It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer

Started by InternetExplorer, July 22, 2013, 08:06:01 PM

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Indeed. It works very well. This is the tool we've all been dreaming of.
[white]: SW-2632-7270-6724[/white]


Quote from: Segtendo on July 23, 2013, 03:16:40 PM
Indeed. It works very well. This is the tool we've all been dreaming of.

We've dreamed of creating the world's strongest Brawl hacking tool...

....And we've succeeded...

Quotes aside, this is damn awesome. I may have to invest in this since I won't have to swap my brsar in my iso everytime anymore. =D


my sounds are quite in game. is that what happens if this file is lager than teh original?
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Finally i can deleted that awful Riivolution.
Click here to find out how to be the best PSA maker in the universe.

Quote from: SonicBrawler on July 23, 2013, 05:33:34 PM
my sounds are quite in game. is that what happens if this file is lager than teh original?

I think there is still a filesize limit.

If he exceeded memory limits, wouldn't the bank freeze the game upon picking a stage or flatout not load?

Quote from: Renova on July 23, 2013, 07:10:47 PM
I think there is still a filesize limit.
but in riivo it sounds fine
Quote from: Eternal Yoshi on July 23, 2013, 07:33:43 PM
If he exceeded memory limits, wouldn't the bank freeze the game upon picking a stage or flatout not load?
good point...
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Quote from: SonicBrawler on July 23, 2013, 05:33:34 PM
my sounds are quite in game. is that what happens if this file is lager than teh original?
Not sure why that would be, but consider that most Brawl soundbanks are VERY loud, like normalized to 0dB. You might want to do the same with your sfx, or at least compare them to the Brawl sfx to make sure they're similar in volume.

Hmm... maybe you should backup the SD card, format it, and try again.

Almost done with Simon's SFX.

Yeah I will try that. I was using my unleashed sonic sfx if anyone wants to see if they have the same problem
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What happened to me: I accidently imported a stereo file for the SFX instead of mono, which froze at the strap screen for me. Be careful and make sure ALL of your sounds are in mono.
[white]: SW-2632-7270-6724[/white]


Original Wolf bnk size: 792 KB (812,028 bytes)
Vegeta Wolf Bnk size:  2.55 MB (2,677,758 bytes)

Original Pit bnk size: 843 KB (863,612 bytes)
Goku Pit Bnk size: 1.69 MB (1,778,973 bytes)

So.. My characters are going to freeze before starting a match? D:

EDIT:

What If a oversized smashbros_sound.brsar is done and i put that file on my iso? Will I have a larger filesize limit?

Pretty sure there is no good way to circumvent the file size limit. Just try reducing the quality of your audio samples, and cut them as short as possible. You save a lot of space by dropping the bit rate from 44100 to 22050.

Quote from: InternetExplorer on July 23, 2013, 11:52:42 PM
Pretty sure there is no good way to circumvent the file size limit. Just try reducing the quality of your audio samples, and cut them as short as possible. You save a lot of space by dropping the bit rate from 44100 to 22050.

ok, and of I surpass the original bnk size limit.. will always freeze? is it a silent freeze.. right?

Quote from: shadowXtreme on July 24, 2013, 12:27:56 AM
ok, and of I surpass the original bnk size limit.. will always freeze? is it a silent freeze.. right?
It will not necessarily freeze if you surpass the file size a little bit. I don't know what the file size limit is for each character, but it's usually fine to go a little bit over. If you're not sure, though, try testing it out extensively before making a whole bunch of them and then not being able to figure out which is causing the freeze.