Do you know what happens if an Angel dies?
Legends tell about one Legendary Angel. He should have fought since the beginning of the world between good and evil, between light and shadow. He learned how to use both forces. But then the biggest war between those forces began. He tried to bring piece again but he failed…and died. AS every hope seemed to be lost his dead body disappeared to a place no one knows where it is and how it looks like except the one who already visited it. It’s as old as the universe or even older. Here the Legendary Angel met the spirit of the world. No one knows why he chose this Angel. Some who saw the Angel said that it was a part of Askarus because he was so strong, other say that he’s one of the oldest live forms and can’t die. But it’s not important. Askarus gave him special weapons containing his power and taught the Angel how to use them. As people nearly forgot all legends about the Angel which fought between light and shadow, again a war started. Both forces were stronger than before and it seemed that there will be no hope. In this darkest hour the spirit of the world, Askarus, sent the only hope for all humans, the fighter between light and shadow. This was the rebirth of the first and last hero: ZARON, the FALLEN ANGEL.

As I said before Zaron learned how to use special weapons he got from Askarus. He has 4 weapons to fight. Each weapon has it's own moveset. This character has 4 different movesets. Every moveset has a different Side B Attack and complete different Normal Attacks. I don't describe all of them because it would take much too long but I'll give you all information you need about specialties:
1.Weapon:
LIGHT BLADE:

Side Special: Light Throw
He throws the light of his Light Blade. This attack has good knockback but nearly no knockbackgrowth. It still works as Pit's Side B. The light will stay in place as long as you constantly press B.

(You see, he holds his weapon and throws only the light).
If you leave B it will disappear and come back to him.

Normal attacks:
Jab is a three hit combo.
Air F and Air B are a two hit combo.
Side Tilt is a Meteor Smash if used near the cliff.
Side Smash is a two hit combo.
(Picture of Side Smash)

2.Weapon:
SOUL SPEAR

Side Special: Soul Shot
Zaron shots his Soul Spear. It's similar to Pit's arrow but you can't charge it. If he stands near the enemy it does 10% damage. If it flys a bigger distance it does 5% damage. If Zaron shoot his spear he need a little time to reload but you can interrupt and don't reload.

Normal Attacks:
Side Smash works like Link's Side Smash. You can use it twice or only do one hit. The second one is much stronger.
Side Tilt: Like Side Smash.
Up tilt is a two hit combo.
Down Air moves him downwards.
Down Smash spins his Light Blade and Soul Spear.

3. Weapon:
BLOOD SHIELD

Side Special: Blood Protection
Zaron’s Blood Shield gives him protection against every attack. It will last as long as you hold down B. If you shield too long he will take constantly damage. If he got 100% damage protection ends and he will be left vulnerable.

Normal Attacks:
Jab is a two hit combo.
Side Smash does two hits. The first makes a time stop and prepares for the second hit. During first and second hit he has Super Armor.
Up Smash: like Side Smash
Down Air: It is a meteor Smash if you hit the right time.
Neutral Air: it has Super Armor.
(Picture of Side Smash)

4. Weapon:
BLOODY SOUL

Side Special: Angel Cut
Zaron dashes through all enemies in his way. This attack works like Pit's Side Special. The more you press B the longer you dash. Be careful. One time more pressing B means dashing more than half of final destination. It might kill you if you use it the wrong time.

Normal Attacks:
Side Smash: It does a great distance for a Side Smash.

Neutral Special:
HEALING LIGHT
First Zaron charges his power. Charging works like Samus’ charging. You have to press B one time and it will charge. Charging can be interrupted by pressing the Shield Button. If you hold B He will use his Dark power to take his own live to charge it completely at once. Zaron will take 10 damage and the attack is charged completely. Hold B until charging ends by itself if you want to use his dark power. If you leave B too early, he will take 10% damage but you haven't charged the attack. If you decide to charge and leave B right after pushing you can push it again and will use Healing light at once. Zaron will take 10% damage as well. If you Shield while charging the time you have already charged will be saved.

Now the actual Attack:
If you charged completely Zaron will end charging. If you now press B again he will do his Healing Light. Everyone in the Healing light will take constantly damage. Zaron will heal himself about the amount of damage he does to his opponents but not more than 22%.
Healing light is a very special attack because it's the first attack which can make your damage BELOW 0. If you use it with 0% damage and heal 20% you have -20% damage. The distance you fly while getting hit will decrease, too. If you have about -100% (it's impossible to get this in battle but in training) you will not notice a Baseball Bat hit.
Up Special:
FLYING
It's Pit's flying but Zaron can fly infinite.
Great view up there:

You switch between weapons with Down B.
1: Light Blade
2: Soul Spear
3: Blood Shield
4: Bloody Soul
Every weapon has a complete different moveset with its own advantages and disadvantages.
1: It's well balanced and has no big advantages and disadvantages but Side B is good for every situation.
2: It's a fast weapon with low knockback but high attacking rate. Side B is a good distance weapon but it's dangerous to use it if you're not on the stage because if you don't interrupt reloading you have to touch the ground to be able to move again.
3: It's to fight much enemies or deal some damage to one. It has a lot weak attacks but a high defensive. Side B is a protection attack as well.
4: It's a strong weapon with strong Attacks but it has the slowest attacks. Side B is it's only fast attack against much enemies.
Further changes:
Grab attack heals 3%.
Every move has it's killing moves. You don't have to change between them if you want to win (different to Soren).
Known Bugs:
Neutral B removes the Soul Spear.
I asked Eldiran how to fix it but he didn't know the answer, too. It's hard programmed.
I did everything with Smash Attacks. All of the moves are Pit's original moves. I slowed them down or made them faster. I interrupted them before they end or linked them.
Please give feedback.
Here is the Pac. File:
http://www.mediafire.com/?c3jjdmyjjj1Here is the texture by dally:
Pac:
http://www.mediafire.com/?cumztonizlzPcs:
http://www.mediafire.com/?n0nzwtznt2zCredits go to:
1: Eldiran for giving me the “If hit” event and telling me how to use it and for trying to help with Neutral B.
2: Ayzer for the self hurting/healing code.
3: dally for the Textur.