Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)

Started by Mewtwo2000, March 16, 2010, 02:41:55 PM

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What would you like me to release next?

Melee Mute City
73 (41.7%)
Gerudo Valley
31 (17.7%)
Bowser In The Sky
17 (9.7%)
Inside Peach's Castle
14 (8%)
Fire Temple
13 (7.4%)
Windmill Hut
3 (1.7%)
Dodongo's Cavern
3 (1.7%)
Venom
4 (2.3%)
Pac-Man
17 (9.7%)

Total Members Voted: 175

And he has, but the camera messes up.

FC: 2191-7379-6272

xD

It's just that the fixed camera in Mushroomy Kingdom is determined by the rel file, and I can't do anything if I don't change the rel to allow normal cameras.

So, we will have a normal stage with no breaking blocks, or a fixed camera stage with breaking blocks ^^U

Anyway, there could be some ocarina code to avoid this problem O.o

The video I made:

https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=89gnhAqsp9s

And a Fountain of Dreams one:

https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=xJm4qhVp7Q8
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

Damn that aurora borealis looks a lot like the one from Melee. I thought you would be using the one from Summit but that's what's up.

Also, the fixed camera doesn't look bad at all, having th blocks break like that is mad cool.

Keep it up buddy ;)

October 27, 2010, 08:55:26 PM #1683 Last Edit: October 27, 2010, 10:32:20 PM by Oshtoby
My opinions (note: OPINIONS) on the both of them:

Fountain of Dreams
-Pros
   *background is neigh on perfect
-Cons
   *The little stick or whatever coming out of the pedestal on the fountain should not be there
      a)The reason the water of the fountain is overflowing is because the Star Rod is not in the pedestal thing. It's canon in the Kirby games, and I'm a dork.
   *On the main platform, the water doesn't seem to be overflowing down the side. It seems to be coming out of the bottom of the lip of the platform, which looks odd.

Mushroom Kingdom Melee
-Pros
   *It looks like the real thing. It looks like you took it from Melee, and just plopped it in Brawl. It looks awesome.
   *The fact that you got the blocks to break is awesome. I am so happy.
-Cons
   *The camera issue is problematic. Very Problematic. Would it be possible to zoom the camera in a bit more?
   *Do the blocks come back? They came back in Melee, but, due to the way they're programmed in Mushroomey Kingdom, I would like to know if they still do.

All in all, AWESOME job! I am excited to see your work come into fruition. Once you get all the background crap on FoD in, it'll look so good.

EDIT: Another thought on Mushroom Kingdom Melee: So, you say we'll have two options, one where the blocks are breakable with frozen camera, and one where they are not, but the camera moves. If the blocks aren't breakable, and it's just 3 rows of fighting separated by solid, unbreakable blocks, this isn't going to be a good stage to fight on, no offence. I don't know what you plan on doing about that.

October 27, 2010, 10:49:21 PM #1684 Last Edit: October 28, 2010, 02:09:20 AM by Mewtwo2000
Quote from: Oshtoby on October 27, 2010, 08:55:26 PM
My opinions (note: OPINIONS) on the both of them:

Fountain of Dreams
-Pros
   *background is neigh on perfect
-Cons
   *The little stick or whatever coming out of the pedestal on the fountain should not be there
      a)The reason the water of the fountain is overflowing is because the Star Rod is not in the pedestal thing. It's canon in the Kirby games, and I'm a dork.
   *On the main platform, the water doesn't seem to be overflowing down the side. It seems to be coming out of the bottom of the lip of the platform, which looks odd.

Mushroom Kingdom Melee
-Pros
   *It looks like the real thing. It looks like you took it from Melee, and just plopped it in Brawl. It looks awesome.
   *The fact that you got the blocks to break is awesome. I am so happy.
-Cons
   *The camera issue is problematic. Very Problematic. Would it be possible to zoom the camera in a bit more?
   *Do the blocks come back? They came back in Melee, but, due to the way they're programmed in Mushroomey Kingdom, I would like to know if they still do.

All in all, AWESOME job! I am excited to see your work come into fruition. Once you get all the background crap on FoD in, it'll look so good.

EDIT: Another thought on Mushroom Kingdom Melee: So, you say we'll have two options, one where the blocks are breakable with frozen camera, and one where they are not, but the camera moves. If the blocks aren't breakable, and it's just 3 rows of fighting separated by solid, unbreakable blocks, this isn't going to be a good stage to fight on, no offence. I don't know what you plan on doing about that.

Ok, my comments about your opinions:

FoD:

The stick will be removed, that's something I had to vertex out when I started the stage many months ago and I've not touched it yet, but the plans are deleting it completely.

The bad overflow is just a lack of adjustment. I mean, the water falls are separated models that need to be repositioned/resized. I resized the main platform (it was bigger before) to match melee, and I did not do a good resize yet. I'm already thinking about how to do those water falls, maybe I change the models I use, I'm not sure yet. But, of course, the final thing will have the water overflowing from the top, not the middle.

Mushroom:

Zooming in is possible, that's not the problem. The problem is simply the camera not moving with the action.
Blocks never come back. I've thinkin on a way to make them reappear, but I'm not sure if it will work. I mean, they re-spawn when they re-appear in the screen. I could move them out and then make them return, so they are there again. Still don't know if it will work, or how it will work. There could be collision issues by doing that.

About the options in the not-breakable version of mushroom, I was thinkin of:

a) No blocks, or only the ones in the sides.
b) Blocks appear/dissapear controlled by an animation. They're sometimes there, and sometimes not.
c) Static blocks. Hard to play. Maybe fall-through or something will make it lighter.

I will see what to do when all the elements in the stage are done ^^U

BTW, I've revamped the Soulsilver Stage. Now bubbles are a little better. I mean, they dissapear smoothly, and it looks better this way. Also, the stage works now over many other stages, like most of my latest stages.



Same to Lugia's Destination and Kyogre's Destination

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6436
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6618
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11890

Finally, another video:

https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=S4SlvaE7r2Y
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

October 28, 2010, 07:03:21 AM #1685 Last Edit: October 28, 2010, 07:10:13 AM by Oshtoby
Quote from: Mewtwo2000 on October 27, 2010, 10:49:21 PM
Mushroom:

Zooming in is possible, that's not the problem. The problem is simply the camera not moving with the action.

I know that the zoom is not the problem, but I was just thinking that, since we have to be left with no moving camera, I think if the camera stopped RIGHT after the right and left most blocks, it would look much better. Like, if the camera was here:


Get what I'm saying? I just think it would look better aesthetically.

You could make a version where the blocks act like Super Mario World spinning blocks, and put it over Yoshi's Island (Melee). It wouldn't match, but it might be more playable than having static blocks.

Hmm... Libertyernie, that's a great idea.
[white]: SW-2632-7270-6724[/white]


Quote from: libertyernie on October 28, 2010, 12:59:43 PM
You could make a version where the blocks act like Super Mario World spinning blocks, and put it over Yoshi's Island (Melee). It wouldn't match, but it might be more playable than having static blocks.
What if he made it so that the spinning animation of the block made it invisible instead. Like made it so the spinning animation made the block scale to 0%, or something. That would actually solve the camera issue as well as as the issue of the blocks not coming back when destroyed... if he could extend the period that they stay "spinning" it would make it perfect.

Any comments, Mewtwo2000?

Well, the problem would be the number of spinning blocks. I think there are not enough.

Anyway, the idea is good, and I'll take a look to the possibility when I get the chance
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

yoshi's only has 9 spinning blocks, each connected to a different bone. i don't think its possible to add more, though i've been wrong before.

I don't guess it's possible either, but I will test anything to be sure.

BTW, I've fixed another stage. Some time ago, back when I was between exams and I had no wii with me, I made this FD version of the legendaries stage:



None of these 2 lightings was good for it, and I uploaded it like this.

Now, this is how the stage looks with the fixed lighting:



SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

Mewtwo why do you know everything about stages?

I have a feeling you secretely wok for Nintendo lol

Anyway, the lightning is great, keep it like that.

Also, that Giratina makes me sad, it's so small, I don't know.

I think it would look better without it there, but that's cool cause I can always remove it myself.

And another thing, is it me or are they animated cause I see Dialgia in different animations in all those pics.

Mewtwo is one of the few who doesn't only uses what is already known, he searches for new possibilities.
That and he is very patient, making very detailed stages, with a lot of models.

Even the best stage hackers admit Mewtwo's da bess :)

But if you wanna be a good stage hacker, hanging around with other stage hackers will help you gain a lot of knowledge. Then it's all up to your curiosity on experimenting and testing things, and finding the reasons for all da stuff.
[black]ㅤlㅤ[/black]

[black]ㅤlㅤ[/black]


love the updated legendary stage!
My 3DS friend info, just PM me and I'll add you.
Name:James
FC:0216-0855-5243
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