percentage = death like the T-Rex PSA?

Started by arcray20, March 26, 2013, 06:14:43 AM

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so then i type in the Specials offset as the Sub routines offset?
which copies the info right?
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I can't quite understand what you're saying. Please explain a little more.
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sorry i didnt type that better.

Quote from: KingJigglypuff on March 29, 2013, 01:24:16 AMAs for Sub Routines, look at the number next to the Offest above the coding, and compare it to the Sub Routine Offset that's in the text box (box in which you type into).

when i read that, i didnt know what you meant for me to do other than look at the data so assumed you meant that i should do this:
http://i.imgur.com/yjwacd5.jpg

i typed in the Action's offset into the Subroutine, was i supposed to do that?
otherwise the offset for the subroutine is just '0 x 0' in the box
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You're getting closer.

But look at both Offsets in only the Sub Routine Tab.

And I see that you're looking mt my PSA, which is what I wanted you to do. Now go into the Sub Actions Tab, go to Sub Action 0 (Wait1), open up the Sub Routine command, copy the Offset, then paste it into the text box in the Sub Routines tab, and click "Go".
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okay, it now has data that doesnt erase after clicking on different tabs.
and its the data ive seen before that i tried to type in.

so where does this leave us now?
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Quote from: arcray20 on March 29, 2013, 11:28:59 PM
okay, it now has data that doesnt erase after clicking on different tabs.
and its the data ive seen before that i tried to type in.

so where does this leave us now?
Replicate it in your PSA. And make sure to watch the Offsets when adding coding into the Sub Routine.
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im starting to want to give up on understanding this  :-\

i tried replacing all the data in Action 117 since all the actions were taken up.
(looking at an unedited psa for yoshi and comparing it to the T-Rex one, i see that is what i should do)

nothing changed in the Subaction's or Subroutine's offsets.
so that leaves me with nothing more to work with.

i feel like with each step that i THINK i understand what you mean, i end up back at square one. :'(
the only thing ive learned from this experience so far is that PSA-ing is even MORE complicated than i thought.
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I don't know what to tell you then. :-\

If it's getting too difficult, then I guess I could take a few screenshots to properly explain myself sometime later.
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i was thinking it might come to that, i just didnt want to ask cuz i didnt wanna bother you about this little thing, but it would be appreciated and im sure many others would appreciate a tutorial of this too.
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Okay.

Take a look at this image. It should help explain Sub Routines a bit better.

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The purple Offset is where you type in an Offset.

The red Offset is the one to keep your eye on. That Offset will change when you add commands. And you will have to input the red Offset where the purple Offset is, or else your Sub Routine will become lost.

Take note that this is in the Sub Routine tab only.
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okay, now i understand what you meant back when you to make a subroutine.
its staying this time, whats next?
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In the Sub Actions tab, make a new command, make it a Sub Routine command, and enter the Sub Routine Offset.

Then proceed into copying and pasting it into every Sub Action except the Thrown Sub Actions.

Note: Thrown, not Throw. I'm saying this to make sure you don't get confused.
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April 03, 2013, 12:30:13 AM #27 Last Edit: April 03, 2013, 12:45:45 AM by arcray20
okay, im currently copying and pasting the offset into the subactions.
Zelda has a buttload of them so this may take a while.

*why does in need to be in every sub action anyway? is that to make sure it will occer during any action?
and whats wrong with Thrown? does it crash the game or something?

**something else i forgot, what do i do next when im done putting it in every sub action?
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It has to be in all Sub Actions, so it will work everywhere.

And the Thrown Sub Actions are for when a victim is thrown, so the Sub Action will affect them instead of the character.

And after you finish with the pasting, put in your coding into Action 117. The change Action = BD coding that's in Action 117.
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okay, i FINALLY got around to testing it and the game freezes when the damage limit is met.
what did i do wrong? or is it unfixable?
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