SSBB Model Help *Not about Model Importing*

Started by Garry Moore™, June 15, 2013, 10:51:29 PM

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Hi. I'm beginning to make 3D models. What polygon budget do I need to stay under for a character?
If you can read this, raise your resolution. Bigger isn't always better!

Is there anyone that can help me out? I just need an estimated number of polygons that I need to stay under before I begin to skin my model (my model is almost to that point now).
If you can read this, raise your resolution. Bigger isn't always better!


June 22, 2013, 03:19:27 PM #3 Last Edit: June 22, 2013, 03:21:34 PM by gokuguy
Quote from: Renova on June 22, 2013, 04:42:39 AM
I'm pretty sure it's 6k.

Ok, thanks. I'll keep this in mind.

EDIT: If that is an accurate estimate, then I'm doing well. I'm at a bit over 2000 polygons right now with only one or two things to add. Gives me room to perhaps connect some edges and smooth it out. Thanks again!
If you can read this, raise your resolution. Bigger isn't always better!


Depends on the character you're gonna put it over. If you open a character's file in BrawlBox then look at their model your can see how many polygons it has. Try to remain under that amount. Its usually about 10-12K.

If you really want to try, you can push 16K, but it makes things lag if there's too many of the model on the screen.


Quote from: Spex130 on June 22, 2013, 06:54:15 PM
If you really want to try, you can push 16K, but it makes things lag if there's too many of the model on the screen.

Nah, I won't push it. I probably would try it normally, but I can't even play Brawl right now on my Wii because someone is borrowing it at the moment, and I won't rely on an emulator for a lag test.

Thanks for that link Renova. That really helped in a number of ways.
If you can read this, raise your resolution. Bigger isn't always better!