Rigging and Importing in Autodesk Maya

Started by Vaanrose, March 22, 2013, 07:16:39 AM

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When I import the model into Maya, it doesn't show the texture, but shows the mesh and bones as wireframe. I can't see where the weights are.

Quote from: Mao ZG on April 20, 2014, 05:02:46 PM
When I import the model into Maya, it doesn't show the texture, but shows the mesh and bones as wireframe. I can't see where the weights are.

Press 6 to show the model and texture. You can't be in wireframe mode if you're trying to edit weights AFAIK.

April 25, 2014, 10:37:17 PM #32 Last Edit: April 26, 2014, 11:18:57 AM by Mao ZG
I hit 6, but it just shows a gray version of the model without any textures. When I switch the model back to .dae and put it in Brawlbox, the textures don't load onto it.

Quote from: Mao ZG on April 25, 2014, 10:37:17 PM
I hit 6, but it just shows a gray version of the model without any textures. When I switch the model back to .dae and put it in Brawlbox, the textures don't load onto it.

place the texture files in the same location as where the model is.


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why isnt it working with mine, i have 2015

Quote from: KWVance on October 22, 2014, 06:15:00 PM
why isnt it working with mine, i have 2015

Try using the version the OP used, 2013.

October 27, 2014, 05:01:29 PM #36 Last Edit: October 28, 2014, 06:01:42 PM by KWVance
Quote from: the_randomizer on October 25, 2014, 07:26:41 PM
Try using the version the OP used, 2013.
cant find it online apperently its too old to find the old version, would 2014 work?

Post Merge: October 28, 2014, 05:03:59 AM

how do u import old skin weights

Post Merge: October 28, 2014, 06:01:42 PM

look im trying to get a new viewtiful joe model to work on the psa, i import it, it works liks u said, but it to small, but i cant detach it because I will loose the weights, how do i import the weights proporly?

I notice triangles seem to render a little more smoothly in the game then the polygons that maya normally creates. how do i do this?

can you reupload the pictures? I cant see what to do.
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