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« Reply #90 on: February 26, 2010, 01:12:57 PM » |
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this is with my narutos attributes This is the animation at .7 speed should look like this if it looks like this and he isnt noticably slower looking then set the scale to .5 or lower. if it still doesnt seem slower i'll fix the run in brawlbox Still didn't work. There was no difference at all.
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« Reply #91 on: February 26, 2010, 01:53:26 PM » |
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if piggy doesnt mind i'll give him a new run
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« Reply #92 on: February 26, 2010, 06:36:50 PM » |
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hey guys. sry ive been busy all week. I'll try to have the Attack13 and Fair done by this weekend
btw this is MaRRoK. i use a diff name here on KC-MM
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I did not stay like peter pan and the lost boys and I unfortunately grew up and moved on to other things. I GIVE FULL PERMISSION FOR EVERYONE TO DO WHATEVER THE HELL THEY WANT WITH ANY OF MY PREVIOUS WORK (it would be nice if you credited me tho :3) have a great life everyone!
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« Reply #93 on: February 26, 2010, 06:52:40 PM » |
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if piggy doesnt mind i'll give him a new run
go ahead hey guys. sry ive been busy all week. I'll try to have the Attack13 and Fair done by this weekend
btw this is MaRRoK. i use a diff name here on KC-MM
great news!
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« Last Edit: February 27, 2010, 11:04:31 AM by piggybank67 »
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Check out my YouTube Channel! -
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« Reply #94 on: March 02, 2010, 10:01:06 AM » |
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So guys, progress? EDIT: Uploaded a vid:
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« Last Edit: March 02, 2010, 11:14:44 AM by ds22 »
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« Reply #95 on: March 05, 2010, 12:27:22 PM » |
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http://www.mediafire.com/?zm4njeezyylLandingHeavy/Light and fixed Run added but no Attack13 in that. Midterms suck so I'll be slow to update anything. I'll have the Entry when I get back on this.
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« Reply #96 on: March 05, 2010, 04:39:36 PM » |
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http://www.mediafire.com/?zm4njeezyylLandingHeavy/Light and fixed Run added but no Attack13 in that. Midterms suck so I'll be slow to update anything. I'll have the Entry when I get back on this. i love u
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« Reply #97 on: March 05, 2010, 09:24:52 PM » |
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No homo
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« Reply #98 on: March 06, 2010, 06:28:53 AM » |
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The Run animation looks good, but doesn't move. EDIT: I got a wicked idea. When Kryal releases the model importer, we could export the Naruto model, give him Ike's bones and import him back in. That way, we could "steel" Brawl animations.
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« Last Edit: March 06, 2010, 07:02:34 AM by ds22 »
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« Reply #99 on: March 06, 2010, 07:41:47 AM » |
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I forgot to move his N bone.
I set it all to 0 so he didn't run off screen when I was making it. Can you set the final frame of it to 45 on the Z translation.
Also I have a CON Naruto with no sword glows and no flaming swords on the clones. It wasn't update on the page I don't think. If we're gonna do clones with articles the psa I have can help.
I'm gonna try to figure out walking up a wall too.
BTW ds22 if you weren't completely aware of it yet. Ike uses a lot of hard coding that needs to be avoided to get good results.
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« Reply #100 on: March 06, 2010, 07:49:56 AM » |
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45 ain't a good number to set for Z. It makes him to fast. I also tried other numbers, but they were or to fast or gave the same problem Piggybank67's Run gave.
And I know Ike has a lot of hard coding.
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« Reply #101 on: March 06, 2010, 07:55:52 AM » |
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45 ain't a good number to set for Z. It makes him to fast. I also tried other numbers, but they were or to fast or gave the same problem Piggybank67's Run gave.
And I know Ike has a lot of hard coding.
i think 21 is about good try that and see how u like it
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« Reply #102 on: March 06, 2010, 08:01:51 AM » |
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45 ain't a good number to set for Z. It makes him to fast. I also tried other numbers, but they were or to fast or gave the same problem Piggybank67's Run gave.
And I know Ike has a lot of hard coding.
i think 21 is about good try that and see how u like it Tried and it had the same problem your Run had, only a bit slower (getting to a distance).
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« Last Edit: March 06, 2010, 09:23:16 AM by ds22 »
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« Reply #103 on: March 06, 2010, 09:10:24 AM » |
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45 ain't a good number to set for Z. It makes him to fast. I also tried other numbers, but they were or to fast or gave the same problem Piggybank67's Run gave.
And I know Ike has a lot of hard coding.
i think 21 is about good try that and see how u like it Didn't mean any disrespect by what I said. As long as his run looks fine then his core animations should look fine.
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« Reply #104 on: March 06, 2010, 09:21:54 AM » |
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It looks good, but it still doesn't fix the "loop" problem we had before with Piggybank67's Run. We should probably do some other animations before we fix Run. And when the BrawlBox Model importer gets released, we can use the animations of for example, CoN Naruto or Naruto (V0.6.6b). Should also fix the Run problem, the grab glitch and the teleport glitch.
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