@randomTbrush, NICE! i just assumed it was doable only if it was from the source engine.
they ported mewtwo for gary's mod, if you made that for brawl.... you would be the most popular guy in brawl vault
provided that you get the rigging format situated that is.. i would settle for a crowbar XD
Ah, yeah. That's another thing I should do when/if I get the rigging format figured out. I should probably rig his model over Lucario's skeleton so that it will have the best results.
@RandomTBush
if I gave you a mesh that's lower in polycount and vertcount to another mesh I want to replace. would you be able to replace it for me?
its the matter of replacing shinobu's hair with the real shinobu's hair.
find files here. (i dont care about UV import)
http://rapidshare.com/files/399165346/marth_shinobu_jacobs_B_v01.zipotherwise tomorrow I'll be committing time to scripting in max.
is there any functions you need might want, I can likely carry it out in maxscript.
like exportings verts or faces something like that in a specified format. or any read / write things. ? oh and do you know in what region the vertex weights are being stored?
also I was heavily involved with gmod, I've got alot of models. let me know if your looking for something.
I suppose I could. I'll see if I can get it done within a week.
And I'm almost certain that the rigging is set up in polygon groups like this:
30 00 EF B0 78
30 00 F0 B0 84
30 00 85 B0 90
30 00 F2 B0 9C
30 00 1F B0 A8
30 00 44 B0 B4
30 00 41 B0 C0
20 00 EF B0 00
20 00 F0 B0 0C
20 00 85 B0 18
20 00 F2 B0 24
20 00 1F B0 30
20 00 44 B0 3C
20 00 41 B0 48
28 00 EF 84 00
28 00 F0 84 09
28 00 85 84 12
28 00 F2 84 1B
28 00 1F 84 24
28 00 44 84 2D
28 00 41 84 36
The identifiers for rigging are "30", "20" and "28", and are in the polygon groupings in several different spots. That's just one of the many chunks from Pikachu's MDL0. Right now, I really don't know what those values mean, but I'm gonna be comparing the exported values from a DAE file and the raw values and see what's similar between them sometime later. (That's how I figured out the basic polygon format in the first place, in fact.)
And
DANG, that Shinobu used to be Marth? Certainly fooled me. D: