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Author Topic: Fun Zelda Model Fact  (Read 2910 times)
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JBG
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    « on: April 06, 2013, 01:21:52 AM »


    Right. So awhile ago I asked if anyone could rig Brawl Zelda for Gary's Mod. That request is still open, but I've made a very amusing discovery in my retexturing of the Twilight Princess model (universally used by most)

    So for you old school folks that did texture hacks, did you ever notice those parts on Zelda's Texture A file that just didn't make sense? Like what appeared to be her hair surrounding a waist ornament? Or that seemingly useless ornament by her hair in the upper left?

    Well, after about an hour of trying to touch them up manually, a part of me said "Wait these look like the brawl texture maps. Let's see if this works." To my awe and borderline horror, when I pasted in the right side of Zelda's Texture A, everything matched up perfectly. I looked between the two images, and sure enough, The Brawl textures were literally done over the Twilight Princess textures.. All of the random elements that seem to do nothing are actually leftovers of the Twilight Princess sheet.

    However, I also discovered that in their haste, Nintendo made a fatal error. Brawl Zelda's model is frankly Twilight Princess Zelda with a bit of spit and polish, straps on her boots, a new face, and a pair of legs. However, when they were mapping the texture files, the attatchments for Zelda's waist ornaments were covered by the hair, which went unnoticed. Hence why if there's a red head Zelda texture, the ornament attatchments also turn red.

    It's the little things. If you want proof, I can post images tomorrow.
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    « Reply #1 on: April 06, 2013, 01:40:51 AM »


    That's pretty interesting!

    Another Fun Zelda Model Fact, the Toon Link model is straight imported from Wind Waker. They remapped it, yes, but it's the exact same model as the one from the GameCube.
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    « Reply #2 on: April 06, 2013, 03:21:29 AM »


    Yeah man I knew this already B) Anyone's who looked at Zelda's TP texture'll know they just edited it for brawl. The hair texture is completely new, though.
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    « Reply #3 on: April 06, 2013, 09:03:12 AM »


    I already knew this already. And if I remember correctly, Link's model also comes from Twilight Princess.
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    « Reply #4 on: April 06, 2013, 09:15:18 AM »


    Same goes for Ganondorf as well. He was just retextured to be more brighter.
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    « Reply #5 on: April 06, 2013, 11:21:44 AM »


    Would this also explain why Link has the Ordon sword and seethe in his equipment texture map?
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    JBG
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    « Reply #6 on: April 06, 2013, 02:04:28 PM »


    This goes for a lot of the Twilight Princess models I suppo--

    NEPETA WHAT THE HELL ARE YOU DOING HERE
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    « Reply #7 on: April 06, 2013, 04:17:12 PM »


    This goes for a lot of the Twilight Princess models I suppo--

    NEPETA WHAT THE HELL ARE YOU DOING HERE

    Nifty ToS-style avatar there...

    Nepeta is a leftover from AFD.
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    « Reply #8 on: April 06, 2013, 05:29:59 PM »


    Would this also explain why Link has the Ordon sword and seethe in his equipment texture map?

    Link's UV mapping is sort of similar to TP's, but his body wasn't combined into two textures like it is in Brawl. So no, they didn't directly edit it like they did Zelda's. My guess is that the ordon sword was gonna be used in Brawl, but made more sense to be switched to the Master sword so they did.

    Now, one thing that was imported was his hair. However, they did edit it a bit- they changed the color to bleached light blond, instead of it's original darker color, which is a drag. That's my only beef with it. otherwise the Brawl model is ace.

    (OH AND TO ANYONE WHO THINKS THIS IS A BAD THING- ITS NOT, IT SAVES DEVELOPMENT TIME AND STILL LOOKS GOOD. I MEAN, THEY DO MAKE THE TEXTURES BETTER!!)
    « Last Edit: April 06, 2013, 05:33:27 PM by Pik » Logged

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