Could you create a guide on the shadow system?
I will make a fast guide:
First of all, get this
shadow stageThere you will find 3 shadow objects in modeldata[1], which you can preview by selecting the Tshadow1 texture in the model previewer.
The normal one is just a plain shadow object. It's 20x0x20 in size if I'm not wrong. If you have a ground that goes from -102 to 102, you will have a size of 204 in that dimension (x). Just get how big needs the shadow model to cover that surface, by doing this: 204/20=10.2
That value will be the one to put in the X size value. Similar operation with depht (z axis)
The other 2 objects are ramps. Calculating the right values you will find how to use them. You just need to know how high a ramp is and how long in the x axis is.
Oh, and an important thing. You must have the TShadow1 texture in your stage file. If it isn't, the stage will crash.
Well, just test these things out, and if you're troubled, I'll try to find the place where I once explained these things, or make a step-by-step guide or something ^^U
wait o.O
that above pic is my current one ?????!!!!
why does it shows correctly for me !
anyway,
thank you
Don't know O.o
Are you using a wii? Or dolphin? USA version or another? O.o