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Author Topic: Can somebody help me with Importing a character?  (Read 2532 times)
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Kidneptune
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    « on: September 11, 2013, 02:26:04 PM »


    Look I'm new here and i can't import for crap. I tried to put the character in brawl using that guide by Wackaalpacca on Youtube but I still can't get it to work. Any help will suffice; whether its a tutoral(or link to one), or just tips.

    For info on the model: its in .brrs format and is Dracula from Castlevania Judgement.

    Also i am trying to port this on gannondorf.

    Please help me i really need the help. Cry 
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    GentlemanPotato
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    « Reply #1 on: September 11, 2013, 02:29:59 PM »


    Best thing to do if you can't rig well is to use the auto rigger method.
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    Kidneptune
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    « Reply #2 on: September 11, 2013, 06:12:11 PM »


    thanks AdfroMan, i dont really know how to do this exactly but i'll give it a try.

    Also i found a auto hexer for fixing mdl0 files that fortwaffle made. it comes in a zip folder and gives you 2 extra files for fixing polygons and materials. Everytime i use the auto material fixer it meshes all the textures in the model. the model shows up in brawl but the texures are all screwed up. any ideas on how to fix this?

    +can you tell me how to resize models too because i have no clue how to do that? lol
    « Last Edit: September 11, 2013, 06:14:55 PM by kidneptune101 » Logged


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    « Reply #3 on: September 11, 2013, 06:18:19 PM »


    Dracula would be awesome if you get it working! It's sad that the one Alucard model with the red cape is taken down. I took the SotN one. If I knew which part of the texture was the cape in Brawlbox, I'd make it red myself.
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    GentlemanPotato
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    « Reply #4 on: September 11, 2013, 06:21:38 PM »


    Don't use fortwaffle's old, outdated programs, they mess up the models. Just export the model from BrawlBox to a dae file then import it into 3ds Max and use joke king's auto rig guide.
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    Kidneptune
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    « Reply #5 on: September 11, 2013, 10:27:10 PM »


    I ran into another problem actually, i cannot open the Dae files in 3dsmax. Cry

    I originally ran into the problem of the 3dsmax program getting an error when i opened the dae file in it. then I downloaded the collada plugin for it and everything and it still doesn't work.
    i honestly cannot find the solution for this, if you could help with this too i would be wicked happy Smiley
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    GentlemanPotato
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    « Reply #6 on: September 12, 2013, 02:08:26 AM »


    Probably you have the wrong dae importer, use the one from this thread.
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    Kidneptune
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    « Reply #7 on: September 12, 2013, 07:19:52 AM »


    i actually got it last night actually lol. thanks anyway tho. Smiley

    Post Merge: September 12, 2013, 07:36:16 AM
    well i completed a rig of trevor belmont but it looks like his face was stomped on by an elephant, know any fixes?
    « Last Edit: September 12, 2013, 07:36:16 AM by kidneptune101 » Logged


    GentlemanPotato
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    « Reply #8 on: September 12, 2013, 09:41:14 AM »


    How do you mean? Put a pic up.
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