Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)

Started by Mewtwo2000, March 16, 2010, 02:41:55 PM

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What would you like me to release next?

Melee Mute City
73 (41.7%)
Gerudo Valley
31 (17.7%)
Bowser In The Sky
17 (9.7%)
Inside Peach's Castle
14 (8%)
Fire Temple
13 (7.4%)
Windmill Hut
3 (1.7%)
Dodongo's Cavern
3 (1.7%)
Venom
4 (2.3%)
Pac-Man
17 (9.7%)

Total Members Voted: 175

question, would it be possible to make the facility stage playable over Shadow Moses Island? I know i would need a rel file, but what would I name the rel and the stage itself
Pokemon Black 2 FC: 0648 3646 9521

I have a question for KJ64.

Someone suggested to me an idea (one of my friends actually) and I'm not sure if it's crossed either of your minds (KTH or Mewtwo_2000) but is it possible to use one of the barrels from one of the SSE stages (one that moves left and right already and allows you to come into contact with it) for KJ64?

Quote from: DarkShadow613 on September 06, 2010, 05:16:44 PM
question, would it be possible to make the facility stage playable over Shadow Moses Island? I know i would need a rel file, but what would I name the rel and the stage itself

Yeah I know for a fact that it works perfectly over Shadow Moses Island.

You will need a rel file though, "st_metalgear.rel"

And just rename the Facility stage to STGMETALGEAR_00

Quote from: Falco400 on September 06, 2010, 05:57:51 PM
I have a question for KJ64.

Someone suggested to me an idea (one of my friends actually) and I'm not sure if it's crossed either of your minds (KTH or Mewtwo_2000) but is it possible to use one of the barrels from one of the SSE stages (one that moves left and right already and allows you to come into contact with it) for KJ64?

That's not that easy, the way barrels act in the SSE stages is something we're not able to port yet. We could make a moving collision, but nothing more right now. Don't know if in the future this will be possible.

---

The Black Rayquaza stage has been downloaded more times than the rainy Saffron, or the simple (no attacking) version of Rayquaza's lake O.o
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial


I have a minor problem with Saffron City. I have it ported over Flat Zone 2, because Flat Zone 2 is a terrible level and Saffron City is far less terrible, and I'm using an FD-based .rel. The stage itself works perfectly fine, but the characters are all flat! I thought that changing the .rel file let you have fully 3D stages over FZ2 and Hanenbow?

Quote from: Kit Sovereign on September 06, 2010, 07:14:08 PM
I have a minor problem with Saffron City. I have it ported over Flat Zone 2, because Flat Zone 2 is a terrible level and Saffron City is far less terrible, and I'm using an FD-based .rel. The stage itself works perfectly fine, but the characters are all flat! I thought that changing the .rel file let you have fully 3D stages over FZ2 and Hanenbow?

That's not true, if you port a stage over FlatZone or Hanenbow with a .rel, the characters are going to be flat. No way around it that I know of.

hey mewtwo 

did you finished your exams  :happy: ?

if so,
i can't wait to have my fix'd YS ^o^

The exam is tomorrow, and I hope to fix your stage after the exam xD
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

Hey Mewtwo, the question about SSE barrels reminds me of an idea I had before.

I am pretty sure that there is breakable ground similar to that of Yoshi's Island in SSE, though I could be completely off as it has been a while since I played through SSE. If I'm correct, though, would it be possible to add that breakable ground to a stage like EternalYoshi's Crystal Caves?

That's the 2D stage below. It's awesome, but the breakable ground is part of the background. I was wondering if a similar stage could be made, but with breakable ground from SSE?


Ok, i tried putting Saffron city over Pokemon Stadium and when I tried it all that showed up was a black screen. Anybody know what I did wrong?
Pokemon Black 2 FC: 0648 3646 9521

do yuhh need a rel to put it over pokemon stadium cuz dat could be it

yeah, I have the rel file and renamed the stage STGSTADIUM.
Pokemon Black 2 FC: 0648 3646 9521

Hey Mewtwo, do you think you could do something for me?
Can you hex off the white off Sonic's eyelids? I saw that the eyelids were pink, so do you think you could hex it off and add it to the fixed Sonic model? Im not being picky or anything, because im wanna do something and the eyelids are a good chunk of it. If you cant i'll understand....

Quote from: Iced_Shadows on September 06, 2010, 07:36:25 PM
Hey Mewtwo, the question about SSE barrels reminds me of an idea I had before.

I am pretty sure that there is breakable ground similar to that of Yoshi's Island in SSE, though I could be completely off as it has been a while since I played through SSE. If I'm correct, though, would it be possible to add that breakable ground to a stage like EternalYoshi's Crystal Caves?

That's the 2D stage below. It's awesome, but the breakable ground is part of the background. I was wondering if a similar stage could be made, but with breakable ground from SSE?



There are some stages with breakable parts, like skyworld if I'm not wrong. If used over a stage like this, we could get a breaking floor I suppose O.o

Quote from: Hax on September 06, 2010, 09:51:44 PM
Hey Mewtwo, do you think you could do something for me?
Can you hex off the white off Sonic's eyelids? I saw that the eyelids were pink, so do you think you could hex it off and add it to the fixed Sonic model? Im not being picky or anything, because im wanna do something and the eyelids are a good chunk of it. If you cant i'll understand....

I left it this way because noone noticed it before xD

Sure, when I get a moment, I will get rid of them and complete the Fixed Sonic model ;)

Quote from: DarkShadow613 on September 06, 2010, 09:10:34 PM
yeah, I have the rel file and renamed the stage STGSTADIUM.

Is the rel file based on Final Destination? It should work with one of those. Skyworld sometimes gets a black screen because of some brawl+ codes or something, but Final Destination should be perfect O.o

Did you get it from the vault? Or from the descryption in the vault entry?
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial