perfect auto-rig guide

Started by BlueBrain, April 24, 2013, 02:05:35 PM

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that could probably help troubleshooting. not that i am very active myself, but maybe someone is willing to check it out :D

http://www.mediafire.com/?t5zq8io9h9zutyy

obviously the objects not labled with polygon are what i want imported
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i still get the same error just like sonicbrawler  every time

I can't open the file fro sonic brawler. And at leon, have you tried doing objects one by one?

Sorry to bump the thread like this but my model is freezing in-game, the battle starts but instead of my character loading it just freezes the game. His file size is below the limit for that character and I have already tested the model in brawlbox and fixed all the rig issues.

Am I supposed to collapse any of the modifiers? mine is set up like this...

(light bulb icon on) + Skin
(light bulb icon off) + Skin Wrap
(light bulb icon on) + Edit Mesh
+ Editable Mesh
I DONT TAKE REQUESTS.


are you using project:M?
try reducing the filesizes even more just to make sure, i had to reduce some characters to below their original counterparts' size... although they did work in regular brawl.

Quote from: joke king on September 03, 2013, 07:58:30 PM
are you using project:M?
try reducing the filesizes even more just to make sure, i had to reduce some characters to below their original counterparts' size... although they did work in regular brawl.

I got it to work! It was filesize, strange because I have a mod that had more filesize and yet it always works and no I don't use project m.

I must say this method is fast and efficient, I imported Corvo from Dishonored over Marth and the auto-rig actually rigs it quite well. There are a few areas to fix here and there but this saves hours of work.
I DONT TAKE REQUESTS.


glad to hear, yeah it kind of limits the filesize a bit more than normal for some odd reason... but it works xD

Since only certain objects can be used, i think we should have a list. Like for sonic. If you select all of the objects to auto rig to, you get an error. Objects 1 thru 6 are to use for sonic
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everything can be used as long as you add skin modifiers to all the single binded objects...

September 08, 2013, 08:13:19 PM #85 Last Edit: September 08, 2013, 08:14:17 PM by Mr.MW
hei
I made a tutorial

http://youtu.be/vNVt9sjkSr4

ive been knowing about this for a long time though didnt try it as most of my imports are really different from their original bone structures and require a ton of bone edits...

hey i got i quick question about this. :D how do you fix the jumbled up textures?

Quote from: kidneptune101 on September 12, 2013, 01:12:07 PM
hey i got i quick question about this. :D how do you fix the jumbled up textures?
This has nothing to do with this tutorial, try asking in the help board, and be more specific, try posting pics as well and where the model comes from, etc.

this is what happens to the model.
the model comes from http://www.models-resource.com/

That's probably because every object is using only the texture of the middle thingy. But this is off-topic here, try posting this on the help boards.