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Author Topic: Super Smash Bros. All Stars (Teaser: Lucas, Popo & Nana)  (Read 347845 times)
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Akeno/Archer
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    « Reply #255 on: November 02, 2013, 07:58:33 AM »


    IIIIIIIIII imagine you've already suggested this, but I'll address it again.

    Akeno has the right idea: what I've got to do is working with some sort of graphical effect by adding it in. HOWEVER, as it stands I have literally no experience doing this, and it sounds really hard. BUT I can assure you, provided I can do it and make it look legit (I won't release a half assed looking sword beam, that's for sure) Toon Link's Jab will have the beam from ALttP, and his FTilt will have the beam from NES LoZ. (At 0%)

    Coding an article is out of the question. Not just because I assume in this case it's not practical, but also because as it stands specials are out of my range of ...specialties! (and I think Toon Link's articles are already full)
    Akeno, are you good with specials? I'd really like to enlist your help, man. Like, reeeeeally. I'm itching to get specials done, it's really hindering progress.
    I'm not THAT good with Specials, since I'm progressing with them... But I can try to help you with them. But keep in mind that if you want me to edit Articles, I'll use BrawlBox and you'll be unable to re-open them in PSA...

    As for the beam ideas, SonicBrawler made a hack like this using the beam from the ray gun. If you want to use something else, I can ask around to make an effect that looks like the beam from ALttP... And for the one from NES LoZ, why not shooting... the blade ITSELF?
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    "Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
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    « Reply #256 on: November 02, 2013, 10:48:47 AM »


    Ha ha, I figured I had already suggested it. I was just playing last night and while I neutral a'd I remembered the beam thing and was like, "Did I already suggest that? Not sure. But it would be so boss to shoot it." Even if it would only be like the first 10 seconds of the fight. lol

    But in recent years they haven't done the beam sword anymore. I'm sad about it. A sword that shoots lasers is just.. weird. lol I think in the Minish Cap You can shoot it on your last heart too.

    Anyway, with or without it, it's still my favorite Toon Link PSA. Smiley
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    Amarythe
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    « Reply #257 on: November 02, 2013, 11:46:40 AM »


    I'm not THAT good with Specials, since I'm progressing with them... But I can try to help you with them. But keep in mind that if you want me to edit Articles, I'll use BrawlBox and you'll be unable to re-open them in PSA...

    As for the beam ideas, SonicBrawler made a hack like this using the beam from the ray gun. If you want to use something else, I can ask around to make an effect that looks like the beam from ALttP... And for the one from NES LoZ, why not shooting... the blade ITSELF?
    Then I would only put you to task with relatively simple edits. Despite the typical over-ambition of the project, some of my ideas are rather simple.

    The ray gun is a nifty idea, but despite how clever it is it just doesn't look legit. Additionally... wouldn't shooting the blade itself... leave Link just holding a sword hilt during the attack? That'd be weird. 0_o ...What I COULD do is make an X coordinate offset of the sword glow, though. But it would take some really intense trial-and-error coding.

    Anyway, with or without it, it's still my favorite Toon Link PSA. Smiley
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

    Akeno/Archer
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    « Reply #258 on: November 02, 2013, 03:09:52 PM »


    Then I would only put you to task with relatively simple edits. Despite the typical over-ambition of the project, some of my ideas are rather simple.

    The ray gun is a nifty idea, but despite how clever it is it just doesn't look legit. Additionally... wouldn't shooting the blade itself... leave Link just holding a sword hilt during the attack? That'd be weird. 0_o ...What I COULD do is make an X coordinate offset of the sword glow, though. But it would take some really intense trial-and-error coding.
    True... He is not Pit, so shooting the blade sounds weird... Well... I'll see what I can do... PM what do you exactly wanna do, though I soon won't be able to test myself, so you'll have to tell me in details what needs to be done...
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    "Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
    Best color, most stars, and least amount of power. The good life.
    Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.

    Amarythe
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    « Reply #259 on: December 14, 2013, 01:52:13 PM »


    True Roy (62.5%) has been released!!

    GUYS. GUYS. SERIOUSLY. GUYS.
    This hack is INCREDIBLE. Download it NOW.

    Looks like my little hiatus is over, huh? In celebration of P:M's new release, here's a new PSA! And not just some little update, either: this is, aside from Captain Falcon, the most complete PSA yet!

    As much as I LOVE P:M's Roy, my main focus is on de-cloning. And this Roy is almost completely de-cloned!

    So here's the rundown:

    Idle stance currently reflects his in-game stance as a Lord. (Will probably be updated)
    Jab animation has been changed.
    Side tilt animation has been changed.
    Dash Attack is now a really long ranged stabbing attack: Roy's standard attack from FE before being promoted to a Master Lord.
    Up Tilt animation changed back to the one from Melee. To be honest the PMBR's animation is kinda... strange. Don't worry, Marth is getting something new so it's not a clone move.
    FAir is now a quick triple stab attack. This move is AWESOME. Stabstabstab! Stabstabstab! Stabstabstab! Quick, versatile, great damage-racker. Easily the PSAs feature change.
    NAir is now his P:M BAir. Made a little faster and a little weaker. As cool as his P:M NAir was, the animation is kinda strange and honestly the attack was overpowered.
    BAir is now a powerful stab attack. Primary kill move, at least in the air.
    UAir is now an uppercut style attack. Way less range than the original move, but it's got more damage to make up for it.
    Special animation changed to reflect his critical hit animation from the FE game he was in.

