Home Gallery Resources The Team Rules chat Login Register
Pages: [1]
Author Topic: Riivolution, can't get codes to work.  (Read 1196 times)
0 Members and 1 Guest are viewing this topic.
Nyminix
Newbie Kitten
*
Offline Offline

Posts: 6


View Profile Awards
« on: September 23, 2013, 02:51:27 AM »


I've searched around the internet and I have yet to find a solution to this.
I'm using Bionic's Mod Launcher 2.5.1 along with the RiiOcarina ZIP file (Containing Codehandler.bin & Ocarina.xml).
The code file is in X:/codes/RSBP01.gct.
I'm not sure which handler I'm meant to be using, but I tried all of them.

I have tried using Beyondyou's riivolution as well. I edited the xml so that it is all RSBP and not RSBE, and I placed the gct file in the pf folder, but it still did not work.

EDIT: Reason I'm using the codes is because 2 characters require it.
- Cloud over Olimar (2 codes. One so that Olimar has Ike's voice. Second one is so that Olimar has 3 jabs)
- Tifa over Dedede (So Dedede has Ike's IC Constant).
When I try to play as these two guys, it freezes, and I'm assuming it's because of the codes not working.
Also, Tifa came with a ft_dedede.rel file. I put it in this directory:
X:/brawlmods/stage/ft_dedede.rel
That's correctly put in right?

EDIT2: Concluded that the codes WEREN'T the reason. I switched over to Gecko and used the FPC 3.5.5 PAL, and it still froze on Tifa & Olimar.
So I'm wondering... is it because they might be NTSC? Or does such a thing not exist when it comes to things like textures and PSAs?
I might just give up on these characters and just settle for other PSAs.  Sad Kirby Dance

« Last Edit: September 26, 2013, 08:42:52 PM by Nyminix » Logged

Nyminix
Newbie Kitten
*
Offline Offline

Posts: 6


View Profile Awards
« Reply #1 on: September 26, 2013, 10:08:15 PM »


Well uh... I found out that it's not working because of the REL files included with it. I'm, guessing the ft_dedede.rel & the ft_pikmin.rel are NTSC.

Is there anyway to convert them to PAL?
Logged

Pages: [1]
Print
Jump to: