ASF1nk's Interface Mods *NEW 100% Tutorial for Riivolution*

Started by ASF1nk, March 10, 2010, 02:01:54 AM

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Quote from: ItalianStallion on June 06, 2010, 09:26:22 PM
yo man quick question, i have my own sss code arranged with just 6 stages on the melee page, and most of them on the front. how would i go about having that still but your background for it?
I Have my own  SSS, and the background applied to it :D

Quote from: angelbless on June 06, 2010, 11:47:06 PM
I Have my own  SSS, and the background applied to it :D

nice man. would u mind explaining how to do that? i dont think ASF1nk did. He did talk about CSS but already got that done

Sure!.. but I dont I did something important :P. I just copied the codes that asf1nk posted, and replaced them with the ones in my 7.0.3 version.  I had a SSS Code there that worked with stage textures  and rel files.

Anyway I just added the sc_selmap.. to the same folder of the sc_selcharact... X:pf/menu2. As in the first time, this one had privileges over common5, so I had to copy my stage icons over the sc_selmap.... which reminds me I yet asked asf1nk if he has read my code and if he could post the background/borders of the stages too :P

Anyway I hope it helps :)


to remove alloys, gigabowser, and  warioman. u can just take ur code and add 28 to where the alloys, gigabowser, and warioman come up....i told u this when u gave it to me.

0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 0000002F
00010203 06070811
12091A0E 17161320
21260D05 14101F25
1B0B270C 15242218
0A231929 0F045D5E
5C282828 28282800

Quote from: misterpimp5757 on June 07, 2010, 12:58:21 AM
to remove alloys, gigabowser, and  warioman. u can just take ur code and add 28 to where the alloys, gigabowser, and warioman come up....i told u this when u gave it to me.

0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 0000002F
00010203 06070811
12091A0E 17161320
21260D05 14101F25
1B0B270C 15242218
0A231929 0F045D5E
5C282828 28282800

Could you make a code that has giga and warioman but no alloys? My friend wants that.
STILL BETTER AT VEXING THAN TEXING

Quote from: angelbless on June 07, 2010, 12:26:24 AM
Sure!.. but I dont I did something important :P. I just copied the codes that asf1nk posted, and replaced them with the ones in my 7.0.3 version.  I had a SSS Code there that worked with stage textures  and rel files.

Anyway I just added the sc_selmap.. to the same folder of the sc_selcharact... X:pf/menu2. As in the first time, this one had privileges over common5, so I had to copy my stage icons over the sc_selmap.... which reminds me I yet asked asf1nk if he has read my code and if he could post the background/borders of the stages too :P

Anyway I hope it helps :)



well yeh i know most of the stuff u mentioned. wat i dont understand is if u do need his SSS code or not. i have my own SSS code arranged to my liking. if i have add his SSS code then its not gonna be arranged my way at all obviously

Try it with yours first and see if it works

well.. i havent seen a SSS code on the OP :(.

*checks again*  No SSS code, just CSS code :)


Quote from: Yoshiboshi3 on June 07, 2010, 01:10:17 AM
Quote from: misterpimp5757 on June 07, 2010, 12:58:21 AM
to remove alloys, gigabowser, and  warioman. u can just take ur code and add 28 to where the alloys, gigabowser, and warioman come up....i told u this when u gave it to me.

0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 0000002F
00010203 06070811
12091A0E 17161320
21260D05 14101F25
1B0B270C 15242218
0A231929 0F045D5E
5C282828 28282800

Could you make a code that has giga and warioman but no alloys? My friend wants that.

0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 0000002F
00010203 06070811
12091A0E 17161320
21260D05 14101F25
1B0B270C 15242218
0A231929 0F045D5E
5C282828 284c5500

there ya go.

Geez misterpimp thats great.. wonder whats wrong with my code that only shows the portraits but cant play withj alloys or Giga, just the original characters from the portraits :S

well i just tried it and i still used my same old code n it worked perfectly.

thanks a lot ASF1nk!!

[/fanboy]

is there a way to get this to work using the codes through a usb loader?

Ah sry huys for not replyingim super sick.
First of all the SSS needs no codes so anycode you use with it adding stages and stuff should work fine.
Also removing giga bowser and alloys wont remove them from the, that will just make them regual bowser and regular wario.
To remove them you have to edit the "pos" animation or you can just use CSS manager v2, open the file in CSS manager change the number of characters to 47 and just select gigabowser and warioman icons, and make the x and y transition 0 or something.

To the guy asking about the USB loader, I heard you can just use the latest neo gama which also plays games from USB and just add the "gameconfig.txt" to the root of your SD card.

http://sites.google.com/site/brkirch/gameconfig.zip?attredirects=0

I have not tested this so idk if it will work.

pce.
Skype: ASF1nk




June 07, 2010, 03:19:42 AM #629 Last Edit: June 07, 2010, 03:43:10 AM by RyuujinZero
Quick request since I lack the resources to do this, all using the new dark flaming blue icons:
Zero character icon
Rosalina character icon
Shadow character icon
Wisp character icon
Mewtwo character icon
Cloud character icon
Master Chief character icon
Vivi character icon (black mage)
Geno character icon
Raichu character icon