Home Gallery Resources The Team Rules chat Login Register
Pages:  1 [2] 3 4 5
Author Topic: [AI coding]AIScriptpad2.0 Support Thread  (Read 61685 times)
0 Members and 1 Guest are viewing this topic.
Bero
Expert Kitten
****
Offline Offline

Posts: 65

  • Awards Fiery Topic

  • View Profile Awards
    « Reply #15 on: September 13, 2013, 10:50:27 AM »


    To implement that feature, we need to do following things:
    Copy recovery routine(ID:2010 and 2040) from Fighter.pac
    Edit up b section

    Basically, when you perform some attack, the system automatically quits current script and arbitrarily goes to other scripts. Thanks to your post, I noticed that Pikachu could use up b properly though it needs another input after up b. It is worth looking into and after I find something, I will tell you how to make Mario use up b properly.
    Logged

    DoctorFlux(Mariodk)
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9387


  • Awards Infinite Smash Team Heart Container KCMM 2012 Awards Winner >9000

  • View Profile Awards
    « Reply #16 on: September 13, 2013, 11:49:15 AM »


    this program will sure be usefull for me

    so i can make a AI for goku moveset to use kamehameha right

    also is it possible to make a AI to use Taunt if a Mode is actived?
    like if the CPU flashing yellow and thats a sign on the mode is actived (like SSJ mode for vegeta PSA) or
     if the PSA got moveset changer on PSA as a taunt the AI will use that taunt sometimes and the AI know how to use the new moves  ?


    and is it possible to change Olimar´s AI
    since i heard that one was hard code so even if got someone over olimar like a .rel port
    it will keep using N-B all time
    « Last Edit: September 13, 2013, 11:52:14 AM by Mariodk » Logged

    I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

    Bero
    Expert Kitten
    ****
    Offline Offline

    Posts: 65

  • Awards Fiery Topic

  • View Profile Awards
    « Reply #17 on: September 13, 2013, 11:57:10 AM »


    CPU's  taunt is controlled by the system and cannot be controlled by scripts by default.
    Also, to know variables used in PSA, we have to make codes to get the information.
    But yes, you could make Goku use Kamehameha using this program if it doesn't require complicated input.
    Logged

    Leon Exodio
    Holy Kitten
    *
    Offline Offline

    Posts: 1977


    Im back!!

  • Awards Super Saiyan Topic Star Hacker >9000 King for a Day

  • View Profile WWW Awards
    « Reply #18 on: September 13, 2013, 12:05:53 PM »


    i may mess around with this looks interesting
    Logged


    Bero
    Expert Kitten
    ****
    Offline Offline

    Posts: 65

  • Awards Fiery Topic

  • View Profile Awards
    « Reply #19 on: September 13, 2013, 12:18:17 PM »


    @Leon Exodio
    I hope you would like it:)

    @NEWB
    Could you tell me the second-input frame?
    Logged

    NEWB
    Intermediate Kitten
    **
    Offline Offline

    Posts: 19


    View Profile Awards
    « Reply #20 on: September 13, 2013, 03:54:56 PM »


    Figuring that out.  Do you want my motionfile?
    Logged

    Bero
    Expert Kitten
    ****
    Offline Offline

    Posts: 65

  • Awards Fiery Topic

  • View Profile Awards
    « Reply #21 on: September 13, 2013, 04:36:10 PM »


    It would be helpful if you could give it to me.
    Logged

    StupidMarioFan1
    Angel Kitten
    ***
    Offline Offline

    Posts: 3843


    Not as active as I used to be.

  • Awards Star Hacker RAGE!! Super Saiyan Topic >9000

  • View Profile WWW Awards
    « Reply #22 on: September 13, 2013, 04:58:42 PM »


    Damn it'd be nice to figure this out once I finish SM64 Moveset, or one of my other WIP severally modified movesets, like Dream Luigi over Bowser or Mario & Luigi over Ice Climbers. Plus we can finally make it so CPUs don't constantly use the Mario Tornado to try and load Fludd when they're on the other side of the map. XD
    Logged

    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

    NEWB
    Intermediate Kitten
    **
    Offline Offline

    Posts: 19


    View Profile Awards
    « Reply #23 on: September 13, 2013, 05:37:33 PM »


