plant zone

Started by KTH, January 28, 2013, 02:27:06 PM

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January 28, 2013, 02:27:06 PM Last Edit: February 01, 2013, 09:37:58 PM by KTH

I'm started this stage from a long time, he was done by TheBen for the project of Tails over Fox.
Actually the progress is great.

Need to be done :

- Fix projector ligthing
- Pokemon Trainer Place
- Fix camera center place
- Make 3D projector
- Fix some kinda collision
- Fix the problem of the Badnik (actually im trying to give him a good shading with the program of Mewtwo2000 but ths saying "No colors").
- Add some rings? That depend the place.
- Add the block, you know 4 block like in the original stage
- try to add the color change, i mean on CPZ some element of the stage changing the color (red, blue, green).


- Porting over Jungles Japes for add pink water and swim?
- add transparence texture?


What is actually done :

- Animated monitor (Tails 1UP and Rings)
- White water
- Platform added
- Redlights added
- 2D Projector
- Sky
- animated badnik
- Add some lighting effects on the background (red light and projector)
- Fix the colision of the tube for make it rotate and you fall
- give a good shading

If the badnick shows 'no colors' in material tool, you can import it again with brawlbox, but this time check the 4th checkbox, the one talking about colors. That will force the model to have color nodes.

I can help you with that collision if you send me the stage, I know what's wrong, but I can't explain better than I did the other day ^^U
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

I'm still working on it. [censored]'s just getting in the way.

So you making some part of this? What's getting in the way? Or, better, what are you currently doing?
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

He actually trying to port the stage over Jungles Japes and fixing the colision problem.
I've asked him one week ago.

Oh, then I'll do both, I've already fixed the collision, jungle japes porting is a piece of cake :P

SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial


January 29, 2013, 12:08:56 AM #7 Last Edit: January 29, 2013, 12:13:28 AM by LegacyWolf
Well, that [censored] went to garbage real quick.

I had all of it done. Just needed to make the water rise and fall like you'd asked.

Whatever then, guess I'll just trash it.

Don't waste it, it may be better than what I've done, or maybe they can be combined to get better things from both O.o
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

January 30, 2013, 02:55:06 AM #9 Last Edit: January 30, 2013, 02:58:26 AM by Legacy
Quote from: Mewtwo2000 on January 29, 2013, 11:36:20 AM
Don't waste it, it may be better than what I've done, or maybe they can be combined to get better things from both O.o

I've customized a water texture, and I've applied it to a 2d model for the water, as well as given it a shine material. I had wanted to animate it's texture, but not the shine, because then it wouldn't make sense.

The water model is giving me problems similar to the first I've encountered with Namek. It was a bone issue, but given the model now only has 1 bone, it's a problem I've yet to fix.

Given your rep as the stage master, I'd hope you wouldn't think of my work that way.

Quote from: Mewtwo2000 on January 28, 2013, 10:01:29 PM
What's getting in the way?

It's personal issues. I don't want to talk about it.

The stage is almost done, here the progress :



As you can see i added the redlights on the building, a platform, projector.
I need to fix the badnik (yeah he still glitch), the projector (they aren't supposed to look like this).
Add a colision on platform, add smoke (for representing a industry).