Gamidame_K's thread: Nothing to see here, folks

Started by Kyouma, March 04, 2013, 06:30:19 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

She's my pic-thing.  I like tanukis and I understand why you hate them.  (Im not terribly fond of them except for Mamizou)
And... are you going to make another Yuuka and Hong for non-PSA characters?  (Im trying to use all of your characters for a Touhou brawl edition that my school's anime club wants  :happy: (No bothering intended)


Currently Waiting For:
Super Smash Bros. 4
A Link Between Worlds
Super Mario 3D World
Mario Kart 8
Zelda U

I have no idea of who else would fit for yuuka (dont ask me to put her over peach, I hate peach's skirt is just so big that is almost impossible to rig) and yes, im going to make a new meiling with the same model, but better stuff


oh yes, a single import usually takes me like:
-30 minutes/1 hour to prepare the model for rigging
-1 hour rigging
-30 minutes fixing brawl box problems

thats why I can import pretty fast
------------
well, sjs has luigi requests open, I think, so Ill try to make suwako for luigi today so I can still reach it
yes I will still make satori and koishi; dont worry about them

if you're already so fast you should learn rigging shoulderNs :P

just  finished Suwako for luigi

and everything was perfect...
Sorry but you are not allowed to view spoiler contents.

except for one thing:
Sorry but you are not allowed to view spoiler contents.


here is the .pcs if someone wants to help:
https://dl.dropboxusercontent.com/u/102142953/FitLuigi01.pcs

The problem is caused by the bone edits; its strange, I have set all the "fake" bones as no transform and even transN but it still gives me this problem and the curious thing is tht it only happens at the jump animations (only the jump and the neutral A) but the B and the other sides of air A attacks looks fine... could this be problem of the fitluigi.pac file on itself? or is there anything I can do?...


maybe the gate of steiner has punished me for not making satori as I said!

Post Merge: April 15, 2013, 02:56:27 AM

Quote from: joke king on April 14, 2013, 02:51:55 PM
if you're already so fast you should learn rigging shoulderNs :P
I kill shoulderNs to make the boneset fit the model; ive tried to use the bone resize and movement as for sizemods, but sometimes it brings up glitches

iirc the jump is literally mario's jump animation...
giving some odd stuff, it's not noticeable with luigi, but i guess that it gets noticeable when the model differs hugely from the original

Quote from: joke king on April 15, 2013, 11:39:29 AM
iirc the jump is literally mario's jump animation...
giving some odd stuff, it's not noticeable with luigi, but i guess that it gets noticeable when the model differs hugely from the original
so what to do? changing the animation?

idk... xD
what bone edits did you make exactly though?

Quote from: joke king on April 15, 2013, 01:40:16 PM
idk... xD
what bone edits did you make exactly though?
uhh, I edited the tree to have added bones, for example:
I made a new bone named L_L which has LlegJ has a child; L_L is flagged as "no transform" and its customly moved; I did the same for the shoulders and the head

Okay, suwako has been fixed and properly released; now I am working on something very special for my 100th hack!

100th? *Checks profile*
Oh, so it is. Congratulations in advance, then!
Now available in blue.

Quote from: Azure_Shadow on April 19, 2013, 12:40:33 AM
100th? *Checks profile*
Oh, so it is. Congratulations in advance, then!
thank you, thats why Ill make something special to celebrate it

Time to reveal my 100th hack:

She's back!!


how the original free model looks like:
Sorry but you are not allowed to view spoiler contents.


How my custom model combined with LAT Miku looks like:
Sorry but you are not allowed to view spoiler contents.