My opinions (note: OPINIONS) on the both of them:
Fountain of Dreams
-Pros
*background is neigh on perfect
-Cons
*The little stick or whatever coming out of the pedestal on the fountain should not be there
a)The reason the water of the fountain is overflowing is because the Star Rod is not in the pedestal thing. It's canon in the Kirby games, and I'm a dork.
*On the main platform, the water doesn't seem to be overflowing down the side. It seems to be coming out of the bottom of the lip of the platform, which looks odd.
Mushroom Kingdom Melee
-Pros
*It looks like the real thing. It looks like you took it from Melee, and just plopped it in Brawl. It looks awesome.
*The fact that you got the blocks to break is awesome. I am so happy.
-Cons
*The camera issue is problematic. Very Problematic. Would it be possible to zoom the camera in a bit more?
*Do the blocks come back? They came back in Melee, but, due to the way they're programmed in Mushroomey Kingdom, I would like to know if they still do.
All in all, AWESOME job! I am excited to see your work come into fruition. Once you get all the background crap on FoD in, it'll look so good.
EDIT: Another thought on Mushroom Kingdom Melee: So, you say we'll have two options, one where the blocks are breakable with frozen camera, and one where they are not, but the camera moves. If the blocks aren't breakable, and it's just 3 rows of fighting separated by solid, unbreakable blocks, this isn't going to be a good stage to fight on, no offence. I don't know what you plan on doing about that.
Ok, my comments about your opinions:
FoD:
The stick will be removed, that's something I had to vertex out when I started the stage many months ago and I've not touched it yet, but the plans are deleting it completely.
The bad overflow is just a lack of adjustment. I mean, the water falls are separated models that need to be repositioned/resized. I resized the main platform (it was bigger before) to match melee, and I did not do a good resize yet. I'm already thinking about how to do those water falls, maybe I change the models I use, I'm not sure yet. But, of course, the final thing will have the water overflowing from the top, not the middle.
Mushroom:
Zooming in is possible, that's not the problem. The problem is simply the camera not moving with the action.
Blocks never come back. I've thinkin on a way to make them reappear, but I'm not sure if it will work. I mean, they re-spawn when they re-appear in the screen. I could move them out and then make them return, so they are there again. Still don't know if it will work, or how it will work. There could be collision issues by doing that.
About the options in the not-breakable version of mushroom, I was thinkin of:
a) No blocks, or only the ones in the sides.
b) Blocks appear/dissapear controlled by an animation. They're sometimes there, and sometimes not.
c) Static blocks. Hard to play. Maybe fall-through or something will make it lighter.
I will see what to do when all the elements in the stage are done ^^U
BTW, I've revamped the Soulsilver Stage. Now bubbles are a little better. I mean, they dissapear smoothly, and it looks better this way. Also, the stage works now over many other stages, like most of my latest stages.
Same to Lugia's Destination and Kyogre's Destination
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6436http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6618http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11890Finally, another video: