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« Reply #735 on: September 08, 2014, 07:52:18 AM » |
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Nice work
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« Reply #736 on: September 08, 2014, 10:39:25 AM » |
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Wow! Such nice stages! Talking of Top Gear and Skyloft (although I'm a bit skeptical about the fog...)
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« Reply #737 on: September 08, 2014, 07:04:11 PM » |
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new progress.. aka new landing spot
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« Reply #738 on: September 09, 2014, 06:19:30 AM » |
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new progress.. aka new landing spot Hmm... we'll have this stage... soon... soon...
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On PC On Phone My PSA thread below. A forgotten place of a forgotten hero.
Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.
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« Reply #739 on: September 11, 2014, 02:15:21 PM » |
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I guess this belongs here... I recreated Butter Building from Kirby Fighters Deluxe! It would be nice to see it made into a working Brawl stage, but the people I asked either said no or didn't answer. Still, the model is complete at least. I'm up for it. Both me and Leon are.
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« Reply #741 on: September 13, 2014, 07:52:39 AM » |
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Plenty of people have already done this. So what was the point of creating it?
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« Reply #742 on: September 13, 2014, 08:41:57 AM » |
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Plenty of people have already done this. So what was the point of creating it? If you paid attention, you should know that there is no version like this one.
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ㅤlㅤ
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« Reply #743 on: September 14, 2014, 07:01:34 AM » |
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Beautifully done, I'll definitely be using that =] :edit: As a youtube comment points out, the shading on the buildings resets when the a new platform arrangement appears. Fix that and it will probably be perfect.
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« Last Edit: September 14, 2014, 07:08:11 AM by Syvkal »
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« Reply #744 on: September 14, 2014, 09:28:33 AM » |
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So far, so pixely, I just need to add the power pellets in as a bg object and I'm set[I really don't feel like doing the ghosts]
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« Reply #745 on: September 14, 2014, 09:36:40 AM » |
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As a youtube comment points out, the shading on the buildings resets when the a new platform arrangement appears. Fix that and it will probably be perfect. I made it so it continuously loads the first lighting set while it should be shifting for different sets. However, I forgot to check if it looped properly. I'll still have to figure out how the moving lighting works...
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ㅤlㅤ
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« Reply #746 on: September 14, 2014, 09:55:59 AM » |
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I made it so it continuously loads the first lighting set while it should be shifting for different sets. However, I forgot to check if it looped properly. I'll still have to figure out how the moving lighting works...
Alternatively you could always copy the first frame so it is essentially frozen. Might lose some ambience, but it would probably look fine
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« Reply #748 on: September 14, 2014, 03:37:41 PM » |
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So far, so pixely, I just need to add the power pellets in as a bg object and I'm set[I really don't feel like doing the ghosts] I've got a really rough WIP version of this stage back from around the middle of summer where I got ghost hazards and fruit to work.
Still a LOT of refining to do. I'm also thinking of changing the layout since Smash 4 is already out in Japan and it's only a few weeks away from the US release. I'll finish it eventually... I've been pretty busy with school and, ever since I joined the PMDT, pretty much all of my modding time has been focused on Project M
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« Last Edit: September 14, 2014, 03:40:37 PM by Sandfall »
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« Reply #749 on: September 14, 2014, 04:23:08 PM » |
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Can anyone let me know how to make the stage lighting seem less intense?
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