Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)

Started by Mewtwo2000, March 16, 2010, 02:41:55 PM

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What would you like me to release next?

Melee Mute City
73 (41.7%)
Gerudo Valley
31 (17.7%)
Bowser In The Sky
17 (9.7%)
Inside Peach's Castle
14 (8%)
Fire Temple
13 (7.4%)
Windmill Hut
3 (1.7%)
Dodongo's Cavern
3 (1.7%)
Venom
4 (2.3%)
Pac-Man
17 (9.7%)

Total Members Voted: 175

Bond, Mewtwo, and a round ball of pure metal?
BEST FIGHT EVER

nice one! is that permanent metal jigglypuff? ill bet that it is ;D

heres a good question.. i know HOW to change the colors of lights and such, but WHICH lights am i editing? like in which direction are each of the lights shining from? where are the sources?

say i wanted to make some red light below the fighters so that its coming up from under them.. which light should i edit? is there a way to tell? is it possible to move existing lights for a more favorable position?

thats what confuses me :P

[white]

Quote from: libertyernie on July 30, 2010, 03:40:59 PM
Bond, Mewtwo, and a round ball of pure metal?
BEST FIGHT EVER

xD

Quote from: Judge CR4CK3RW0LF on July 30, 2010, 06:35:21 PM
nice one! is that permanent metal jigglypuff? ill bet that it is ;D

heres a good question.. i know HOW to change the colors of lights and such, but WHICH lights am i editing? like in which direction are each of the lights shining from? where are the sources?

say i wanted to make some red light below the fighters so that its coming up from under them.. which light should i edit? is there a way to tell? is it possible to move existing lights for a more favorable position?

thats what confuses me :P

Em... Just a metal box O.o

About the lights, I can't tell which light is which one, I only know that there are some light groups, and each light effects over certain models. There are some effecting only characters. About the position of the light, I don't know yet how to make a light to be a point light, but I know how to edit standard ones. You can edit the direction vector, I mean, every lightray will come from a point in space, and will go to another point in space. From A to B. And A/B are defined by vector1 and vector2 values
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

Damn I seriously can't wait to play on here. Looks amazing so far, glad this is the stage your working on now.

I have a question about the Facility. Are you going to recreate the whole stage or just the area where you fight?
http://filesmelt.com/dl/[censored]y.png
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Quote from: ItalianStallion on July 30, 2010, 08:52:30 PM
Damn I seriously can't wait to play on here. Looks amazing so far, glad this is the stage your working on now.
^ This
Quote from: ItalianStallion on July 30, 2010, 01:03:33 AM
Mewtwo check your messages please. I've been trying to reach you.
^ And this xD
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anyone else notice the "Spiral Mountain top" listed on the first page? (under "Projects")
I can't wait to see how the progress is on it. That stage will be awesome

Quote from: PAVGN on July 30, 2010, 10:10:16 PM
I have a question about the Facility. Are you going to recreate the whole stage or just the area where you fight?

I have another question aside from that one, Are the collisions on your Sector Z stage the same as the original Corneria stage?
http://filesmelt.com/dl/[censored]y.png
[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]


Quote from: PAVGN on July 30, 2010, 10:10:16 PM
I have a question about the Facility. Are you going to recreate the whole stage or just the area where you fight?


I don't think so. I mean, having all the stage would not make any sense, the camera must be object-free so there's nothing annoying to gameplay. So there won't be anything from that corridor to the foreground. About the background, I don't think I'm making the whole stage because it won't be visible, but I want to make everything which is visible from the fighting area at least. I could even make some more areas, but as they are not necessary for gameplay, I think I will release it without them. I have to see what's the best thing for the stage in order to make them for a second release.

Quote from: PAVGN on July 31, 2010, 07:36:38 PM

I have another question aside from that one, Are the collisions on your Sector Z stage the same as the original Corneria stage?

They are, but the stage is bigger. I just resized the collision. Well, and shooters don't have a collision anymore, just like in N64. The collision is there, but it's not a ground type, but a 'none' one. So it's like there's no collision anymore.
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

I hope you still have free time to help me with my stage ^^
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Out of curiosity is every part of Facility made from Stage Builder parts? (If so then I give you extreme FairProps)


I don't think many people already use the .obj importing method O.o
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Quote from: Sir FairKnight on August 01, 2010, 04:59:14 AM
Out of curiosity is every part of Facility made from Stage Builder parts? (If so then I give you extreme FairProps)

Yeah, it is xD

Quote from: br3compactor on August 01, 2010, 02:21:05 PM
I don't think many people already use the .obj importing method O.o

At least, I'm not using it yet. Maybe in the future, but for now using stage builder blocks is fun for me O.o xD
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

Jeeze that must've been tedious O_O

I can't wait to see Facility then mate ^^