    GO DOWNLOAD IT NOW!

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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

    Jade_Rock
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    « Reply #260 on: December 14, 2013, 07:16:47 PM »


    I an downloading Roy now!

    It may take a while since I am making it into an iso.I can post back in a hour or two.

    Sorry I can not post faster...wii disk drive broke.

    EDIT:Also can you try to fix final smash?
    « Last Edit: December 14, 2013, 07:17:46 PM by Jade_Rock » Logged

    Amarythe
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    « Reply #261 on: December 14, 2013, 08:34:43 PM »


    I can confirm that the Final Smash causes NO problems whatsoever.

    The user who reported that hack was using my Roy over a .rel port of somesort, and for some reason it caused a freeze.

    So DON'T worry! The hack is good! (Provided you're putting it over Roy in P:M 3.0, of course.)
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #262 on: December 14, 2013, 11:01:08 PM »


    if only it wasnt for PM only :/ ; I would download it
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    Amarythe
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    « Reply #263 on: December 14, 2013, 11:32:59 PM »


    if only it wasnt for PM only :/ ; I would download it
    I can't really make a non P:M version hack of a P:M only character...

    And anyway, P:M > Everything. Jussayin.
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

    Jade_Rock
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    « Reply #264 on: December 15, 2013, 12:16:36 AM »


    I like the Dash attack,but I think I like the old aireals more.The fair doesn't seem to do any knockback at all unless I was using it wrong and the uair does not hit behind him anymore.
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    Amarythe
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    « Reply #265 on: December 15, 2013, 08:39:32 AM »


    The Fair isn't meant to have knockback. It's a damage racker, like Fox's FAir. Why do you want knockback in the FAir anyway? It wasn't a kill move to begin with.

    The UAir is stronger now and if it hit behind him Roy would still be a boring clone.

    If you wanna go back to red haired Marth, be my guest.
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #266 on: December 15, 2013, 12:09:36 PM »


    You mean Fire Flower Marth.
    Anyway, this Roy of yours is awesome! I can actually win with him now! lol. Are you planning on updating your other True movesets for 3.0?
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    « Reply #267 on: December 15, 2013, 06:05:04 PM »


    And anyway, P:M > Everything. Jussayin.
    thats what I call a good joke
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    « Reply #268 on: December 15, 2013, 06:14:45 PM »


    thats what I call a good joke

    Y'know, your opinion is yours. I like PM a lot and if you don't like it... that's fine. Just don't judge it because it's "competitive oriented" because they made so many changes that casuals would love too.


    Anyways, good to have you back on PSAin, Ama. Can't wait to see more.
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    Amarythe
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    « Reply #269 on: December 15, 2013, 06:28:06 PM »


    thats what I call a good joke
    >Wants to download my Roy
    >Doesn't want Project M

    That's what I call a joke. May I ask what IS better than P:M?

    -----

    Yes, and I'll be starting from scratch, too. Meaning all the current bugs (which by now I suppose some of you have noticed) and such will be cleaned up too. But I won't be releasing old material unless at least ONE new change is added as well.

    And now that the P:M team is real consistent with releasing there changelist, I can adjust even more quickly and professionally!

    I should also mention that there is currently some unreleased True material I currently have on my hackset. Marth has a slightly different stance and two new attacks, his F-Smash and Dash Attack.

    The F-Smash is a stab attack, based on DS Shadow Dragon, and his new Dash comes straight from NES Shadow Dragon: It's his critical hit animation. Real interesting stuff!

    Plus, Wolf has a totally new Idle stance. Wolf won't be seeing many aesthetic changes, so he's pretty closed to finished, actually...

    In the meantime, I've been working on Projects Nostalgia and Ambiance (stage/music), and I've made tons of progress so soon I'll be kicking the True Project into high gear again. I've nearly completed a Nostalgia texture for each main character slot (fitchar00) in the game, and Project Ambiance is inching closer and closer to completion.

    I spent like 5 hours today just compiling .brstms, and let me tell you this new music is AWESOME. You have NO idea just how much it enhances the gameplay.

    The first release of Super Smash Bros. All Stars is on it's way, kitties! Get hyped up!



    ...er, but as it happens the official changelist for the entire project has been lost. xD Can't find a back up anywhere on my computer. Don't worry, it's not like I've forgotten my big ideas, haha. It's just gonna be a real [censored] typing all that info up again.
    « Last Edit: December 15, 2013, 06:28:57 PM by Amarythe » Logged


    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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