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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1916288 times)
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amount18
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    « Reply #1710 on: November 02, 2010, 09:48:38 PM »



    This stage is interesting, cause it's a melee texture of a N64 stage ported to Brawl xD

    It looks weird because it's just like in the SSBB64 texture pack for the N64 emulator. I've improved a little some weird things, but I'm keeping almost everything. I guess it's already finished.

    That looks just as awesome if not more awesome than I imagined you would make it!  What did you mean by you are keeping almost everything though? 
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    Mewtwo2000
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    « Reply #1711 on: November 03, 2010, 03:12:33 AM »


    What I mean is, textures are not perfect, there are some windows cut in the building in the right side, and the ones in the middle building are not leveled. That's how they made it in the N64 texture, and I'm keeping it as is even being weird.

    What I'm changing is the helicopter (it will be like in picture 2, not picture 1) and some textures on the sides of the buildings, which were not acceptable. Also, I've made the sign under the helicopter invisible, cause that's what they tried to do in the retexture, but they failed because the texture wasn't meant to be transparent.

    This is a video showing the original retexture:

    <a href="http://www.youtube.com/watch?v=ype2Y_yfjd8" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=ype2Y_yfjd8</a>


    The stage is shown at 6:24
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    Segtendo
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    « Reply #1712 on: November 03, 2010, 08:15:50 AM »


    I'm diggin' Fourside-themed Safforn. Looks very good.
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    « Reply #1713 on: November 03, 2010, 11:21:07 AM »


    What I mean is, textures are not perfect, there are some windows cut in the building in the right side, and the ones in the middle building are not leveled. That's how they made it in the N64 texture, and I'm keeping it as is even being weird.

    What I'm changing is the helicopter (it will be like in picture 2, not picture 1) and some textures on the sides of the buildings, which were not acceptable. Also, I've made the sign under the helicopter invisible, cause that's what they tried to do in the retexture, but they failed because the texture wasn't meant to be transparent.

    This is a video showing the original retexture:

    http://www.youtube.com/watch?v=ype2Y_yfjd8

    The stage is shown at 6:24



    I wonder who reccomended for you to do some stages based on this video Wink
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    « Reply #1714 on: November 03, 2010, 07:14:35 PM »


    My favorite stage of yours well I have two Tongue
    I LOVE your flooded foursidde and Hrule Castle N64 stages! Grin
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    « Reply #1715 on: November 03, 2010, 07:20:10 PM »


    - Stage porting. I'm a master of stage porting. My stages usually work over many stages. I'm the one who figured out why a stage works over another. This is not important though, because of people always using rel files ^^U Also, I was the first who made WWR based stages compatible with FD. I guess nobody is using WWR stages anymore now ^^

    Maybe you can help me with a little problem i have? im trying to get the water from hanenbow into my stage, but I cant seem to find out how to. So i was planning to port my stage into hanenbow, but the filesize limit for hanenbow is way  too small. Is there anything i can do?
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    « Reply #1716 on: November 03, 2010, 07:34:35 PM »


    Hey Mewtwo, can you think of any stages that have a sunset kind of lighting system? I made a more accrate version of The Big Shell, which has a sunset background, like in the game, but the lighting doesnt look quite right.
    Jungle Japes in Brawl's Melee Stages Section.
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    « Reply #1717 on: November 04, 2010, 10:04:56 PM »


    Hey Mewtwo, can you think of any stages that have a sunset kind of lighting system? I made a more accrate version of The Big Shell, which has a sunset background, like in the game, but the lighting doesnt look quite right.

    You can use Sunset Haven's sunset background.

    That's the one Lensho used for his Bell Tower and what I used for Hidden Oasis.

    You can even change the texture of it, not many stages let you do that, like Spear Pillar for example.
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    Mewtwo2000
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    « Reply #1718 on: November 05, 2010, 02:48:52 PM »


    I'm working on another stage. Yes, another one, I know I'm doing too many at the same time xD

    This is the stage:



    I suppose you all know what is this, it's quite obvious O.o
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    « Reply #1719 on: November 05, 2010, 03:05:02 PM »


    Vary cool Mewtwo
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    « Reply #1720 on: November 05, 2010, 03:33:05 PM »


    Are you using the model from Warioware and building upon it?
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    « Reply #1721 on: November 05, 2010, 03:57:16 PM »


    This is the stage:



    I suppose you all know what is this, it's quite obvious O.o


    That looks so sick man, hopefully it has the stones/gems animated just like in OOT.

    By the way, Wario just killed the picture completely lol
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    Mewtwo2000
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    « Reply #1722 on: November 05, 2010, 04:02:39 PM »


    Are you using the model from Warioware and building upon it?

    Everything in the image is stage builder blocks ^^U
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    « Reply #1723 on: November 05, 2010, 04:22:28 PM »


    But the part where the sword is looks just like the one from Warioware!
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    Mewtwo2000
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    « Reply #1724 on: November 05, 2010, 04:55:49 PM »


    Right now, it's a 2D image, took directly from Zelda OoT.

    I suppose I will recreate that part in 3D anyway, cause the warioware one is glitchy.
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