The Waluigi PSA. Finally Released!

Started by MKHT, April 15, 2013, 01:20:13 PM

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still waiting for the P:M version :P

Quote from: joke king on April 24, 2013, 08:55:59 AM
still waiting for the P:M version :P

sorry been abit busy with work, just give me abit more time please




ok just wanted to be sure u didnt forget :D


April 27, 2013, 06:57:59 AM #49 Last Edit: April 27, 2013, 09:02:23 AM by marioking64DS
Quote from: rax189 on April 27, 2013, 02:55:12 AM
When will he be relesed?


not until some time, need everything to feel and run perfectly

in the mean time, enjoy a new video showing the Kirby hat
Waluigi Kirby Hat WIP




you can make kirby load waluigi's graphic effect, since he'll always be in the battle when kirby has his hat

April 27, 2013, 09:55:17 AM #51 Last Edit: April 28, 2013, 07:21:04 AM by marioking64DS
Quote from: joke king on April 27, 2013, 09:39:38 AM
you can make kirby load waluigi's graphic effect, since he'll always be in the battle when kirby has his hat

i'll do that when i have time

Post Merge: April 28, 2013, 07:21:03 AM

whelp, heres the new model with a texture im working on, before someone says somthing about his eyes, there Warios eye textures so there not mapped correctly, and i haven't done anything with the shoes yet





That model is coming along very nicely, MK.

A little fine tuning, and it will look pretty much official.


The sound is kind of obscured by the cheering of the crowd

But

YES

All traces of Pit shall be eliminated.

April 29, 2013, 03:48:48 AM #55 Last Edit: April 29, 2013, 03:51:14 AM by Tasty Pumpkin Clock
Most throws do around 7-10% damage, but his do 13-15%. And his grab pummels do 4% as opposed to everyone else's 2%.

His Neutral Special (which will be great with a proper WAA) is a little bit too weak. It's only slightly slower than the Warlock Punch which does a whopping 32% and has a huge knock back as opposed to Waluigi's 15%.

His forward smash doesn't seem like a launching attack as he's kicking the ground. You should switch it with his forward tilt.

He is incredibly difficult to recover with. He falls very fast, doesn't maneuver too well in the air and his recovery move only directs him straight up, hardly helping at all.

As stated the dodges are very unfitting.

Anyway I'm really looking forward to seeing how this improves as it's quite good already. I love how he plays (other than his recovery of course). Can't wait for the sound pack.

I suggest making the WAAA faster instead of stronger xD

April 29, 2013, 08:19:19 PM #57 Last Edit: April 29, 2013, 08:25:19 PM by Tasty Pumpkin Clock
I would have too, but I assume there will be a lot of "waa's" included in the sound pack. So having one you can do on command wouldn't sound very nice if you spammed it. But I also don't know if other moves will have him "waa" so. Eh. It's up to MK64.

Quasi-relevant. Thought I'd post these here as... motivation or something.

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Quote from: Tasty Pumpkin Clock on April 29, 2013, 03:48:48 AM
Most throws do around 7-10% damage, but his do 13-15%. And his grab pummels do 4% as opposed to everyone else's 2%.

His Neutral Special (which will be great with a proper WAA) is a little bit too weak. It's only slightly slower than the Warlock Punch which does a whopping 32% and has a huge knock back as opposed to Waluigi's 15%.

His forward smash doesn't seem like a launching attack as he's kicking the ground. You should switch it with his forward tilt.

He is incredibly difficult to recover with. He falls very fast, doesn't maneuver too well in the air and his recovery move only directs him straight up, hardly helping at all.

As stated the dodges are very unfitting.

Anyway I'm really looking forward to seeing how this improves as it's quite good already. I love how he plays (other than his recovery of course). Can't wait for the sound pack.
Hm... Maybe his pummel could have reduced damage.

The Waa's advantage though is. Unlike Warlock Punch, or Falcon Punch... It's safe to use in the air off stage. You can gimp a foe, or pressure them with it.

His forward smash is based on one of the assist trophy versions' last hits. Which sends the foe flying.

The recovery could be a character weakness. Not every character has a amazing recovery. Plus, try his down B, without pressing anything until it's animation ends. Then use an up B/side B. This extends his recovery a bit.

The dodge roll, along with other animations will be fixed.

I'm very excited to see how this comes along. I've had Waluigi over Pit for at least a year, if not more.