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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1758084 times)
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Mewtwo2000
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    « Reply #2400 on: December 20, 2010, 11:17:23 AM »


    Yeah, they're using PM, but I've played without using it and I didn't feel it like small. Anyway, if it's too small when released, I can resize it. I'm a resizing master! xD

    Also, new picture. First reflection test:


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    « Reply #2401 on: December 20, 2010, 11:26:15 AM »


    Yeah, they're using PM, but I've played without using it and I didn't feel it like small. Anyway, if it's too small when released, I can resize it. I'm a resizing master! xD

    Also, new picture. First reflection test:





    *wakes up*,  *Oh my, looking at the picture, *Faints again*, *wakes up* So Mewtwo2000 Tell me are you gonna edit the water a little more so it looks like from Melee Fountain of Dreams.
    « Last Edit: December 20, 2010, 11:30:31 AM by Memories » Logged

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    Mewtwo2000
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    « Reply #2402 on: December 20, 2010, 11:32:27 AM »


    Sure, I said it's just a first test xD
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    « Reply #2403 on: December 20, 2010, 11:44:12 AM »


    I feel like that would be kind of disorienting if you can't find a way to emulate the character reflections as well. Without those, it would probably be better with the solid floor.

    It does look good as an illusion though.
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    « Reply #2404 on: December 20, 2010, 12:46:41 PM »


    I feel like that would be kind of disorienting if you can't find a way to emulate the character reflections as well. Without those, it would probably be better with the solid floor.

    It does look good as an illusion though.

    I agree with this kindly old gentleman. I would prefer, like, a texture job on it like when people turn metal. Where it's one texture, that is mapped to an object, but always facing the camera. Just make it a rainbow-type texture. This would look amazing, as long as you have a cascading ripple going across, to really drive in the fact that it's water.

    Also, not sure if this is possible, but could you not place this stage over top of Pokemon Stadium 1/2 and just move the screen to be on the floor, and then move the screen's camera to be facing from the floor upward? Or, have you already looked into this, since you're always one step ahead of me whenever I suggest something, lol.
    « Last Edit: December 20, 2010, 12:56:34 PM by Oshtoby » Logged

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    « Reply #2405 on: December 20, 2010, 12:55:24 PM »


    cant u make a new shadow system, where the shadow is 90 degrees flipped, so u see a black reflection? might look good...
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    Mewtwo2000
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    « Reply #2406 on: December 20, 2010, 01:18:36 PM »


    I appreciate your opinions, guys, but I'm guess I'm keeping the reflections with this system



    cant u make a new shadow system, where the shadow is 90 degrees flipped, so u see a black reflection? might look good...


    I suppose that's the nearest I could get to reflections. Shadows in the positive Z axis, so the shadows are similar to a reflection. I'll try it in a moment.
    « Last Edit: December 20, 2010, 01:19:29 PM by Mewtwo2000 » Logged

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    « Reply #2407 on: December 20, 2010, 01:24:05 PM »


    I appreciate your opinions, guys, but I'm guess I'm keeping the reflections with this system



    cant u make a new shadow system, where the shadow is 90 degrees flipped, so u see a black reflection? might look good...


    I suppose that's the nearest I could get to reflections. Shadows in the positive Z axis, so the shadows are similar to a reflection. I'll try it in a moment.


    OMG! That is sexy.

    I personally like what you did with the reflections. Smiley
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    « Reply #2408 on: December 20, 2010, 01:24:35 PM »


    How bout you giv me mah fountain i left in your FOD or i might yell......   
    lol any way its looking so much like melee FOD good work. Good luck on those pesky reflections lol
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    « Reply #2409 on: December 20, 2010, 01:35:29 PM »


    ^I can see why you have -1 karma not impressed

    Anyway, great job! You should apply to the staff of SSBB as a stgae maker, lol.
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    « Reply #2410 on: December 20, 2010, 01:39:40 PM »


    OMG OMG OMG, ur using a sugestion by me!!! xD

    im glad u thought it could be a good idea ^^
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    « Reply #2411 on: December 20, 2010, 01:54:07 PM »


    ^I can see why you have -1 karma not impressed


    first of all, i did not get -1 for saying stuff like this. My brother was on my account messing with me. Also it's not like its trolling because i am giving him some positive reinforcement. Now leave it at that.
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    « Reply #2412 on: December 20, 2010, 01:57:11 PM »






    I take back what I said. That looks phenomenal. The shadow thing might be a cool idea.
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    Mewtwo2000
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    « Reply #2413 on: December 20, 2010, 02:05:05 PM »


    I guess it is. I thought of something similar time ago, but with an inclinated shadow model, which could have given some trouble. But the Z axis shadow looks near to what a reflection is meant to be from that angle.

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    « Reply #2414 on: December 20, 2010, 02:11:18 PM »


    I guess it is. I thought of something similar time ago, but with an inclinated shadow model, which could have given some trouble. But the Z axis shadow looks near to what a reflection is meant to be from that angle.




    That looks so beautiful!!!
    Thank you Mewtwo to your high dedication on this stage. Thank you so much! Smiley
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