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« Reply #3180 on: February 17, 2011, 03:18:41 PM » |
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Where do 900001.pac, 900101.pac, 900201.pac go on the SD Card
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« Reply #3181 on: February 17, 2011, 03:27:46 PM » |
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awesome work on that FD64!!!! all thats left is shooting stars =3 and ya... american keyboards cant do that annoyed face! T_T ¬¬ (but u can still copy and paste ) anyways... how's the progress on my stage? ^^U No advance made, I've had a short time these last days, and I'm leaving tomorrow to visit my girl... So, I can't do anything with it until Monday, at least... ah aight, thats fine with me, and have fun with ur girl!! I would also, but i just got sick yesterday, so hahah... yeah xD
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« Reply #3182 on: February 17, 2011, 03:30:45 PM » |
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Where do 900001.pac, 900101.pac, 900201.pac go on the SD Card
/pf/stage/adventure If you play the boss mode, you may see FD64 with the Master Hand or Crazy Hand getting featured.
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« Reply #3183 on: February 17, 2011, 03:33:27 PM » |
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FD64 is awesome! just made SSP for it xD
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« Reply #3184 on: February 17, 2011, 03:50:04 PM » |
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Great stage mewtwo I love it. But it does need the shooting stars. Mabye real ones?
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« Reply #3185 on: February 17, 2011, 03:52:50 PM » |
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I've already my plans to implement them, but I will do it in the future. I don't really think they're completely needed, the stage is perfectly fine without them. Anyway, they will be added when done.
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« Reply #3186 on: February 17, 2011, 04:02:24 PM » |
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Great job Mewtwo. I just really wish you got the stars in there, that was my favorite part of the stage. ;_;
I will patiently wait until they're added in.
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« Reply #3187 on: February 17, 2011, 05:05:34 PM » |
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Where do 900001.pac, 900101.pac, 900201.pac go on the SD Card
/pf/stage/adventure If you play the boss mode, you may see FD64 with the Master Hand or Crazy Hand getting featured. Oh, it's possible to do the same with SSBM FD?
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« Reply #3188 on: February 17, 2011, 05:15:16 PM » |
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It could be done, but you would need to rearrange the models. The universe and the rest of the models should be in the same modeldata, and this would make some of the moving properties of the platform to not work well, or just need to be re-done in a larger animation to be adapted.
The problem is that, one of the 2 modeldatas in there, doesn't seem to work with moving models, and you need to move models in GW's stage. If they are not moved by an animation, there's no stage. Unless non-top bones work, which I didn't test.
Well, in conclusion, it could be done, but it could be troublesome in some way.
By the way, I'll post FD64 in the blog when it's friday in the forum time. And then, I'll be off until Monday.
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« Last Edit: February 17, 2011, 05:32:14 PM by Mewtwo2000 »
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« Reply #3189 on: February 17, 2011, 05:40:02 PM » |
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Okay.
So, me it's time to go, bye.
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« Reply #3190 on: February 17, 2011, 06:03:24 PM » |
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I loved your 64 FD!! But as everyone else, I really like the shooting stars =)
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« Reply #3191 on: February 17, 2011, 06:50:03 PM » |
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The people demand it! I would throw them in real quick for you if I knew where to find them. Where are you getting all this stuff anyway? Pj64?
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« Reply #3192 on: February 17, 2011, 09:00:27 PM » |
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Looks cool man! Reminds me of a pizza lol you would wouldn't you. Well it looks like 8 Pizzas slices to me, just saying. XD
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« Reply #3193 on: February 18, 2011, 01:55:04 AM » |
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The people demand it! I would throw them in real quick for you if I knew where to find them. Where are you getting all this stuff anyway? Pj64?
Don't do it, I will. And yeah, PJ64 is the place xD
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« Reply #3194 on: February 18, 2011, 05:59:24 AM » |
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Can't wait Peach's Castle :p The stage are over what?
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