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Author Topic: perfect auto-rig guide  (Read 42720 times)
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SonicBrawler
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    « Reply #45 on: July 10, 2013, 08:00:04 PM »


    OOHHH okay. thanks. i will try that
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    BlueBrain
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    « Reply #46 on: July 12, 2013, 12:54:44 AM »


    be sure to report if it worked Cheesy

    also, remember there are characters with weird rigs, like peach with her odd shoulders... xD
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    SonicBrawler
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    « Reply #47 on: July 12, 2013, 05:56:41 AM »


    Nope same problem.
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    BlueBrain
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    « Reply #48 on: July 12, 2013, 10:20:10 AM »


    what 3ds max are you using?
    if 2010 or older please upload the .max so i can take a look...
    if higher, save as a 2010 scene please xD
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    SonicBrawler
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    « Reply #49 on: July 12, 2013, 10:48:46 AM »


    2010. I'm not home and won't be for a week so i cant Tongue
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    RAWRzilla
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    « Reply #50 on: July 23, 2013, 03:58:06 PM »


    lmao I'm doing this now and my 3DS Max Crashes after every skin wrap, but it does it and saves it in the recovery file

    So I have to restart from a crash and do the next object after each
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    BlueBrain
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    « Reply #51 on: July 23, 2013, 03:59:33 PM »


    just ignore when it "crashes" it's just overloading, let it be and it should recover, if ur PC is really crappy, add the objects all once at a time xD
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    Iwvi
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    « Reply #52 on: July 23, 2013, 06:52:52 PM »


    Yeah, skin wrap can put quite the toll on old computers. 3DS max is not easy to run on old computers to begin with. I once overheated my computer trying to get "profesional" level shadows on a 3DS max render. So if your computer can't handle it, be patient and do stuff slowly.
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    RAWRzilla
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    « Reply #53 on: July 23, 2013, 08:09:59 PM »


    So I did the skin wrap and it weighted everything, but it still screws the hell out of the rig. Well, not the rig, but the "roundness" of the model. I assume since I'm taking models with 1200-2000 polys down to something like 400, it is messing with the rig. I just dont know what to do Sad
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    Iwvi
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    « Reply #54 on: July 23, 2013, 09:38:10 PM »


    What skin wrap does is that it approximates a skin based on another object. A higher poly object would bend much more smoothly than a low poly one. If that's what you mean, yeah it is because of the lower quantity of polys.
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    BlueBrain
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    « Reply #55 on: July 24, 2013, 12:15:32 AM »


    also, if the model being skin wrapped iis higher poly than the base mesh, it wont look as good as it could, since it will only use the weight values of the lower poly model. but that's a minor thingy
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    poker7777
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    « Reply #56 on: July 24, 2013, 10:53:05 AM »


    Hey I have a problem I tried using the skin wrap technic one at a time like you guys said and I got this in Brawlbox

    Picture of problem
    http://www.mediafire.com/?e713695iqin8c7r
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    Iwvi
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    « Reply #57 on: July 24, 2013, 05:19:15 PM »


    You probably didn't select the right original (already rigged objects) Seems like you only selected the feet and lower arms.
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    poker7777
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    « Reply #58 on: July 25, 2013, 03:08:22 AM »


    Your probably right thanks actually I figured that part out now I'm trying to stop him from freezing in brawl I re-did everything and it rigged it just doesn't work in Brawl yet :/
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    « Reply #59 on: July 25, 2013, 04:09:51 PM »


    Thanks joke king for this super quick auto-auto rig guide, Iwvi and Sirkura for dumbing it down to make it more easier.  I can get back to doing projects that I was originally going to stop on.  Smiley
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