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Author Topic: Removing Character Portraits in Battle?  (Read 1166 times)
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Matticus23
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« on: June 06, 2013, 09:01:37 PM »



First, can Character portraits be removed from Battle? Displaying only the current characters hit/damage ratio? Is there a Hack for this or must I use a custom code? How to I apply this code to my already existent .gct file without making a new one ultimately disabling my hacks?

Also, while I'm here:

If I had DL'd a Hack for a Model Import over, say for example, Yoshi would I be able to instead change the filename of the .pcs and .pac from FitYoshi00 to FitSonic00 and have said model over Sonic?
Could this also be done with movesets and animations? I'm going to use my common sense and say no, but I'm kinda trying to get the Shadow over DK to Shadow over, maybe, Meta Knight or something since I don't really like Shadow sounding like a Monkey. x3
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BabyLuigiOnFire
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    « Reply #1 on: June 06, 2013, 09:41:04 PM »


    I'm sure there could be a way to remove character portraits from battle, but I think it has to be done through coding. Simply making the battle portrait transparent will do you no good: it will just be a colored background where the battle portrait used to be.

    For the .gct file, what codes you have in there? If you saved those codes to a .txt format, you can simply add the code in and just reexport the .gct file.

    To answer your last question, no, you can't do that. It will end up freezing the game for many reasons: the one I can think of is very different bone structures and animations. There's a reason that the model import can be worked specifically over Yoshi, and the only thing you can do about it is exporting the model, rerigging it over Sonic's bones, and importing the model into Sonic's file. The same applies for using animations and movesets.
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    Yukio
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    « Reply #2 on: June 06, 2013, 10:06:19 PM »


    For the character portrait thing you can use this code:

    No Icons [spunit262]
    C20E08BC 00000002
    7C9F2378 38C00002
    90C40000 00000000
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