    The link to it is here.  https://www.dropbox.com/sh/v3xj8wxabn239mj/fmasIsEZ5z/private/wii/app/rsbe/pf/fighter/mario

    Post Merge: September 14, 2013, 07:55:16 PM
    Does this work for bosses?
    « Last Edit: September 14, 2013, 07:55:16 PM by NEWB » Logged

    Bero
    Expert Kitten
    ****
    Offline Offline

    Posts: 65

  • Awards Fiery Topic

  • View Profile Awards
    « Reply #24 on: September 14, 2013, 08:30:46 PM »


    Sorry, I haven't worked on it yet. I may work on it in a day or two.
    As for bosses, I'm not sure but I think it won't work.
    Logged

    Akeno/Archer
    Middle Class Devil, Counter Guardian, Son of Sparda and
    Special Access
    *****
    Offline Offline

    Posts: 3100


    "You will not forget this Devil's power!" -Vergil

  • Awards Diamond in the Rough Super Saiyan Topic Favorite'd Heart Container

  • View Profile WWW Awards
    « Reply #25 on: September 15, 2013, 11:41:07 AM »


    I heard there was a contest of which one would make the best CPU character... Is it with this program that the CPUs were "made"?
    Logged

    "Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
    Best color, most stars, and least amount of power. The good life.
    Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.

    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #26 on: September 15, 2013, 12:22:42 PM »


    *looks at screenshots*
    *mashes the download button*
    « Last Edit: September 15, 2013, 12:24:44 PM by DarkPika » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Bero
    Expert Kitten
    ****
    Offline Offline

    Posts: 65

  • Awards Fiery Topic

  • View Profile Awards
    « Reply #27 on: September 15, 2013, 10:55:23 PM »


    @Akeno-sempai
    Yes, this must be. AIS is the only AI editor that is published.

    @DarkPika
    Thank you. If you have any requests, feel free posting it!

    @NEWB
    https://www.dropbox.com/s/2yeumu4b0pogs4e/ai_mario.pac
    Please replace FitMarioMotionEtc/FitMarioEtc/ai_mario with this.
    All I did is to write 1 line to a script from Fighter.pac which handles recovery.
    This is the part of source:
    Code:
    label _2
    if !(InAir) || Falling
        Finish
    endif
    GetRndPointOnStage var0
    if !(FrameGE 4)
        var3=var1+(-10)
        if YCoord < var3
            GetNearestCliff var0
        endif
    endif
    if XCoord < var0
        AbsStick 1
    else
        AbsStick (-1)
    endif
    Button B
    if FrameGE 25
        Finish
    endif
    Return
    This is a section which deals with the situation after using up B.
    I added this line:Button B
    With this line, Mario holds B button while using up B.
    I tested this code and confirmed Mario used second up B.
    Logged

    NEWB
    Intermediate Kitten
    **
    Offline Offline

    Posts: 19


    View Profile Awards
    « Reply #28 on: September 15, 2013, 11:57:20 PM »


    Thanks so much!  Still studying the tutorials.  I want to learn how this works to help the brawl minus team.  When I need help understanding it, I will ask.

    Post Merge: September 16, 2013, 12:40:40 AM
    Does Mario know that he can reverse directions?  That he can go left and then go right with the second upb?  Does he also know that if he overshoots the ledge that he doesn't need to use it twice?
    « Last Edit: September 16, 2013, 12:40:40 AM by NEWB » Logged

    Bero
    Expert Kitten
    ****
    Offline Offline

    Posts: 65

  • Awards Fiery Topic

  • View Profile Awards
    « Reply #29 on: September 16, 2013, 12:54:04 AM »


    No, I have little time now and didn't implement them.
    To implement direction change, I would write like this:
    label _2
    if Rnd < 0.5    //50% right
        var4=1
    else    //50% left
        var4=-1
    endif
    label
    ...    //the same as previous post
    Button B
    AbsStick var4 1    //input stick

    To implement only 1 input, I would write like this:
    label _2
    ...
    GetNearestCliff var0    //var0=Nearest Cliff X coordinate, var1=Nearest Cliff Y coordinate
    if YCoord < var1
        Button B
    endif

    However I didn't test these codes.
    Logged

    Pages:  1 [2] 3 4 5
    Print
    Jump to: