Villager Joins the Brawl! -Released!-

Started by SonicBrawler, June 12, 2013, 12:03:04 AM

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little psycho is joining us!

Switch FC: SW-4190-2933-4524

nicely done snoopy. I updated the OP to contain that post.

Quotes:
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Quote from: SonicBrawler on January 20, 2014, 04:43:51 AM
nicely done snoopy. I updated the OP to contain that post.

thanks for that, i probably would have forgotten to ask otherwise.

Quote from: Project Smash 4 on January 20, 2014, 04:32:42 AM
Great job Snoopy, this looks to be coming along very nicely, keep it up!

why thank you, i aim to please.

Quote from: King Harkinian (a.k.a. Gnorc) on January 20, 2014, 04:34:45 AM
little psycho is joining us!

and don't forget his Female partner in crime.

Quote from: TurboChaos on January 20, 2014, 04:52:05 AM
Wait, you're still alive?

surprisingly, yes.  i only rage quit a few times.


I don't know if this question has been answered before, but will there be a Project M version?
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Quote from: Abbi on January 22, 2014, 08:50:06 PM
I don't know if this question has been answered before, but will there be a Project M version?

if i actually played Project M, then i'd have a better feel for doing, but as for now, no.  if anyone would like to make one, i'd be happy to help, or at least try to change things to better match P:M.



so, i've run into a slight issue.  apparently, using the Generate Item command won't let me spawn Resetti, which kind of ruins my Final Smash idea.  anyone know if there is a way to spawn Assist Trophy characters whenever?  if not, i'm seeing 3 options for this. 
    1 - keep it as is, just without Resetti popping up after
    2 - go with a different suggested idea of basically keeping Pit's, but with Bees.  i'd have the animation of the Villager actually shaking a tree, then they pop out.
    3 - something else completely, which i have no idea what that is.

and while i'm asking questions, anyone know if there's a way to basically use the animation for when a fighter is being held in Wario's mouth?  i'd love to know how, since that'd help with the Grabbing i'm aiming for, which is the Smash 4 grab people with the Net.

I have no idea if anyone posted or if the makers noticed but...

1. His air Side-B, there's no gyroid.

2. Some of his animations are deformed, like Down-B at the start and end of the animation.
(His throws have it too, but it's obvious it hasn't been programmed yet :P.)

3. The game froze when using Down-B, and moving the boxing glove all the way up for longer than 2 seconds.
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well, as i've mentioned previously and in the included ReadMe file, i have yet to actually make the Side B, Down B, Throws, and Final Smash.  if there's any animation where the Villager deforms like that, it means i'm going to be making the animation, nut just haven't at this point.  the grounded Side B does have Lloid and the sitting position there, but that was more for testing purposes to make sure i could actually get Lloid to show up right.  as for the Down B freezing, beats me, i have yet to touch it. 

Quote from: Snoopy on January 23, 2014, 05:20:38 PM
well, as i've mentioned previously and in the included ReadMe file, i have yet to actually make the Side B, Down B, Throws, and Final Smash.  if there's any animation where the Villager deforms like that, it means i'm going to be making the animation, nut just haven't at this point.  the grounded Side B does have Lloid and the sitting position there, but that was more for testing purposes to make sure i could actually get Lloid to show up right.  as for the Down B freezing, beats me, i have yet to touch it. 
Ah, ok just wanted to let you know. Thanks.
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So I havent been on for a long time, And i have an idea. try using a program to model/hack the Assist Trophies. This might be dumb because i don't mod or hack. :-P But it won't hurt to try! Just... save BEFORE you do it. XD

Quote from: babyblinx1 on January 27, 2014, 01:45:31 AM
So I havent been on for a long time, And i have an idea. try using a program to model/hack the Assist Trophies. This might be dumb because i don't mod or hack. :-P But it won't hurt to try! Just... save BEFORE you do it. XD

oh, you mean BrawlBox.  yeah, i use it a little bit.  quite the fancy little tool, it is. 

although the question is more what you would want to change.  changing the model is just like regular character imports.  the rest, probably just a little more than that.



anyways, i come bearing news of an update!



i got the Side B fully animated and working as it should.  i ended up not doing the projectile mode, mainly because i'd have to do the pseudo projectile 'use the ThrowN bone and have it just phase through everything including the walls and ground', and that would bug me pretty badly. 

so here's more of how it works.

Sorry but you are not allowed to view spoiler contents.


so yeah.  Down B will be next. 

and i would like to ask again, since no one answered.

Quote from: Snoopy on January 23, 2014, 02:34:41 AM
so, i've run into a slight issue.  apparently, using the Generate Item command won't let me spawn Resetti, which kind of ruins my Final Smash idea.  anyone know if there is a way to spawn Assist Trophy characters whenever?  if not, i'm seeing 3 options for this. 
    1 - keep it as is, just without Resetti popping up after
    2 - go with a different suggested idea of basically keeping Pit's, but with Bees.  i'd have the animation of the Villager actually shaking a tree, then they pop out.
    3 - something else completely, which i have no idea what that is.

should i stick with the current Final Smash even if i can't get Resetti to pop up at the end, or switch to something else?  the current one is this,

Sorry but you are not allowed to view spoiler contents.

Quote from: Snoopy on January 27, 2014, 02:42:25 AM
i'm not too sure about the exact details for the damage part, but that's my current idea.  and once the darkness fades out, Resetti would pop up because someone didn't save before resetting. 

the damage part? just do tons of repetitive burn damage as a result of Resetti 'flaming' them

Switch FC: SW-4190-2933-4524

well, maybe this'll generate a bit more interest than the last one.

Revision 2 release, now with a functional Side and Down B!

https://www.dropbox.com/s/nh2z2g20cyvpuxn/VillagerPSARevision2.zip

the Down B is as i showed a few posts ago, while the Down B functions like this.

Sorry but you are not allowed to view spoiler contents.


i also grabbed Ikarus and ran through the PSA part because i was getting tired of not knowing why certain attacks weren't hitting right, like the Back Air.  turns out i was just trying to be too fancy with a few of them, and completely forgot to move others.  for example, the Back Air before was pointing towards the screen instead of other fighters.  another was the Neutral Air, i left them in the same place as Pit's, which is why they were hitting almost anywhere.  so, once again, the hitboxes for ALL the attacks should finally be right. 

not much left now, just the Throws, Final Smash, Kirby Hat (that i forgot about up until a few days ago...), and some final touch ups.  then i will finally call the Villager completed.