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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1602931 times)
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ForOhFor Error
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    « Reply #3825 on: May 15, 2011, 07:24:28 AM »


    Happy 2^8th page Mewtwo!
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    KTH
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    « Reply #3826 on: May 15, 2011, 09:24:04 AM »


    Happy 2^8th page Mewtwo!

    256 you want to mean, no?
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    BlueBrain
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    « Reply #3827 on: May 15, 2011, 09:33:17 AM »


    2x2x2x2x2x2x2x2=256
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    ItalianStallion
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    « Reply #3828 on: May 15, 2011, 01:39:26 PM »


    256 x 256 = common texture size.

    Also 512.

    Anyways, congratulations for that?

    How about congratulations for being epic as hell and hands down the best stage maker ever?

    ;o
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    « Reply #3829 on: May 15, 2011, 02:09:57 PM »


    i was actually answering kth's question... xD

    but yeah congrats
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    SmashClash
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    « Reply #3830 on: May 15, 2011, 02:32:19 PM »


    So...
    SDo0m=PSA
    Beyond=Vertex
    Mewtwo2000=Stage
    Dantarion/Phantom Wings=Integration/Reverse Engineering
    stickman=SFX
    ???=Music
    SJS=CSP(Not really a hack, though)
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    « Reply #3831 on: May 15, 2011, 02:40:02 PM »


    I like Segetendo's Data's and Vyse's music equally the same. They're all great in the volume area, and loop great.

    Portraits are a hack. You hack the character's original portraits and insert these. That is hacking sir. Portraits don't take long to make, but SJS's do.

    Now let's get back on topic and worship Mewthree some more.
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    « Reply #3832 on: May 15, 2011, 10:46:17 PM »


    2x2x2x2x2x2x2x2=256


    you couldve also said 2 to the 6th power is what he meant.. >.>

    exponents are our friends! :3
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    Mewtwo2000
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    « Reply #3833 on: May 16, 2011, 04:32:52 AM »


    Hi, I'm just back now, and hopefully I'll be making some progress in some of my stages today ^^U

    My intentions are making significative progress to the Mushroom 64 revamp and modelling Grunty's Tower a little more. And, at least, finishing the FoD column I started the other day. The Grunty's Tower stage may seem near to be finished, but there are some details I want to include, so it isn't near to completion at all. Same to the lair.


    Cool. Also, that pic I posted^ is from Melee. See how it's more purple-tinted and has more stuff in the background? Like that icecream cone, that star, etc. Also, those rainbow leaves need a purple-tint.

    Can't wait til it's released. Smiley


    What Mit said, they are just textured with the original textures, and melee's are purple because of lighting. A very complex lighting I can't reproduce at all, cause it changes and moves, and I can't do that. I can't even use color animations with the models I used for them, so I can't make them change the way I would like to. I mean, they aren't purple all the time, but pink and blue too. And more lighten, and darker... They change with the light. The only thing I can do is using different textures and switching between them with a VIS animation, but that would be a little weird. There would not be transitions at all, they would be pinkish, and suddenly blue. Anyway, I could tint them purplish and leave them unchanging.

    Mewtwo, on your STPM tool, are you sure what you labeled camera angle is camera angle?  when I change it it seems to change camera distance, and not angle.


    What I mean with angle is... Erm... How could I explain? That would be something like 'lens' angle or something...

    Is the angle of vision. The wider, the more things you can see, but the distance is the same...

    This picture tries to explain...



    You seem to be moving the camera back, cause you see more things in the scene. But the camera isn't moved, but the angle of the visual rays. Try to use an angle near to 180 to notice the effect.
    « Last Edit: May 16, 2011, 04:33:52 AM by Mewtwo2000 » Logged

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    « Reply #3834 on: May 16, 2011, 11:26:52 AM »


    Can't wait to see what you do with FoD, Its looking great.
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    « Reply #3835 on: May 16, 2011, 05:49:21 PM »


    In what other stages can work the peach castle?
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    Mewtwo2000
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    « Reply #3836 on: May 16, 2011, 05:53:43 PM »


    It should work at least over Skyworld, Battlefield, Luigi's Mansion and Green Hill. It may be working over more stages, and it may be having issues in some of these. I've not tested, just try some of these and see if they work for you.

    Anyway, you can use the rel files, or the stage expansion code, so the base stage should not be really important.
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    « Reply #3837 on: May 16, 2011, 05:56:55 PM »


    That new sig is sexy my friend! You definitely had to had Ganon's Tower in there for sure, but no Fountain of Dreams? Shocked
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    « Reply #3838 on: May 16, 2011, 06:14:41 PM »


    Is Facility with boxes, done yet?
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    « Reply #3839 on: May 16, 2011, 07:55:15 PM »


    Man, I always love your sigs Mewtwo.
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