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Author Topic: Naruto EX3 Custom Animations Recruit (UPDATE: MOTION PAC! 7/7)  (Read 131283 times)
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Ӄit ßallarɖ
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    « Reply #300 on: June 14, 2010, 01:51:58 AM »


    I found the escapeb and watched the bones... what's with the hipN and le? Also I think it was the ThrowN seams to get "dropped" to the floor. Prob when I know what those are doing I may get to work on bending the poor guy in ½.. erm... I ment, making him do a back hand spring.. yeah.. that's it..

    Update/Edit: I haven't touched the animation yet since I'm still wondering what those 3 bones are doing. When I know why they are animating as they are I'll start my fai-- I mean, start my attempt at making the back flip.
    « Last Edit: June 18, 2010, 08:45:23 PM by RydiaFromFF2 » Logged

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    « Reply #301 on: June 19, 2010, 01:40:16 PM »


    With the model they do nothing.
    Just ignore them when making EscapeB.
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    « Reply #302 on: June 19, 2010, 01:44:41 PM »


    Huh. Well ok. I got a buncha stuff comming up this week but I'll give it a shot after work next week.
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    « Reply #303 on: June 19, 2010, 07:03:22 PM »


    Huh. Well ok. I got a buncha stuff comming up this week but I'll give it a shot after work next week.
    Alright then.
    Good luck. Smiley
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    « Reply #304 on: June 19, 2010, 08:59:01 PM »


    yeah.. I'll need it..  I also desided I was going to give it an honest try instead of "porting" over Zss's back flip.  Give it a more Naruto feel I guess. I'll do my best with getting it animated and I'm sure you guys can prob tweek out any problems I may come acrossed. Oh I did think of 1 thing: What about that odd Invince-frame black blink?
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    « Reply #305 on: June 24, 2010, 06:20:01 PM »


    So, any progress so far?
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    « Reply #306 on: June 24, 2010, 07:41:05 PM »


    not yet. After Sunday morning (if I didn't pass out), I'll get to my attempt.

    Edit: Since I've gotten "Sick" at work, I'm gonna go ahead and work on a little of the animation. I'll attempt the pivits today and maybe work on other things that needs more details monday or som'in.

    Edit x2: Interesting. Since I couldn't figure out how to copy the "wait1"'s frame 1, I'm manually copying and I've learned a ton from that. I may beable to figure it out better now. ^_^
    « Last Edit: June 26, 2010, 05:34:11 PM by RydiaFromFF2 » Logged

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    « Reply #307 on: June 26, 2010, 07:16:31 PM »


    well I got him to bend his legs. Took me long enough but My problem is from frame 1 to 15 (which is my leg bend) he rotates and starts to bend his legs but he doesn't bring his legs forward... will I have to manually bring them forward?

    Edit:Crap!  never mind.. Stupid "No I ain't Saving" crap... back to the start -_-

    Edit 2: There we go. back up to speed. he's still not bringing the knees forward..

    Edit 3: I got it in game (though dodging will sometimes insta-kill him lol) and I may need to figure out now to stop him from sliding back when he crouches (or later when he lands on his hands)

    interesting Update: Your Foot problem. I've found out that Brawl isn't 100% always reading the L_toe bone. I duplicated it in BrawlBox and the values are all 0. I wonder why it's doing that...
    « Last Edit: June 27, 2010, 03:49:27 AM by RydiaFromFF2 » Logged

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    « Reply #308 on: June 28, 2010, 03:21:40 AM »


    well I got him to bend his legs. Took me long enough but My problem is from frame 1 to 15 (which is my leg bend) he rotates and starts to bend his legs but he doesn't bring his legs forward... will I have to manually bring them forward?

    Edit:Crap!  never mind.. Stupid "No I ain't Saving" crap... back to the start -_-

    Edit 2: There we go. back up to speed. he's still not bringing the knees forward..

    Edit 3: I got it in game (though dodging will sometimes insta-kill him lol) and I may need to figure out now to stop him from sliding back when he crouches (or later when he lands on his hands)

    interesting Update: Your Foot problem. I've found out that Brawl isn't 100% always reading the L_toe bone. I duplicated it in BrawlBox and the values are all 0. I wonder why it's doing that...
    His L_toe bone is his TransN bone, without that he can't move.
    As for dodging, Replace the Guard animation in BrawlBox with the one of CoN Naruto (it is T-pose, but it is unnoticeable ingame).
    If that doesn't work, please send me then your EscapeB so that I can look at what the error is.
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    « Reply #309 on: June 28, 2010, 03:23:11 AM »


    you have msn hun? I wouldn't mind having some live chats with ya XD
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    « Reply #310 on: June 28, 2010, 03:43:20 AM »


    I do have MSN.
    Want me to send my address to you via PM?
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    « Reply #311 on: June 30, 2010, 02:29:34 AM »


    I've been able to get my animation cleaned up. Figured out what went wrong and everything. I'm currently on frame 40 outa the default 50 that came with the file. Am I aloud to surpass that, since I'm ½ way through the dodge?

    Update: I'm 99% done. Having trouble figuring out how to get him to move in game when I use dodge.

    I think I got it rather close.
    « Last Edit: June 30, 2010, 06:44:10 AM by RydiaFromFF2 » Logged

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    « Reply #312 on: July 01, 2010, 04:01:14 AM »


    Looks nice.
    Well, try first if it works with more frames, otherwise try to reduce frames.
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    « Reply #313 on: July 01, 2010, 04:38:10 AM »


    I tried it out in game and I'm doing the back flip, I learned you can shield/attack in mid-dodge
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    « Reply #314 on: July 01, 2010, 04:51:59 AM »


    Sounds nice.
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